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m (Can't wait until this list ends up being the B/W list with added Shards and Onix.) |
Chicobo329 (talk | contribs) (Maybe it could be worded slightly differently? They don't disappear when you find a hidden item.) |
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'''Phenomena''' are a game mechanic introduced in [[Generation V]]. It is a different means of encountering [[wild Pokémon]], and in some cases [[item]]s. There are four types of phenomenon: rustling grass, dust clouds, flying Pokémon's shadows, and rippling water. Some Pokémon can only be obtained via this method. Phenomena will only appear after the {{player}} has the first [[Badge]]. | '''Phenomena''' are a game mechanic introduced in [[Generation V]]. It is a different means of encountering [[wild Pokémon]], and in some cases [[item]]s. There are four types of phenomenon: rustling grass, dust clouds, flying Pokémon's shadows, and rippling water. Some Pokémon can only be obtained via this method. Phenomena will only appear after the {{player}} has the first [[Badge]]. | ||
Phenomena will continue to exist off-screen and when the player accesses their game menus. They do not vanish until they are entered into unless the player enters a battle, picks up | Phenomena will continue to exist off-screen and when the player accesses their game menus. They do not vanish until they are entered into unless the player enters a battle, picks up a visible item, interacts with an [[Non-player character|NPC]], or exits the area entirely. One will also vanish if a walking NPC steps on it. Only one phenomenon will be in the area at any given time. Saving before entering a phenomenon will not preserve the phenomenon upon reset. | ||
The easiest way to tell if a phenomenon is occurring at a given time is if there is a particular sound played on top of all of the other audio; however, visual indications will also appear. | The easiest way to tell if a phenomenon is occurring at a given time is if there is a particular sound played on top of all of the other audio; however, visual indications will also appear. |
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