Talk:Shuckle (Pokémon): Difference between revisions

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I feel like 16-bit math would overflow in several places trying to calculate that kind of damage, especially on the Game Boy versions. Can you really do millions of damage, or would it truncate? [[User:HyperHacker|⬡]] ([[User talk:HyperHacker|talk]]) 01:18, 15 August 2013 (UTC)
I feel like 16-bit math would overflow in several places trying to calculate that kind of damage, especially on the Game Boy versions. Can you really do millions of damage, or would it truncate? [[User:HyperHacker|⬡]] ([[User talk:HyperHacker|talk]]) 01:18, 15 August 2013 (UTC)
:I'm not sure it would matter. A level 1 target would only have single-digit or barely double-digit HP, so this is more of a theoretical mathematical exercise than an actual examination of how the system would attempt to execute that situation. [[User:Pumpkinking0192|Pumpkinking0192]] ([[User talk:Pumpkinking0192|talk]]) 02:10, 15 August 2013 (UTC)
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