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{{ArchetypeInfobox
|title=Kingdra
|image=KingdraLegendsAwakened7.jpg
|image2=KingdraUnleashed85.jpg
|caption={{TCG ID|Legends Awakened|Kingdra|7}} and [[Kingdra (Unleashed 85)|Kingdra Prime]]
|cards={{TCG ID|Legends Awakened|Kingdra|7}}, [[Kingdra (Unleashed 85)|Kingdra Prime]], and {{TCG ID|Great Encounters|Claydol|15}}
|types={{e|Water}} {{e|Fighting}}
|era=2008-2010
}}
Although the '''Kingdra archetype''' went through numerous variations since {{TCG ID|Legends Awakened|Kingdra|7}} was released in the {{TCG|Legends Awakened}} expansion, decks based around it were a staple in the metagame since 2008.  The deck won a number of major tournaments.  Although it fell out of favor with players in late 2009, the deck underwent a revival with the release of [[Kingdra (Unleashed 85)|Kingdra Prime]] in {{TCG|Unleashed}} and won approximately twenty 2010 Spring [[Pokémon Organized Play (TCG)#Battle Road Tournaments|Battle Roads]] in the United States.  Kingdra had a far more straightforward strategy than most decks in that it was based solely on taking six prizes quickly by attacking with low-energy, moderately damaging attacks.  This strategy lent itself to a strong, fast drawing {{TCG|engine}} such as {{TCG ID|Great Encounters|Claydol|15}} and suffered from few bad matchups.  The deck dropped considerably in popularity after the 2010 {{TCG|rotation}}, due to Claydol's unplayability in {{TCG|Pokémon Organized Play}} events.
==Strategy==
Unlike many decks that have a designated "ideal start," the Kingdra archetype focused simply attacking right away rather than setting up behind a starter Pokémon.  For this reason, although starting with {{TCG ID|Legends Awakened|Horsea|102}} was preferred, the deck did not suffer from bad starts (with the possible exception of {{TCG ID|Legends Awakened|Uxie|43}}) due to its use of {{TCG ID|Majestic Dawn|Unown Q|49}}.
Regardless of what Pokémon the player started with, it was important to get as many [[Kingdra (Unleashed 85)|Kingdra Prime]], {{TCG ID|Legends Awakened|Kingdra|7}}, and {{TCG ID|Great Encounters|Claydol|15}} on the field as possible early in the game.  This way, the deck had a better chance of simply overrunning the opponent before they could set up well.  Kingdra's setup could be achieved by utilizing strong drawing and searching {{TCG|Supporter card}}s such as {{TCG|Professor Oak's New Theory}} and {{TCG|Bebe's Search}}, respectively, along with fast {{TCG|Trainer card|Trainers}} such as {{TCG|Pokémon Communication}} and {{TCG|Poké Drawer +}}.  Once one Claydol hit the field, the deck's setup is much easier as it has the ability to draw a number of cards each turn, so many players choose to expend resources early to get Claydol out before Kingdra or Kingdra Prime.  {{TCG|Rare Candy}} and especially {{TCG|Broken Time-Space}} are essential to the deck's setup since they allow the evolution process to be sped up, resulting in more Kingdra and more Claydol on the field faster.
After the player has multiple Kingdra or Kingdra Prime on the field as well as Claydol, there is little to do but continuously attack and make sure the player has the resources in hand to recover fallen Kingdra, such as {{TCG|Palmer's Contribution}}.  The Kingdra archetype benefits from its ability to damage the opponent's bench, both through {{TCG ID|Legends Awakened|Kingdra|7}}'s ''Dragon Pump'' attack and [[Kingdra (Unleashed 85)|Kingdra Prime]]'s ''Spray Splash'' [[Pokémon Power|Poké-Power]].  Although the damage is not much initially (20 damage for ''Dragon Pump'' and 10 for ''Spray Splash''), it can add up quickly and result in extra, unexpected knockouts.
==Key Cards==
[[File:ClaydolGreatEncounters15.jpg|thumb|left|{{TCG ID|Great Encounters|Claydol|15}}]]
* '''[[Kingdra (Unleashed 85)|Kingdra Prime]]''' - Kingdra Prime is the deck's core.  It can attack for 60 damage for only {{e|Water}} with ''Dragon Steam'', except when the opponent has a Fire-type Pokémon in play.  ''Spray Splash'', Kingdra's Poké-Power, allows the Kingdra player to place 10 damage on one of the opponent's Pokémon once per turn.  ''Spray Splash'' is stackable, meaning that the Kingdra player can use it multiple times per turn if he or she has multiple Kingdra Prime on the field.
* '''{{TCG ID|Legends Awakened|Kingdra|7}}''' - The Kingdra from {{TCG|Legends Awakened}} is a stronger attacker than Kingdra Prime, but lacks the important ''Spray Splash'' power.  As a result, the archetype runs only one.  Although it is generally a useful attacker, it shines against Fire-type Pokémon.  Where Kingdra Prime's ''Dragon Steam'' does only 20 damage if the opponent has a Fire-type in play, this Kingdra does 60 damage and 20 to the opponent's bench with ''Dragon Pump'', all for {{e|Water}} and a two-card discard from the player's hand.  Kingdra's second attack, ''Aqua Stream'' can also be a threat late in the game.  ''Aqua Stream'' does 10 damage for each {{e|Water}} energy card in the player's discard pile for {{e}}.  Then, those energy cards are shuffled back into the player's deck.  Since this list runs 8 {{e|Water}} energy, ''Aqua Stream'' maxes out at 80 damage without an {{TCG|Expert Belt}}.
* '''{{TCG ID|Great Encounters|Claydol|15}}''' - Claydol is the deck's drawing engine.  Since {{TCG ID|Legends Awakened|Kingdra|7}}'s ''Dragon Pump'' requires a discard from the hand, it is vitally important to keep the hand stocked with cards.  Additionally, Claydol provides a way to get as many [[Kingdra (Unleashed 85)|Kingdra Prime]] out early in the game as possible, simply by giving the Kingdra player access to more cards.
* '''{{TCG ID|Legends Awakened|Ditto|27}}''' - Although it cannot really be considered an essential part of the deck's core strategy, Ditto provides an inexpensive and often unforeseen way to retaliate from knocked out Kingdra in the {{TCG|LuxPluff}} and {{TCG|Mother Gengar}} matchups, as well as the mirror match.  {{TCG|Multi Energy}} allows Ditto to utilize any opposing Pokémon's attack, provided it costs only one energy.
* '''{{TCG|Broken Time-Space}}''' - Since the deck is based around evolutions, both for its main attackers and support line ([[Kingdra (Unleashed 85)|Kingdra Prime]]/{{TCG ID|Legends Awakened|Kingdra|7}} and {{TCG ID|Great Encounters|Claydol|15}}, respectively), Broken Time-Space is critical to getting these Pokémon up and running quickly by allowing the player to bypass the typical one-turn waiting period on evolving.
* '''{{TCG|Rare Candy}}''' - Much like Broken Time-Space, Rare Candy is very useful for getting Kingra up and ready to attack as quickly as possible. Rare Candy allowed Kingra to stay somewhat up to speed with the decks that were popular during the rotation in which Kingdra was used, such as [[LuxChomp (TCG)]]
==Typical decklist==
{{DeckArchetype}}
{{decklist/header}}
{{decklist/entry|3|[[Kingdra (Unleashed 85)|Kingdra Prime]]|Water||SuperRare Holo}}
{{decklist/entry|1|{{TCG ID|Legends Awakened|Kingdra|7}}|Water||Rare Holo}}
{{decklist/entry|3|{{TCG ID|Legends Awakened|Seadra|70}}|Water||Uncommon}}
{{decklist/entry|4|{{TCG ID|Legends Awakened|Horsea|102}}|Water||Common}}
{{decklist/entry|3|{{TCG ID|Great Encounters|Claydol|15}}|Fighting||Rare}}
{{decklist/entry|3|{{TCG ID|Great Encounters|Baltoy|60}}|Fighting||Common}}
{{decklist/entry|1|{{TCG ID|Legends Awakened|Uxie|43}}|Psychic||Rare}}
{{decklist/entry|1|{{TCG ID|Legends Awakened|Ditto|27}}|Colorless||Rare}}
{{decklist/entry|1|{{TCG ID|Majestic Dawn|Unown Q|49}}|Psychic||Uncommon}}
{{decklist/entry|4|{{TCG|Bebe's Search}}|Supporter||Uncommon}}
{{decklist/entry|3|{{TCG|Pokémon Collector}}|Supporter||Uncommon}}
{{decklist/entry|1|{{TCG|Roseanne's Research}}|Supporter||Uncommon}}
{{decklist/entry|2|{{TCG|Professor Oak's New Theory}}|Supporter||Uncommon}}
{{decklist/entry|1|{{TCG|Palmer's Contribution}}|Supporter||Uncommon}}
{{decklist/entry|3|{{TCG|Pokémon Communication}}|Trainer||Uncommon}}
{{decklist/entry|3|{{TCG|Rare Candy}}|Trainer||Uncommon}}
{{decklist/entry|2|{{TCG|Expert Belt}}|Trainer||Uncommon}}
{{decklist/entry|1|{{TCG|Luxury Ball}}|Trainer||Uncommon}}
{{decklist/entry|4|{{TCG|Poké Drawer +}}|Trainer||Uncommon}}
{{decklist/entry|3|{{TCG|Broken Time-Space}}|Stadium||Uncommon}}
{{decklist/entry|4|{{TCG|Multi Energy}}|Energy|Colorless|Rare}}
{{decklist/entry|8|{{TCG|Water Energy}}|Energy|Water|None}}
{{decklist/footer}}
==Possible Tech Cards==
[[File:ManectricPlatinum11.jpg|thumb|right|{{TCG ID|Platinum|Manectric|11}}]]
* '''{{TCG ID|Legends Awakened|Regice|36}}''' - With its ''Regi Move'' Poké-Power, Regice can be potentially devastating to decks based around Basic Pokémon, especially in a format dominated by {{TCG|Pokémon SP}}.  It also causes significant disruption to decks with a designated Basic starter Pokémon, such as {{TCG ID|Stormfront|Sableye|48}} in {{TCG|Sablelock}} and {{TCG ID|Arceus|Spiritomb|32}} in a variety of decks.
* '''{{TCG ID|Platinum|Manectric|11}}''' - Manectric prevents the opponent from sniping Claydol, the deck's main drawing support, on the bench with attacks like {{TCG ID|Supreme Victors|Garchomp C LV.X|145}}'s ''Dragon Rush''.  Considering the popularity of cards like Garchomp C LV.X and {{TCG ID|Platinum|Honchkrow G|77}} during Kingdra's era, Manectric is a popular tech.  Additionally, with the use of {{TCG|Multi Energy}} in the deck, Manectric can provide a secondary attacker against Poké-Power heavy decks.
* '''{{TCG ID|Stormfront|Machamp|20}}''' - Machamp is used in some Kingdra variants for its ''Take Out'' attack, which automatically knocks out the opponent's active Basic Pokémon for only {{e|Fighting}}.  This is possible through {{TCG|Multi Energy}} and can be deadly against decks based around {{TCG|Pokémon SP}}.
[[Category:Deck archetypes]]
* standardize "retreat cost"
* standardize "retreat cost"
* create Gym Challenge tournament series article
* create Gym Challenge tournament series article
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