Damage: Difference between revisions

30 bytes added ,  23 May 2012
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(→‎Damage formula: fixing this error. this entire page is wrong anyways, someone can re-write it with the actual damage formula posted @ smogon.)
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==Critical hit==
==Critical hit==
{{redirect|"Critical hit"|the video podcast|It's Super Effective (podcast)#Other podcasts}}
{{redirect|"Critical hit"|the video podcast|It's Super Effective (podcast)#Other podcasts}}
A move will sometimes inflict a '''critical hit''' against another Pokémon. This will double the damage done after type effectiveness calculations occur, or triple it if the Pokémon has the {{a|Sniper}} ability.
A move will sometimes inflict a '''critical hit''' against another Pokémon. This will double the damage done after type effectiveness calculations occur, or triple it if the Pokémon has the {{a|Sniper}} Ability.


===Generation I===
===Generation I===
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Even if enough additions are obtained, there is no way for a move to be in a stage higher than 5; if the sum is greater, it will still only have a 50% chance of landing in a critical hit. The effects of {{m|Focus Energy}}, the [[Lansat Berry]], and the several versions of {{DL|Battle item|Dire Hit}} cannot stack with themselves or each other. Additionally, if the move used is {{m|Storm Throw}} or {{m|Frost Breath}}, it will always result in a critical hit. On the other hand, if the target Pokémon has the ability {{a|Battle Armor}} or {{a|Shell Armor}}, or is under the effect of {{m|Lucky Chant}}, a move will never be a critical hit, no matter the stage.
Even if enough additions are obtained, there is no way for a move to be in a stage higher than 5; if the sum is greater, it will still only have a 50% chance of landing in a critical hit. The effects of {{m|Focus Energy}}, the [[Lansat Berry]], and the several versions of {{DL|Battle item|Dire Hit}} cannot stack with themselves or each other. Additionally, if the move used is {{m|Storm Throw}} or {{m|Frost Breath}}, it will always result in a critical hit. On the other hand, if the target Pokémon has the Ability {{a|Battle Armor}} or {{a|Shell Armor}}, or is under the effect of {{m|Lucky Chant}}, a move will never be a critical hit, no matter the stage.


When a move scores a critical hit, damage is calculated based on either the modified or unmodified attack and defense stats, whichever is more advantageous to the attacker. For example, an attacker who has used {{m|Swords Dance}} and then makes a critical hit will get the benefit of the increased Attack, while one affected by {{m|Charm}} will use its normal Attack score. Another example would be if a team had {{m|Light Screen}} or {{m|Reflect}} on it and the attacker scored a critical on the team with the certain wall; the defense added by the wall would then be ignored, and the attacker would do double damage. However, it does not ignore modifiers caused by items or abilities such as {{DL|In-battle effect item|Eviolite}}, {{a|Defeatist}}, or {{a|Slow Start}}. Neither does a critical ignore the attack reduction caused by a [[Burn]].
When a move scores a critical hit, damage is calculated based on either the modified or unmodified attack and defense stats, whichever is more advantageous to the attacker. For example, an attacker who has used {{m|Swords Dance}} and then makes a critical hit will get the benefit of the increased Attack, while one affected by {{m|Charm}} will use its normal Attack score. Another example would be if a team had {{m|Light Screen}} or {{m|Reflect}} on it and the attacker scored a critical on the team with the certain wall; the defense added by the wall would then be ignored, and the attacker would do double damage. However, it does not ignore modifiers caused by items or Abilities such as {{DL|In-battle effect item|Eviolite}}, {{a|Defeatist}}, or {{a|Slow Start}}. Neither does a critical ignore the attack reduction caused by a [[Burn]].


==Same-type attack bonus==
==Same-type attack bonus==
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==Abilities==
==Abilities==
{{main|Ability}}
{{main|Ability}}
Abilities come in a wide variety, and have various effects on damage modification. These affects range from increasing and decreasing the power of moves of a specific [[type]], granting immunities, and even changing the power of moves affected by other damage modifiers. These abilities include:  
Abilities come in a wide variety, and have various effects on damage modification. These affects range from increasing and decreasing the power of moves of a specific [[type]], granting immunities, and even changing the power of moves affected by other damage modifiers. These Abilities include:  


*{{a|Blaze}}, {{a|Overgrow}}, {{a|Torrent}} and {{a|Swarm}} increase the power of {{type2|Fire}}, {{type2|Grass}}, {{type2|Water}} and {{type2|Bug}} moves respectively by 50% when the user's HP falls below 33%.
* {{a|Blaze}}, {{a|Overgrow}}, {{a|Torrent}} and {{a|Swarm}} increase the power of {{type2|Fire}}, {{type2|Grass}}, {{type2|Water}} and {{type2|Bug}} moves respectively by 50% when the user's HP falls below 33%.
*{{a|Guts}} will double the user's Attack if inflicted with a [[Burn]], [[Paralysis]], or [[Poison]].
* {{a|Guts}} will double the user's Attack if inflicted with a [[Burn]], [[Paralysis]], or [[Poison]].
*{{a|Thick Fat}} decreases the damage dealt to the user by opponents' Fire-type and Ice-type moves by 50%. {{a|Heatproof}} decreases the damage dealt to the user by opponents' Fire-type moves by 50%.
* {{a|Thick Fat}} decreases the damage dealt to the user by opponents' Fire-type and Ice-type moves by 50%. {{a|Heatproof}} decreases the damage dealt to the user by opponents' Fire-type moves by 50%.
*{{a|Levitate}} provides immunity to {{type2|Ground}} moves and {{a|Soundproof}} provides immunity to {{Cat|sound moves}}.
* {{a|Levitate}} provides immunity to {{type2|Ground}} moves and {{a|Soundproof}} provides immunity to {{Cat|sound moves}}.
*{{a|Volt Absorb}} and {{a|Water Absorb}} grant immunity to {{type2|Electric}} and {{type2|Water}} moves respectively, healing the user's HP by 25% instead.
* {{a|Volt Absorb}} and {{a|Water Absorb}} grant immunity to {{type2|Electric}} and {{type2|Water}} moves respectively, healing the user's HP by 25% instead.
*{{a|Dry Skin}} works in part like Water Absorb, healing the user when hit with a {{type2|Water}} move, but it also heals the user by 6.25% each turn during [[Weather conditions#Heavy rain|rain]]. However, it also causes the Pokémon to receive additional damage from {{type2|Fire}} attacks and lose 6.25% of its HP in damage during {{weather|sun}}shine.
* {{a|Dry Skin}} works in part like Water Absorb, healing the user when hit with a {{type2|Water}} move, but it also heals the user by 6.25% each turn during [[Weather conditions#Heavy rain|rain]]. However, it also causes the Pokémon to receive additional damage from {{type2|Fire}} attacks and lose 6.25% of its HP in damage during {{weather|sun}}shine.
*{{a|Flash Fire}} negates the effect of opponents' Fire-type moves and instead increases the power of the ability's user's own Fire-type attacks. Similarly, {{a|Motor Drive}} negates the effect of opponents' Electric-type moves and instead increases the user's Speed by one stage. These abilities include [[status move]]s like {{m|Will-O-Wisp}} and {{m|Thunder Wave}}.
* {{a|Flash Fire}} negates the effect of opponents' Fire-type moves and instead increases the power of the ability's user's own Fire-type attacks. Similarly, {{a|Motor Drive}} negates the effect of opponents' Electric-type moves and instead increases the user's Speed by one stage. These abilities include [[status move]]s like {{m|Will-O-Wisp}} and {{m|Thunder Wave}}.
*{{a|Mold Breaker}}, {{a|Teravolt}}, and {{a|Turboblaze}} remove all ability-based immunities to the user's moves.
* {{a|Mold Breaker}}, {{a|Teravolt}}, and {{a|Turboblaze}} remove all ability-based immunities to the user's moves.
*{{a|Scrappy}} allows the user to hit {{type2|Ghost}}s with {{type2|Normal}} and {{type2|Fighting}} damage-dealing moves.
* {{a|Scrappy}} allows the user to hit {{type2|Ghost}}s with {{type2|Normal}} and {{type2|Fighting}} damage-dealing moves.
*{{a|Drizzle}}, {{a|Drought}}, {{a|Sand Stream}} and {{a|Snow Warning}} cause permanent rain, sunshine, sandstorm, and hail respectively.
* {{a|Drizzle}}, {{a|Drought}}, {{a|Sand Stream}} and {{a|Snow Warning}} cause permanent rain, sunshine, sandstorm, and hail respectively.
*{{a|Adaptability}} increases the STAB multiplier for moves of the same type as the user from 1.5× to 2×.
* {{a|Adaptability}} increases the STAB multiplier for moves of the same type as the user from 1.5× to 2×.
*{{a|Hustle}} boosts the Attack stat of the user by 50%.  
* {{a|Hustle}} boosts the Attack stat of the user by 50%.  
*{{a|Pure Power}} and {{a|Huge Power}} both double the user's Attack stat.
* {{a|Pure Power}} and {{a|Huge Power}} both double the user's Attack stat.
*{{a|Technician}} increases the power of the user's moves with base power 60 or less by 50%.  
* {{a|Technician}} increases the power of the user's moves with base power 60 or less by 50%.  
*{{a|Super Luck}} increases the user's critical hit ratio.  
* {{a|Super Luck}} increases the user's critical hit ratio.  
*{{a|Battle Armor}} and {{a|Shell Armor}} prevent critical hits being dealt to the user.  
* {{a|Battle Armor}} and {{a|Shell Armor}} prevent critical hits being dealt to the user.  
*{{a|Sniper}} increases the critical hit damage multiplier from 2× to 3×.  
* {{a|Sniper}} increases the critical hit damage multiplier from 2× to 3×.  
*{{a|Tinted Lens}} doubles the power of the user's moves that are not very effective.  
* {{a|Tinted Lens}} doubles the power of the user's moves that are not very effective.  
*{{a|Solid Rock}} and {{a|Filter}} each reduce the power of super effective moves on the user by 25%.
* {{a|Solid Rock}} and {{a|Filter}} each reduce the power of super effective moves on the user by 25%.
*{{a|Wonder Guard}} gives the user immunity to all attacking moves that are not super effective.
* {{a|Wonder Guard}} gives the user immunity to all attacking moves that are not super effective.
*The moves {{m|Storm Throw}} and {{m|Frost Breath}} can cancel out the 50% damage if used on certain types due to the moves always resulting in a critical hit, and can cause 4×, 6× or 12× multipliers if used on other types.
* The moves {{m|Storm Throw}} and {{m|Frost Breath}} can cancel out the 50% damage if used on certain types due to the moves always resulting in a critical hit, and can cause 4×, 6× or 12× multipliers if used on other types.


==Items==
==Items==
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A number of other variables can affect the amount of damage caused by an attack.
A number of other variables can affect the amount of damage caused by an attack.


* If the attacker is {{status|burned}} and their ability is not {{a|Guts}}, their [[physical move|physical damage]] will be decreased by half.
* If the attacker is {{status|burned}} and their Ability is not {{a|Guts}}, their [[physical move|physical damage]] will be decreased by half.
* In a [[Double Battle]], moves that hit multiple targets do 75% of the damage they do in one-on-one battles.
* In a [[Double Battle]], moves that hit multiple targets do 75% of the damage they do in one-on-one battles.
* {{m|Reflect}} and {{m|Light Screen}} decrease opponents' physical and special attacks, respectively, by 50% in a one-on-one battle and 33% in a Double Battle.
* {{m|Reflect}} and {{m|Light Screen}} decrease opponents' physical and special attacks, respectively, by 50% in a one-on-one battle and 33% in a Double Battle.
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[[File:DamageCalc.png]]
[[File:DamageCalc.png]]


*''Level'' is the level of the attacking Pokémon.
* ''Level'' is the level of the attacking Pokémon.
*''Attack'' and ''Defense'' are the working Attack and Defense stats of the attacking and defending Pokémon, respectively. If the attack is Special, the Special Attack and Special Defense stats are used instead. Some moves, eg. {{m|Psystrike}} use other stat than usually move of this category would use (in case of Psystrike, it uses Special Attack and Defense).
* ''Attack'' and ''Defense'' are the working Attack and Defense stats of the attacking and defending Pokémon, respectively. If the attack is Special, the Special Attack and Special Defense stats are used instead. Some moves, eg. {{m|Psystrike}} use other stat than usually move of this category would use (in case of Psystrike, it uses Special Attack and Defense).
*''Base'' is the base damage of the attack.
* ''Base'' is the base damage of the attack.
*''Modifier'' is calculated as follows:
* ''Modifier'' is calculated as follows:


[[File:ModifierCalc.png]]
[[File:ModifierCalc.png]]


*''STAB'' is the [[same-type attack bonus]]. This is equal to 1.5 if the attack is of the same type as the user, and 1 if otherwise.
* ''STAB'' is the [[same-type attack bonus]]. This is equal to 1.5 if the attack is of the same type as the user, and 1 if otherwise.
*''Type'' is the type effectiveness. This can be either 0, 0.25, 0.5, 1, 2, or 4 depending on the type of attack and the type of the defending Pokémon.
* ''Type'' is the type effectiveness. This can be either 0, 0.25, 0.5, 1, 2, or 4 depending on the type of attack and the type of the defending Pokémon.
*''Critical'' is 2 for a critical hit, 1 otherwise. For Pokémon with {{a|Sniper}}, it is 3 for a critical hit.
* ''Critical'' is 2 for a critical hit, 1 otherwise. For Pokémon with {{a|Sniper}}, it is 3 for a critical hit.
*''other'' counts for things like held items, field advantages, and whether the battle is a [[Double Battle]] or [[Triple Battle]] or not.
* ''other'' counts for things like held items, field advantages, and whether the battle is a [[Double Battle]] or [[Triple Battle]] or not.
*''rand'' is a random number from 0.85 to 1.00.
* ''rand'' is a random number from 0.85 to 1.00.


The result is rounded down as remainders are not kept. It is possible to do zero damage [http://www.youtube.com/watch?&v=qPPTz0sDZzU].
The result is rounded down as remainders are not kept. It is possible to do zero damage [http://www.youtube.com/watch?&v=qPPTz0sDZzU].
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