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== Concept and Gameplay == | == Concept and Gameplay == | ||
The gameplay of Capsule Monsters wasn't about catching monsters like today's Pokémon mechanics. Instead, the player had to save up money from [[battling]] other [[Trainer]]'s monsters with a starter obtained in the beginning of the game. When the player had saved enough money, he or she would go to the [[Mart]] to buy a new CapuMon, possibly give it a name, and use it to help earn more money. Just like children [[trade]] | The gameplay of Capsule Monsters wasn't about catching monsters like today's Pokémon mechanics. Instead, the player had to save up money from [[battling]] other [[Trainer]]'s monsters with a starter obtained in the beginning of the game. When the player had saved enough money, he or she would go to the [[Mart]] to buy a new CapuMon, possibly give it a name, and use it to help earn more money. Just like children [[trade]] gashapon capsules, the player would trade CapuMon capsules to obtain rare or expensive CapuMon. |
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