User talk:Eridanus: Difference between revisions

Accumula Town et. al.
(→‎Pokémon Sign hints: @Marked and @Jo)
(Accumula Town et. al.)
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::I've tried my best to remain neutral and keep the article as encyclopedic as I possibly can, but without a clear direction of where the article is meant to go...I'm kinda steering blind here. I am not the best writer; I speak English as my native tongue, but I can barely do that right, and hell if I can write it. The rules on grammar and all the different words that look, sound and mean the same are like a Pester Ball smacking me upside the head. I think we need to seriously pool together resources, and figure out how to best relay the info that needs to be relayed, how and where. The biggest problem is there are about a dozen or more articles all tied to this game, so organizing a effort to fix it is going be challenging. We should use the main Snap article's talk page as a command center. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 20:42, 25 June 2013 (UTC)
::I've tried my best to remain neutral and keep the article as encyclopedic as I possibly can, but without a clear direction of where the article is meant to go...I'm kinda steering blind here. I am not the best writer; I speak English as my native tongue, but I can barely do that right, and hell if I can write it. The rules on grammar and all the different words that look, sound and mean the same are like a Pester Ball smacking me upside the head. I think we need to seriously pool together resources, and figure out how to best relay the info that needs to be relayed, how and where. The biggest problem is there are about a dozen or more articles all tied to this game, so organizing a effort to fix it is going be challenging. We should use the main Snap article's talk page as a command center. [[User:Yamitora1|Yamitora1]] ([[User talk:Yamitora1|talk]]) 20:42, 25 June 2013 (UTC)
== Accumula Town et. al. ==
:Hey, just noticed that people were saying things to me on my talk page. Sorry about that. (-:
:After spending a few hours hacking around in the game's camera system, I decided it ''probably'' doesn't have the orthographic projection mode built-in like the Generation IV games do. I figure the camera system was redesigned for Black and White, as is evident by the changing camera angles on Skyarrow Bridge, Castelia City and Victory Road among others. My second idea was to edit an emulator save state to inject my own projection matrix, but that proved fruitless as the game updates the projection matrix every frame. So what I ended up doing was modifying the DeSmuME source code to always use a particular set of values for the projection matrix, then tweaked the settings until the player character looked identical in ortho mode as it did in perspective mode.
:I'd love to get this ability into the hands of other capable map makers. Any suggestions? --[[User:GuyPerfect|GuyPerfect]] ([[User talk:GuyPerfect|talk]]) 15:39, 8 July 2013 (UTC)
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