Type (TCG): Difference between revisions

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Also, unlike the games, when a Pokémon [[move|attacks]], the type of damage it does is based on the Pokémon's ''own'' type and not the type of Energy the attack requires. For example, although {{TCG ID|Team Rocket|Dark Golduck|37}} uses {{TCG|Psychic}} energy to power both of its attacks, the attacks do double damage against a Pokémon weak to {{TCG|Water}} because Dark Golduck's TCG type is Water in this instance.
Also, unlike the games, when a Pokémon [[move|attacks]], the type of damage it does is based on the Pokémon's ''own'' type and not the type of Energy the attack requires. For example, although {{TCG ID|Team Rocket|Dark Golduck|37}} uses {{TCG|Psychic}} energy to power both of its attacks, the attacks do double damage against a Pokémon weak to {{TCG|Water}} because Dark Golduck's TCG type is Water in this instance.


Because of the limited number of types, many of the 17 types found in the games have been combined into one of the TCG types. For example, {{t|Fighting}}-, {{t|Rock}}- and {{type|Ground}}s in the games are instead combined into the {{TCG|Fighting}} in the TCG. However, in keeping with Pokémon tradition, the Weakness and Resistance of certain Pokémon are similar to their weaknesses in the games. For example, even though Glalie is a {{ct|Water}} in the TCG, it is weak to {{TCG|Metal}}, much like how in the [[main series]], Glalie, as an {{type|Ice}}, is weak to {{t|Steel}}.
Because of the limited number of types, many of the 18 types found in the games have been combined into one of the TCG types. For example, {{t|Fighting}}-, {{t|Rock}}- and {{type|Ground}}s in the games are instead combined into the {{TCG|Fighting}} in the TCG. However, in keeping with Pokémon tradition, the Weakness and Resistance of certain Pokémon are similar to their weaknesses in the games. For example, even though Glalie is a {{ct|Water}} in the TCG, it is weak to {{TCG|Metal}}, much like how in the [[main series]], Glalie, as an {{type|Ice}}, is weak to {{t|Steel}}.


Another difference between the games and the TCG is how damage is calculated according to Weakness and Resistance. Beginning with {{TCG|Base Set}}, if a Pokémon had a weakness to another Pokémon's type, that damage done was doubled, and if a Pokémon had a resistance to another Pokémon's type, that damage was reduced by 30 damage points. This system was set and did not vary between Pokémon, types and sets. However, beginning with the Diamond & Pearl set, the Weakness and Resistance system was change slightly to allow for variation for how damage was adjusted, such as a Weakness that  added 30 damage instead of doubling it, or a Weakness reducing damage by 20 instead of 30.
Another difference between the games and the TCG is how damage is calculated according to Weakness and Resistance. Beginning with {{TCG|Base Set}}, if a Pokémon had a weakness to another Pokémon's type, that damage done was doubled, and if a Pokémon had a resistance to another Pokémon's type, that damage was reduced by 30 damage points. This system was set and did not vary between Pokémon, types and sets. However, beginning with the Diamond & Pearl set, the Weakness and Resistance system was change slightly to allow for variation for how damage was adjusted, such as a Weakness that  added 30 damage instead of doubling it, or a Weakness reducing damage by 20 instead of 30.
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