Shiny Pokémon: Difference between revisions

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==In the games==
==In the games==
 
<center>''How Shiny Pokémon have been marked throughout the generations.''</center>
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| align="center" style="background: #FFF" | [[File:ShinyDPStar.png]]
| align="center" style="background: #FFF" | [[File:ShinyDPStar.png]]
| align="center" style="background: #FFF" | [[File:ShinyBWStar.png]]
| align="center" style="background: #FFF" | [[File:ShinyBWStar.png]]
|}
|}{{-}}
<center>''How shiny Pokémon have been marked throughout the generations.''</center>
 
<br>
In the [[version|main series]], Shiny Pokémon were first introduced in [[Generation II]]. This was likely to take fullest advantage of the [[Game Boy Color]], which enhanced {{2v2|Gold|Silver}} and was required for {{game|Crystal}}.
In the [[version|main series]], Shiny Pokémon were first introduced in [[Generation II]]. This was likely to take fullest advantage of the [[Game Boy Color]], which enhanced {{2v2|Gold|Silver}} and was required for {{game|Crystal}}.
When a Shiny Pokémon appears in the wild or from a {{pkmn|Trainer}}'s [[Poké Ball]], stars will surround it and make a pinging sound effect (in {{game|HeartGold and SoulSilver|s}} this will also happen if a wild Shiny Pokémon breaks out of the Poké Ball). In Generation II, this ping happens before the Pokémon's cry, while from [[Generation III]] onward, it occurs afterward. In [[Pokémon Stadium 2]] and [[Pokémon Battle Revolution]], a flash of light circles the Pokémon upon its release from the Poké Ball. On the Pokémon's status screen, its Shiny status is indicated in Generation II as three small stars beside its gender, as small yellow star in {{game|FireRed and LeafGreen|s}}, in [[Pokémon Stadium 2]] as yellow star that animates from bright to dim, and in Generations IV and V as a large star near its picture. In {{game2|Ruby|Sapphire|Emerald}}, the Pokémon's [[Pokédex]] number will also be colored gold instead of black, whereas in Generations IV and V, the number will be colored red. In {{game2|Ruby|Sapphire|Emerald}}, the background behind the sprites of Shiny Pokémon is white instead of gray, and small purple squares are added to corners. In {{game|FireRed and LeafGreen|s}}, the border with [[gender]], [[nickname]], and [[level]] will be {{Color|68E0E0|teal}} instead of {{Color|C8A8E8|purple}}.
When a Shiny Pokémon appears in the wild or from a {{pkmn|Trainer}}'s [[Poké Ball]], stars will surround it and make a pinging sound effect (in {{game|HeartGold and SoulSilver|s}} this will also happen if a wild Shiny Pokémon breaks out of the Poké Ball). In Generation II, this ping happens before the Pokémon's cry, while from [[Generation III]] onward, it occurs afterward. In [[Pokémon Stadium 2]] and [[Pokémon Battle Revolution]], a flash of light circles the Pokémon upon its release from the Poké Ball. On the Pokémon's status screen, its Shiny status is indicated in Generation II as three small stars beside its gender, as small yellow star in {{game|FireRed and LeafGreen|s}}, in [[Pokémon Stadium 2]] as yellow star that animates from bright to dim, and in Generations IV and V as a large star near its picture. In {{game2|Ruby|Sapphire|Emerald}}, the Pokémon's [[Pokédex]] number will also be colored gold instead of black, whereas in Generations IV and V, the number will be colored red. In {{game2|Ruby|Sapphire|Emerald}}, the background behind the sprites of Shiny Pokémon is white instead of gray, and small purple squares are added to corners. In {{game|FireRed and LeafGreen|s}}, the border with [[gender]], [[nickname]], and [[level]] will be {{Color|68E0E0|teal}} instead of {{Color|C8A8E8|purple}}.