PP: Difference between revisions

42 bytes removed ,  15 July 2012
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→‎In the games: integer multiple of 5→positive multiple of 5, reworded part about Pressure
m (→‎In the games: integer multiple of 5→positive multiple of 5, reworded part about Pressure)
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==In the games==
==In the games==
Power Points have existed in every generation, being the a reason for healing Pokémon at a [[Pokémon Center]]. Each move is assigned a base Power Point value that is either 1 or an integer multiple of 5, up to 40. In general, weaker moves learned at lower levels will have higher PP, while more powerful moves that are learned by TM only or at high levels will have lower PP.
Power Points have existed in every generation, being the a reason for healing Pokémon at a [[Pokémon Center]]. Each move is assigned a base Power Point value that is either 1 or a positive multiple of 5, up to 40. In general, weaker moves learned at lower levels will have higher PP, while more powerful moves that are learned by TM only or at high levels will have lower PP.


When a move is learned, its PP will automatically be set to the base PP value, allowing it to be used immediately. However, with TMs in {{game|Black and White|s}} being reusable, this not the case. The PP value will be the same as it was before, regardless of the maximum PP value of the new move, unless the new move has less base PP than the remaining PP of the replaced move.
When a move is learned, its PP will automatically be set to the base PP value, allowing it to be used immediately. However, with TMs in {{game|Black and White|s}} being reusable, this not the case. The PP value will be the same as it was before, regardless of the maximum PP value of the new move, unless the new move has less base PP than the remaining PP of the replaced move.
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When PP of a move has been depleted, the Pokémon will no longer be able to use that move until PP is restored. When all of a Pokémon's moves' PP has been depleted, ordering it to attack will result in the Pokémon using {{m|Struggle}}, causing great harm to itself and minimal damage to its opponent.
When PP of a move has been depleted, the Pokémon will no longer be able to use that move until PP is restored. When all of a Pokémon's moves' PP has been depleted, ordering it to attack will result in the Pokémon using {{m|Struggle}}, causing great harm to itself and minimal damage to its opponent.


The Ability {{a|Pressure}} will cause all moves that target the Pokémon with this Ability to use two PP per use instead of one, causing them to deplete their PP faster. A move which has only 1 PP remaining will execute as normal in these situations. Moves that do not target the Pokémon with Pressure, such as [[status move]]s which target the user, deplete as normal.
All moves that target a Pokémon with {{a|Pressure}} use two PP per use instead of one, causing them to deplete their PP faster. A move that has only 1 PP remaining will execute as normal in these situations. Moves that do not target the Pokémon with Pressure, such as [[status move]]s which target the user, deplete as normal.


A move that can be used outside of battle, such as {{m|Dig}} or one of the many [[HM]] moves, will be able to be used regardless of its PP on the field, and will not subtract PP for its overworld uses.
A move that can be used outside of battle, such as {{m|Dig}} or one of the many [[HM]] moves, will be able to be used regardless of its PP on the field, and will not subtract PP for its overworld uses.
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