Friend Code: Difference between revisions

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Each Friend Code differs between games, to make each game have a separate 'identity'. To prevent identity theft, Friend Codes, along with the Wi-Fi ID on a DS, are reset when Wi-Fi Connection is used on another DS. Wi-Fi information can be transferred in the case of replacing an old DS. After registering each other's friend codes, the two people can communicate with each other from any location in the world that has internet. Players with Friend Codes usually have more liberties than players without Friend Codes, some Friend Code exclusive rights being voice chat and co-op play.
Each Friend Code differs between games, to make each game have a separate 'identity'. To prevent identity theft, Friend Codes, along with the Wi-Fi ID on a DS, are reset when Wi-Fi Connection is used on another DS. Wi-Fi information can be transferred in the case of replacing an old DS. After registering each other's friend codes, the two people can communicate with each other from any location in the world that has internet. Players with Friend Codes usually have more liberties than players without Friend Codes, some Friend Code exclusive rights being voice chat and co-op play.


The games will not accept all Friend Codes manually entered into the Pal Pad and will display that "The Friend Code is wrong" if a code (i.e. 0000 0000 0000) is not valid.
There are a few ways to register another player's Friend Code:
# Both recipient and transmitter can manually type the other's code in their [[Pal Pad]]. This process was created in order to preserve each player's identity and privacy from a person who has the code of the other, but not vice-versa.
# In Pokémon games for the Nintendo DS, two players can register each other after meeting in the Union Room.
# Using the [[Xtransceiver]], players can swap friend codes via [[infrared]].


To register another player's Friend Code, both recipient and transmitter must manually type the other's code in their [[Pal Pad]]. This process was created in order to preserve each player's identity and privacy from a person who has the code of the other, but not vice-versa.
The games will not accept all Friend Codes manually entered into the Pal Pad and will display that "The Friend Code is wrong" if a code (i.e. 0000 0000 0000) is not valid. The Friend Codes from games of some languages may be incompatible with other games, as occurs when a Korean Friend Code is inserted in an English game, for instance.


An alternative way for registering another's Friend Code, in Pokémon games for the Nintendo DS, the two players can register each other after meeting someone in the Union Room.
Prior to the April 2011 update, players who have added and met each other online on the same game will automatically become neighbors in the [[Pokémon Dream World]]. A similar feature occurs in the [[Join Avenue]].
 
In {{game|Black and White|s}}, players can swap friend codes via [[infrared]].
 
Prior to the April 2011 update, {{game|Black and White|s}} players who have added each other and have met each other online as well on the same game will automatically become neighbors in the [[Pokémon Dream World]].




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