Glitch Trainer: Difference between revisions

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When battling a glitch Trainer, the music begins as normal wild Pokémon music. Unlike other {{pkmn|Trainer}}s, glitch Trainers say nothing before or after the battle, and often use [[glitch Pokémon]].
When battling a glitch Trainer, the music begins as normal wild Pokémon music. Unlike other {{pkmn|Trainer}}s, glitch Trainers say nothing before or after the battle, and often use [[glitch Pokémon]].


If the player encounters a glitch Trainer via the old man glitch, the preceding character to the one that caused the battle will be used to determine which team will be used. If the player encounters a glitch Trainer via the Ditto glitch, the "Attack stage" of the Ditto used will be used to determine which team will be used. The Attack stage is how many stages the Ditto's {{stat|Attack}} stat has been raised or lowered; 7 is the default, 1 is the lowest possible, and 13 is the highest possible. When encountering Trainers via the Ditto glitch, only very high team numbers are used due to the fact that the characters that can be put in the player's name all have high index numbers. When encountering Trainers via the mew glitch, unless Ditto's Attack stage is changed, the game will load the 7th team. Most Trainers only have one set team, causing glitchy teams if not encountered via the Ditto glitch and having the Ditto's Attack lowered to stage 1 (since they do not have a 2nd, 3rd, etc. team). The only exceptions are [[Professor Oak|Prof. Oak]] and the {{ga|Blue}}, who have three different teams based on the {{player}}'s [[starter Pokémon]]. This is the only way to face Prof. Oak with his original team.
If the player encounters a glitch Trainer via the old man glitch, the preceding character to the one that caused the battle will be used to determine which team will be used. If the player encounters a glitch Trainer via the Ditto glitch, the "Attack stage" of the Ditto used will be used to determine which team will be used. The Attack stage is how many stages the Ditto's {{stat|Attack}} stat has been raised or lowered; 7 is the default, 1 is the lowest possible, and 13 is the highest possible. When encountering Trainers via the old man glitch, only very high team numbers are used due to the fact that the characters that can be put in the player's name all have high index numbers. When encountering Trainers via the mew glitch, unless Ditto's Attack stage is changed, the game will load the 7th team. Most Trainers only have one set team, causing glitchy teams if not encountered via the Ditto glitch and having the Ditto's Attack lowered to stage 1 (since they do not have a 2nd, 3rd, etc. team). The only exceptions are [[Professor Oak|Prof. Oak]] and the {{ga|Blue}}, who have three different teams based on the {{player}}'s [[starter Pokémon]]. This is the only way to face Prof. Oak with his original team.


===ZZAZZ glitch===
===ZZAZZ glitch===
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