Appendix:Black and White walkthrough/Section 12: Difference between revisions

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[[File:Black White Marshal.png|thumb|150px|left|Marshal]]
[[File:Black White Marshal.png|thumb|150px|left|Marshal]]


=== Right room: Marshal ===
=== Lower-right room: Marshal ===
The room to the right belongs to [[Marshal]], a master {{type|Fighting}} Trainer.  The small platform carries you up the winding track, around a column of mechanical parts.  The battlefield is designed like an arena, and the spotlights flick on when you approach.  All of Marshal's Pokémon are pure Fighting-types, and share a weakness to {{t|Flying}}- and {{type|Psychic}} moves.  However, if you choose to send in a Flying-type, he can retaliate with {{type|Rock}} attacks.  It is recommended to use TM40 to teach a Pokémon {{m|Aerial Ace}}; many Pokémon can learn it, including {{p|Serperior}} and {{p|Samurott}}.
The room to the right belongs to [[Marshal]], a master {{type|Fighting}} Trainer.  The small platform carries you up the winding track, around a column of mechanical parts.  The battlefield is designed like an arena, and the spotlights flick on when you approach.  All of Marshal's Pokémon are pure Fighting-types, and share a weakness to {{t|Flying}}- and {{type|Psychic}} moves.  However, if you choose to send in a Flying-type, he can retaliate with {{type|Rock}} attacks.  It is recommended to use TM40 to teach a Pokémon {{m|Aerial Ace}}; many Pokémon can learn it, including {{p|Serperior}} and {{p|Samurott}}.