Pokémon NetBattle: Difference between revisions

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[[File:NetBattle logo.png|frame|right|Pokémon NetBattle logo]]
[[File:NetBattle logo.png|frame|right|Pokémon NetBattle logo]]


'''Pokémon NetBattle''' is an online [[Pokémon battle]] simulator. The program allows users to construct a team of six [[Generation I|first]], [[Generation II|second]], [[Generation III|third]], or [[Generation IV|fourth]] generation Pokémon, choosing their known moves, [[Held item|held item]], [[Individual values|IVs]], [[Effort values|EVs]], [[nature]], [[Shiny Pokémon|coloration]], and [[Ability]]. All Pokémon are assumed to be level 100, and any moves that can possibly be learned by that Pokémon are permitted. The program includes numerous helpful features, such as searchable [[Pokédex]], moves and Abilities lists, a compatibility guide for Pokémon, and a table of [[Type|weaknesses and resistances]]. It supports [[Double Battle]]s and a Stadium Mode, in which only three Pokémon from each team are used.
'''Pokémon NetBattle''' is an online [[Pokémon battle]] simulator. The program allows users to construct a team of six [[Generation I|first]], [[Generation II|second]], [[Generation III|third]], or [[Generation IV|fourth]] generation Pokémon, choosing their known moves, [[Held item|held item]], [[Individual values|IVs]], [[Effort values|EVs]], [[Nature]], [[Shiny Pokémon|coloration]], and [[Ability]]. All Pokémon are assumed to be level 100, and any moves that can possibly be learned by that Pokémon are permitted. The program includes numerous helpful features, such as searchable [[Pokédex]], moves and Abilities lists, a compatibility guide for Pokémon, and a table of [[Type|weaknesses and resistances]]. It supports [[Double Battle]]s and a Stadium Mode, in which only three Pokémon from each team are used.


Also included are several "clauses," which are optional and limit the effectiveness of certain strategies. The Sleep Clause prevents more than one Pokémon from being asleep (excluding by {{m|Rest}}) on each team; likewise, a Freeze Clause prevents more than one Pokémon from being frozen on each team. The Self-KO Clause causes self-destructive moves (like {{m|Destiny Bond}}) to automatically fail if used by the last Pokémon for that team, in order to prevent ties. It also causes the user of {{m|Explosion}} or {{m|Selfdestruct}} in a 1-on-1 situation to lose the match (normally this results in a tie).
Also included are several "clauses," which are optional and limit the effectiveness of certain strategies. The Sleep Clause prevents more than one Pokémon from being asleep (excluding by {{m|Rest}}) on each team; likewise, a Freeze Clause prevents more than one Pokémon from being frozen on each team. The Self-KO Clause causes self-destructive moves (like {{m|Destiny Bond}}) to automatically fail if used by the last Pokémon for that team, in order to prevent ties. It also causes the user of {{m|Explosion}} or {{m|Selfdestruct}} in a 1-on-1 situation to lose the match (normally this results in a tie).
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