List of glitches (Generation III): Difference between revisions

Undo revision 1860269 by Camela (talk)
(Undo revision 1860269 by Camela (talk))
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===Roaming Roar glitch===
===Roaming Roar glitch===
If a [[roaming Pokémon]] uses {{m|Roar}} to flee from battle, it will permanently disappear from the game. Most notably, this means that if the {{p|Raikou}} or {{p|Entei}} player encounters during the after-game uses Roar before it is caught, it cannot be encountered again, unless the game is reset to the state which it was in before the encounter.
If a [[roaming Pokémon]] uses {{m|Roar}} to flee from battle, it will permanently disappear from the game. Most notably, this means that if the {{p|Raikou}} or {{p|Entei}} player encounters during the after-game uses Roar before it is caught, it cannot be encountered again, unless the game is reset to the state which it was in before the encounter.
===Moltres Trap glitch===
If the player goes after {{p|Moltres}} in Victory Road with a version of FireRed patched with Creepy Black, either right as the player starts the battle or right after the player ends the battle, the original player's sprite will be frozen in whatever position they started the battle in. Another sprite will show up next to it, trapped inside a small box of movement. The player can still encounter wild Pokémon, but the only way to escape is to use an [[Escape Rope]] and possibly {{m|Dig}}. The three different sprites that show up are the male counterpart, a flashing blue {{p|Moltres}}, and a male counterpart that's split in half with a blue arrow and a boulder also split with it. It's unknown what causes this, whether it's a faulty script or something else. While controlling the other sprite, the player can't talk to the original sprite, but it does stand there like a normal trainer.


==In Pokémon Ruby, Sapphire, FireRed, and LeafGreen==
==In Pokémon Ruby, Sapphire, FireRed, and LeafGreen==
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