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{| | {| | ||
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| align | | style="text-align:center" | [[File:Bag Revive Sprite.png]] | ||
|{{DL|Revive|Revive}} will revive a Pokémon with half of its HP. | |{{DL|Revive|Revive}} will revive a Pokémon with half of its HP. | ||
|- | |- | ||
| align | | style="text-align:center" | [[File:Bag Max Revive Sprite.png]] | ||
|{{DL|Revive|Max Revive}} will revive a Pokémon with all of its HP. | |{{DL|Revive|Max Revive}} will revive a Pokémon with all of its HP. | ||
|- | |- | ||
| align | | style="text-align:center" | [[File:Bag Revival Herb Sprite.png]] | ||
|{{DL|Herbal medicine|Revival Herb}} will revive a Pokémon with all of its HP. | |{{DL|Herbal medicine|Revival Herb}} will revive a Pokémon with all of its HP. | ||
|- | |- | ||
| align | | style="text-align:center" | [[File:Bag Sacred Ash Sprite.png]] | ||
|[[Sacred Ash]] will revive and fully heal all fainted Pokémon (except Generation II where it fully heals all Pokémon as long as one has fainted). | |[[Sacred Ash]] will revive and fully heal all fainted Pokémon (except Generation II where it fully heals all Pokémon as long as one has fainted). | ||
|- | |- | ||
| align | | style="text-align:center" | [[File:Bag Rare Candy Sprite.png]] | ||
| {{DL|Vitamin|Rare Candy}} will also revive fainted Pokémon due to the HP gained upon leveling up. | | {{DL|Vitamin|Rare Candy}} will also revive fainted Pokémon due to the HP gained upon leveling up. | ||
|} | |} | ||
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{| | {| | ||
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| align | | style="text-align:center" | [[File:Bag Focus Band Sprite.png]] | ||
| {{DL|In-battle effect item|Focus Band}} | | {{DL|In-battle effect item|Focus Band}} | ||
|- | |- | ||
| align | | style="text-align:center" | [[File:Bag Focus Sash Sprite.png]] | ||
| {{DL|In-battle effect item|Focus Sash}} | | {{DL|In-battle effect item|Focus Sash}} | ||
|} | |} | ||
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{{Project Games notice|game mechanic}} | {{Project Games notice|game mechanic}} | ||
[[Category:Terminology]] | [[Category:Terminology]] | ||
[[Category:Game mechanics]] | [[Category:Game mechanics]] |
edits