Big Stadium and Small Court: Difference between revisions

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{{incomplete|2=B2W2 trainers and image}}
{{incomplete|2=B2W2 Trainers and image}}
{{Infobox location
{{Infobox location
|location_name=Big Stadium and Small Court
|location_name=Big Stadium and Small Court
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*In Black and White, {{tc|Biker}}s, {{tc|Cyclist}}s, and {{tc|Swimmer}}s are the only regular Trainer classes found in these games who are not represented by a Trainer here post-game.
*In Black and White, {{tc|Biker}}s, {{tc|Cyclist}}s, and {{tc|Swimmer}}s are the only regular Trainer classes found in these games who are not represented by a Trainer here post-game.
* The additional Trainers are not set for the day until the player physically enters the buildings.
* The additional Trainers are not set for the day until the player physically enters the buildings.
* It is possible for the Trainers to be defeated, upgrade their team and still be rematched in the same day. For example, if the player has four Badges, defeats a Trainer in this location, then gets the fifth badge in the same day, they can still return here and rebattle the Trainer with their upgraded team.
* It is possible for the Trainers to be defeated, upgrade their team and still be rematched in the same day. For example, if the player has four Badges, defeats a Trainer in this location, then gets the fifth Badge in the same day, they can still return here and rebattle the Trainer with their upgraded team.
* Due to the way that {{tc|Pokémon Breeder}}s in Black 2 and White 2 are handled, after battling and receiving a Rare Candy, the player may leave the field but not the building itself and enter again to rebattle the Breeder and receive a Rare Candy again. This can be done infinitely until the player leaves the building.
* Due to the way that {{tc|Pokémon Breeder}}s in Black 2 and White 2 are handled, after battling and receiving a Rare Candy, the player may leave the field but not the building itself and enter again to rebattle the Breeder and receive a Rare Candy again. This can be done infinitely until the player leaves the building.