Appendix:Emerald walkthrough/Section 16: Difference between revisions

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==Elite Four==
==Elite Four==
===Sidney===
===Sidney===
The first Elite Four member is [[Sidney]], who specializes in the {{t|Dark}} type. {{t|Bug}}- and {{t|Fighting}}-type moves will be supereffective against his Pokémon. Bug-type moves will deal four times the normal damage against his {{p|Cacturne}} and {{p|Shiftry}}, as they are both Dark/{{t|Grass}}-types. (Note: {{p|Heracross}} is an excellent Pokémon to fight Sidney with.)
The first Elite Four member is [[Sidney]], who specializes in the {{t|Dark}} type. {{t|Bug}}- and {{t|Fighting}}-type moves will be supereffective against his Pokémon. Bug-type moves will deal four times the normal damage against his {{p|Cacturne}} and {{p|Shiftry}}, as they are both Dark/{{t|Grass}} types. (Note: {{p|Heracross}} is an excellent Pokémon to fight Sidney with.)


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Sidney sends out his {{p|Mightyena}} first. It knows {{m|Crunch}}, a strong Dark-type move, {{m|Double-Edge}}, a very powerful {{type|Normal}} move, {{m|Roar}} to force your Pokémon to switch, and {{m|Sand-Attack}}, which lowers your Pokémon's Accuracy. Mightyena's best stat is Attack, so watch out for Double-Edge! Crunch is a good move that gets [[STAB]], but Mightyena's Special Attack isn't that great, so don't worry about it that much. Sand-Attack and Roar may get annoying. The best thing to do about Mightyena is to just knock it out as quickly as possible with strong Bug or Fighting attacks. Sidney's {{p|Cacturne}} and {{p|Shiftry}} have a 4x weakness to Bug. Cacturne knows {{m|Faint Attack}} and {{m|Needle Arm}} for attacking, and you'll really need to watch out— it has an excellent Special Attack stat. {{m|Leech Seed}} will drain the health of a Pokémon hit by it, harming you and healing your opponent. {{m|Cotton Spore}} will harshly lower your Speed. You really need to watch out for this thing— hit it with strong Bug-, {{t|Fire}}-, {{t|Ice}}-, or {{t|Flying}}-type attacks and don't mess around. Thankfully, it has low Speed. Sidney's other Dark/Grass-type, Shiftry, has slightly lower attacking stats, but it is faster and has more HP. Oddly, it only knows one attacking move— {{m|Extrasensory}}, which is of the Psychic type. Shiftry knows {{m|Double Team}} to boost its evasiveness, {{m|Torment}} to prevent your Pokémon from using the same move twice in a row, and {{m|Swagger}}, which will confuse your Pokémon but also sharply raise their attack. Shiftry shouldn't be too much of a problem; It has the exact same weaknesses as Cacturne, so just get it out of the way. {{p|Crawdaunt}} has a somewhat unusual type combination: {{t|Water}}/Dark. It has a ''massive'' Attack stat (which can't be lowered, thanks to {{a|Hyper Cutter|its Ability}}), so do not mess around. It knows {{m|Strength}}, a {{type|Normal}} move, and {{m|Surf}}, a strong Water-type attack. (Interestingly, these are both HMs.) Crawdaunt also knows {{m|Swords Dance}} to sharply boost its already deadly Attack stat, and {{m|Facade}}. Facade will double in power from 70 to 140 if you poison, paralyze, or burn Crawdaunt, so don't use moves like {{m|Toxic}}, {{m|Thunder Wave}}, or {{m|Will-O-Wisp}} on it! Crawdaunt is weak to Fighting-, Bug-, Grass-, and {{t|Electric}}-type moves, so use those to get rid of it. Sidney's highest-leveled Pokémon is his {{p|Absol}}, which has ''even higher'' Attack than Crawdaunt! It knows {{m|Rock Slide}}, {{m|Aerial Ace}} (this never misses), and {{m|Slash}} to attack, and also has Swords Dance to boost its already incredibly high Attack. Being a pure Dark-type, Bug and Fighting moves will take it out. Basically, the strategy with Sidney is this: Keep attacking and don't mess around with status moves.
Sidney sends out his {{p|Mightyena}} first. It knows {{m|Crunch}}, a strong Dark-type move, {{m|Double-Edge}}, a very powerful {{type|Normal}} move, {{m|Roar}} to force your Pokémon to switch, and {{m|Sand-Attack}}, which lowers your Pokémon's Accuracy. Mightyena's best stat is Attack, so watch out for Double-Edge! Crunch is a good move that gets [[STAB]], but Mightyena's Special Attack isn't that great, so don't worry about it that much. Sand-Attack and Roar may get annoying. The best thing to do about Mightyena is to just knock it out as quickly as possible with strong Bug or Fighting attacks. Sidney's {{p|Cacturne}} and {{p|Shiftry}} have a 4x weakness to Bug. Cacturne knows {{m|Faint Attack}} and {{m|Needle Arm}} for attacking, and you'll really need to watch out— it has an excellent Special Attack stat. {{m|Leech Seed}} will drain the health of a Pokémon hit by it, harming you and healing your opponent. {{m|Cotton Spore}} will harshly lower your Speed. You really need to watch out for this thing— hit it with strong Bug-, {{t|Fire}}-, {{t|Ice}}-, or {{t|Flying}}-type attacks and don't mess around. Thankfully, it has low Speed. Sidney's other Dark/Grass type, Shiftry, has slightly lower attacking stats, but it is faster and has more HP. Oddly, it only knows one attacking move— {{m|Extrasensory}}, which is of the Psychic type. Shiftry knows {{m|Double Team}} to boost its evasiveness, {{m|Torment}} to prevent your Pokémon from using the same move twice in a row, and {{m|Swagger}}, which will confuse your Pokémon but also sharply raise their attack. Shiftry shouldn't be too much of a problem; It has the exact same weaknesses as Cacturne, so just get it out of the way. {{p|Crawdaunt}} has a somewhat unusual type combination: {{t|Water}}/Dark. It has a ''massive'' Attack stat (which can't be lowered, thanks to {{a|Hyper Cutter|its Ability}}), so do not mess around. It knows {{m|Strength}}, a {{type|Normal}} move, and {{m|Surf}}, a strong Water-type attack. (Interestingly, these are both HMs.) Crawdaunt also knows {{m|Swords Dance}} to sharply boost its already deadly Attack stat, and {{m|Facade}}. Facade will double in power from 70 to 140 if you poison, paralyze, or burn Crawdaunt, so don't use moves like {{m|Toxic}}, {{m|Thunder Wave}}, or {{m|Will-O-Wisp}} on it! Crawdaunt is weak to Fighting-, Bug-, Grass-, and {{t|Electric}}-type moves, so use those to get rid of it. Sidney's highest-leveled Pokémon is his {{p|Absol}}, which has ''even higher'' Attack than Crawdaunt! It knows {{m|Rock Slide}}, {{m|Aerial Ace}} (this never misses), and {{m|Slash}} to attack, and also has Swords Dance to boost its already incredibly high Attack. Being a pure Dark type, Bug and Fighting moves will take it out. Basically, the strategy with Sidney is this: Keep attacking and don't mess around with status moves.


===Phoebe===
===Phoebe===
Your next opponent, [[Phoebe]], is a specialist of the {{t|Ghost}} type. {{type|Normal}} Pokémon are completely immune to Ghost-types moves, while Dark- and {{t|Steel}}-type Pokémon resist Ghost attacks. Ghost-types are weak to Ghost- and Dark-type attacks. Don't use {{type|Psychic}} Pokémon, as they are weak to Ghost (unless their second Type is Steel, as in the case of the {{p|Metagross}} family).
Your next opponent, [[Phoebe]], is a specialist of the {{t|Ghost}} type. {{type|Normal}} Pokémon are completely immune to Ghost-types moves, while Dark- and {{t|Steel}}-type Pokémon resist Ghost attacks. Ghost types are weak to Ghost- and Dark-type attacks. Don't use {{type|Psychic}} Pokémon, as they are weak to Ghost (unless their second type is Steel, as in the case of the {{p|Metagross}} family).


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===Glacia===
===Glacia===
The third Elite Four member, [[Glacia]], uses {{type|Ice}}s. They are weak to {{t|Fire}}, Fighting-, Steel-, and {{t|Rock}}-type moves. Don't use {{t|Dragon}}-, {{t|Flying}}-, Grass-, or {{t|Ground}}-types, since they are weak to Ice.
The third Elite Four member, [[Glacia]], uses {{t|Ice}} types. They are weak to {{t|Fire}}, Fighting-, Steel-, and {{t|Rock}}-type moves. Don't use {{t|Dragon}}-, {{t|Flying}}-, Grass-, or {{t|Ground}} types, since they are weak to Ice.


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Beware! One of her {{p|Glalie}} knows {{m|Explosion}} which may deal great amount of damage to your Pokémon but the good news is that Glalie will faint. However, Ghost type Pokémon such as {{p|Haunter}} are not effected by explosion but they are super effected by {{m|Crunch}} and {{m|Shadow Ball}}. Her {{p|Sealeo}} likes to start things off with {{m|Hail}}, which gives you the chance to defeat them in first turn. However, out of all her Pokémon, her biggest challenge is her {{p|Walrein}} which knows {{m|Sheer Cold}} - an [[OHKO move]]! Sheer Cold will deal damage as same as your Pokémon's current HP, making ' em instantly faint. However this attack will fail if your Pokémon's level is more than Walrein's level aka 53. If your Pokémon is also at lv. 53 than it has ''[your Pokémon's level + 30] %'' chance to hit.  
Beware! One of her {{p|Glalie}} knows {{m|Explosion}} which may deal great amount of damage to your Pokémon but the good news is that Glalie will faint. However, Ghost-type Pokémon such as {{p|Haunter}} are not effected by explosion but they are super effected by {{m|Crunch}} and {{m|Shadow Ball}}. Her {{p|Sealeo}} likes to start things off with {{m|Hail}}, which gives you the chance to defeat them in first turn. However, out of all her Pokémon, her biggest challenge is her {{p|Walrein}} which knows {{m|Sheer Cold}} - an [[OHKO move]]! Sheer Cold will deal damage as same as your Pokémon's current HP, making ' em instantly faint. However this attack will fail if your Pokémon's level is more than Walrein's level aka 53. If your Pokémon is also at lv. 53 than it has ''[your Pokémon's level + 30] %'' chance to hit.  


Lv. 50 Sealeo knows Encore which will make your Pokémon use same move turn by turn for some turns.  
Lv. 50 Sealeo knows Encore which will make your Pokémon use same move turn by turn for some turns.  
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===Drake===
===Drake===
The final and toughest Elite Four member is {{E4|Drake}}, who trains {{type|Dragon}} Pokémon. Dragon and Ice are supereffective against Dragon-type Pokémon.
The final and toughest Elite Four member is {{EF|Drake}}, who trains {{type|Dragon}} Pokémon. Dragon and Ice are supereffective against Dragon-type Pokémon.


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Drake sends out his {{p|Shelgon}} first, which is a pure Dragon-type. It will keep using {{m|Protect}}, so try to avoid using moves low on PP because you'll run out, most likely. You will need to watch out for {{m|Double-Edge}}, a {{type|Normal}} move with 120 base power that will not deal recoil damage because of {{a|Rock Head|Shelgon's ability}}. {{m|Rock Tomb}} doesn't deal much damage in general, thankfully, but {{m|Dragon Claw}} has 80 base power and gets [[STAB]], so be careful. Ice-type Pokémon shouldn't have any trouble against Shelgon as long as they watch out for Rock Tomb. Drake's second Pokémon, {{p|Altaria}} (a Dragon/{{t|Flying}}-type), also uses Double-Edge but receives recoil damage. It also knows {{m|Aerial Ace}}, a move with only 60 base power that never misses. {{m|DragonBreath}} has only 60 base power also, but has a chance of [[paralysis|paralyzing]] your Pokémon if it hits. Knock Altaria out as quickly as possible because it knows {{m|Dragon Dance}} to boost its Attack and Speed. Now comes a real threat... the {{t|Water}}/Dragon-type {{p|Kingdra}}. Its only weakness is Dragon, a type that it can easily defeat. It knows {{m|SmokeScreen}} to lower the accuracy of your Pokémon's moves, and like Altaria, it has Dragon Dance. {{m|Surf}} (does massive damage) and {{m|Body Slam}} (has a chance of paralyzing your Pokémon) will really hurt when they hit. It is hard to inflict damage on Kingdra unless you have Dragon-type Pokémon in your party. Don't fool around with stat-boosting when fighting Kingdra— get it out of the way as quickly as possible. The next Pokémon is {{p|Flygon}}, a {{t|Ground}}/Dragon-type and yet another Pokémon with a 4x weakness to Ice. All of its moves are powerful attacks, with {{m|Earthquake}} and DragonBreath being especially powerful. The last Pokémon you'll face is {{p|Salamance}}, another Dragon/Flying-type. Its stats are as good as those of many Legendary Pokémon, with its Attack stat being particularly high. Its moveset is {{m|Rock Slide}}, {{m|Flamethrower}}, {{m|Dragon Claw}}, and {{m|Crunch}}. All of its moves are deadly, but the most destructive is Dragon Claw. Although Ice is doubly supereffective against this dragon, it has two moves to get rid of Ice-types. A good thing to do here is have a {{type|Water}} that knows {{m|Ice Beam}}— Salamence has no supereffective moves against that type, and many Water-types can learn Ice Beam using [[TM13|the TM]].
Drake sends out his {{p|Shelgon}} first, which is a pure Dragon type. It will keep using {{m|Protect}}, so try to avoid using moves low on PP because you'll run out, most likely. You will need to watch out for {{m|Double-Edge}}, a {{type|Normal}} move with 120 base power that will not deal recoil damage because of {{a|Rock Head|Shelgon's ability}}. {{m|Rock Tomb}} doesn't deal much damage in general, thankfully, but {{m|Dragon Claw}} has 80 base power and gets [[STAB]], so be careful. Ice-type Pokémon shouldn't have any trouble against Shelgon as long as they watch out for Rock Tomb. Drake's second Pokémon, {{p|Altaria}} (a {{2t|Dragon|Flying}} type), also uses Double-Edge but receives recoil damage. It also knows {{m|Aerial Ace}}, a move with only 60 base power that never misses. {{m|DragonBreath}} has only 60 base power also, but has a chance of [[paralysis|paralyzing]] your Pokémon if it hits. Knock Altaria out as quickly as possible because it knows {{m|Dragon Dance}} to boost its Attack and Speed. Now comes a real threat... the {{2t|Water|Dragon}} {{p|Kingdra}}. Its only weakness is Dragon, a type that it can easily defeat. It knows {{m|SmokeScreen}} to lower the accuracy of your Pokémon's moves, and like Altaria, it has Dragon Dance. {{m|Surf}} (does massive damage) and {{m|Body Slam}} (has a chance of paralyzing your Pokémon) will really hurt when they hit. It is hard to inflict damage on Kingdra unless you have Dragon-type Pokémon in your party. Don't fool around with stat-boosting when fighting Kingdra— get it out of the way as quickly as possible. The next Pokémon is {{p|Flygon}}, a {{2t|Ground|Dragon}} type and yet another Pokémon with a 4x weakness to Ice. All of its moves are powerful attacks, with {{m|Earthquake}} and DragonBreath being especially powerful. The last Pokémon you'll face is {{p|Salamance}}, another {{2t|Dragon|Flying}} type. Its stats are as good as those of many Legendary Pokémon, with its Attack stat being particularly high. Its moveset is {{m|Rock Slide}}, {{m|Flamethrower}}, {{m|Dragon Claw}}, and {{m|Crunch}}. All of its moves are deadly, but the most destructive is Dragon Claw. Although Ice is doubly supereffective against this dragon, it has two moves to get rid of Ice types. A good thing to do here is have a {{t|Water}} type that knows {{m|Ice Beam}}— Salamence has no supereffective moves against that type, and many Water types can learn Ice Beam using [[TM13|the TM]].


When you defeat Drake, '''heal up your team''' and proceed to the Champion's room!
When you defeat Drake, '''heal up your team''' and proceed to the Champion's room!


==Champion Wallace==
==Champion Wallace==
In {{2v2|Ruby|Sapphire}}, [[Steven Stone|Steven]] was the Champion. Now, he's been replaced by [[Wallace]], a master of {{type|Water}} Pokémon. Against all of Steven's Pokémon, Grass type Pokémon are super effective and only a few Pokémon of Steven's are able to deal gigantic damage on Grass types.
In {{2v2|Ruby|Sapphire}}, {{Steven}} was the Champion. Now, he's been replaced by [[Wallace]], a master of {{type|Water}} Pokémon. Against all of Steven's Pokémon, Grass-type Pokémon are super effective and only a few Pokémon of Steven's are able to deal gigantic damage on Grass types.


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Good news for {{p|Sceptile}} users and may be bad news for {{p|Blaziken}} users because with the champion, of course, the champion's main type of use is also changed from STEEL to WATER changing all equations for Fire type users. Three of his Pokémon can deal super damage to grass types.  
Good news for {{p|Sceptile}} users and may be bad news for {{p|Blaziken}} users because with the champion, of course, the champion's main type of use is also changed from STEEL to WATER changing all equations for Fire-type users. Three of his Pokémon can deal super damage to Grass types.  


His jumbo {{p|Wailord}} (level 57!) starts with Rain Dance.
His jumbo {{p|Wailord}} (level 57!) starts with Rain Dance.
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