Glitch dimension: Difference between revisions

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<!--There should be an image for each glitch. It shouldn't be too hard, they are all "graphical".-->
{{merge|List of minor glitches}}
This article is about the '''graphical glitches''' which can occur in the Pokémon games.
==Glitch dimension==
The '''glitch dimension''' (as it is often referred to by fans) is a [[glitch]] in {{v|Gold and Silver|s}}. Unlike some other glitches, this glitch is merely for altering the visuals of the game, and will not negatively affect or erase the saved file once it is executed.
The '''glitch dimension''' (as it is often referred to by fans) is a [[glitch]] in {{v|Gold and Silver|s}}. Unlike some other glitches, this glitch is merely for altering the visuals of the game, and will not negatively affect or erase the saved file once it is executed.


===Results===
==Results==
Several different things can happen upon activating this glitch, one being that the [[game freeze]]s upon activating it. The other is that the screen turns white with a small purple rectangle in the top right-hand corner and the game restarts with different colors. When activated, it alters the colors of everything from the area the {{player}} walks around in to the wild and {{pkmn|Trainer}} battles. Also, it slows the processing speed when trying to view the player's [[party]] Pokémon when not in battle. Pitch black places like [[Dark Cave]] will be illuminated without the use of the move {{m|Flash}}. The '''<sup>P</sup><sub>o</sub><sup>k</sup><sub>é</sub>''' in [[Pokégear]] changes to ビ◀ when the player enters their Pokémon selection. Interestingly, the {{p|Ho-Oh}} on the title screen of Gold Version changes from a silhouette to a fully colored Pokémon.
Several different things can happen upon activating this glitch, one being that the [[game freeze]]s upon activating it. The other is that the screen turns white with a small purple rectangle in the top right-hand corner and the game restarts with different colors. When activated, it alters the colors of everything from the area the {{player}} walks around in to the wild and {{pkmn|Trainer}} battles. Also, it slows the processing speed when trying to view the player's [[party]] Pokémon when not in battle. Pitch black places like [[Dark Cave]] will be illuminated without the use of the move {{m|Flash}}. The '''<sup>P</sup><sub>o</sub><sup>k</sup><sub>é</sub>''' in [[Pokégear]] changes to ビ◀ when the player enters their Pokémon selection. Interestingly, the {{p|Ho-Oh}} on the title screen of Gold Version changes from a silhouette to a fully colored Pokémon.


{{Youtubevid|P-aK0sOXGdc|Zachtheglitchbuster|Gold}}
{{Youtubevid|P-aK0sOXGdc|Zachtheglitchbuster|Gold}}


===Performing the glitch===
==Performing the glitch==
====Coin Case method====
===Coin Case method===
{{main|Coin Case glitches}}
{{main|Coin Case glitches}}
Either talking to the {{p|Machop}} in [[Vermilion City]], the {{p|Machoke}} in the [[Goldenrod Department Store]] or viewing the [[Pokédex]] entry of Machop, Machoke or {{p|Machamp}} then use the [[Coin Case]] will cause the game to enter the glitch dimension.
Either talking to the {{p|Machop}} in [[Vermilion City]], the {{p|Machoke}} in the [[Goldenrod Department Store]] or viewing the [[Pokédex]] entry of Machop, Machoke or {{p|Machamp}} then use the [[Coin Case]] will cause the game to enter the glitch dimension.


====Ditto method====
===Ditto method===
Trading a Pokémon with the glitch move {{m|--}} onto a [[Pokémon Gold and Silver Versions|Gold, Silver]] or {{v2|Crystal}}, then using -- in battle will cause the game to enter the glitch dimension.
Trading a Pokémon with the glitch move {{m|--}} onto a [[Pokémon Gold and Silver Versions|Gold, Silver]] or {{v2|Crystal}}, then using -- in battle will cause the game to enter the glitch dimension.


===Explanation===
==Explanation==
The glitch causes the game to reset unexpectedly. When this happens it repeats the process used at startup to determine what type of [[Game Boy]] it is running on. This process relies on the fact that different models leave different information in memory at startup. Since the game was already running, that information is no longer present, so the process fails and believes it is running on a [[Game Boy|classic Game Boy]].
The glitch causes the game to reset unexpectedly. When this happens it repeats the process used at startup to determine what type of [[Game Boy]] it is running on. This process relies on the fact that different models leave different information in memory at startup. Since the game was already running, that information is no longer present, so the process fails and believes it is running on a [[Game Boy|classic Game Boy]].


This can be confirmed by talking to the girl in the [[Goldenrod Department Store]] who enables [[Mystery Gift#Generation II|Mystery Gift]]; she will explain that it requires a [[Game Boy Color]].
This can be confirmed by talking to the girl in the [[Goldenrod Department Store]] who enables [[Mystery Gift#Generation II|Mystery Gift]]; she will explain that it requires a [[Game Boy Color]].


===External links===
==External links==
* [http://www.trsrockin.com/glitchdimension.html TR's Rockin's Glitch Dimension page]
* [http://www.trsrockin.com/glitchdimension.html TR's Rockin's Glitch Dimension page]
* [http://www.marriland.com/phpbb/viewtopic.php?f=3&t=387479 Marriland: The glitch dimension (Gen. 2) Topic]
* [http://www.marriland.com/phpbb/viewtopic.php?f=3&t=387479 Marriland: The glitch dimension (Gen. 2) Topic]
* [http://glitchcity.info/docs/regions/glitchdimension Glitch City Laboratories' page on the Glitch dimension]
* [http://glitchcity.info/docs/regions/glitchdimension Glitch City Laboratories' page on the Glitch dimension]


==Sprite glitch==
{{Glitches}}<br>
[[File:Sprite glitch.png|thumb|170px|right|The Sprite Glitch as seen in [[Generation I]] games]]
The '''sprite glitch''' is a [[glitch]] that alters the appearance of the {{wp|Sprite (computer graphics)|sprites}} in [[Generation I]], making the sprites appear to be cut into pieces or even unrecognizable in some instances.
 
In [[Generation I]], many [[glitch Pokémon]] will distort battle sprites upon their encounter; however, this can be fixed by viewing the stats of a non-glitched Pokémon.
There are other methods to the glitch, some of which involve using a [[Pokémon Center]] to heal the player's Pokémon when in a glitched area, visiting [[Glitch City]], or catching certain glitch Pokémon.
 
In other generations, it may occur when a [[Cheating|cheating device]] is used.
 
====Player sprite glitch====
{{incomplete|section|how it is caused}}
A glitch that can be found in {{game|Crystal}}. This glitch causes an overworld sprite color switch between {{ga|Ethan}} and {{ga|Kris}}.
 
{{Youtubevid|fcB1LRVhX7E|Zachtheglitchbuster|Crystal}}
 
==Honey shop glitch==
This glitch is only present in {{game|Diamond and Pearl|s}}. This is caused by the {{player}} using {{m|Sweet Scent}} or [[Honey]] in a [[Poké Mart]]. When the player talks to the shopkeeper and selects "buy", no names or descriptions for any of the [[item]]s in stock will be displayed.
 
{{Youtubevid|CuloqZqYJvE|Mickydu38|Grass}}
 
==3D problems==
In {{3v|HeartGold|SoulSilver|Platinum}}, standing in certain places in areas such as the [[Great Marsh]], [[Ribbon Syndicate]], or the [[Fight Area]] may cause the foliage or walls to bend and merge into other graphics near them. This is most likely because they run on a 3D game engine.
 
==Floating walking Pokémon==
In {{game|HeartGold and SoulSilver|s}}, having a {{status|poison}}ed [[walking Pokémon]] walk away from a [[ledge]] but simultaneously survive the poisoning causes it to float in the air until the player jumps off of a ledge again, or uses the move {{m|Surf}} or {{m|Fly}}.
 
{{Youtubevid|NhTqgwoh-yA|ChickasaurusGL|Poison}}
 
===Hat in wall glitch===
In {{game|Diamond and Pearl|s}}, if the player plays as {{ga|Dawn}} and faces right, directly against a wall, the peak of the hat will be in the wall.
 
==Invisible grass==
In {{game|HeartGold and SoulSilver|s}}, three tiles on {{rt|44|Johto}} and four tiles in the Swamp area of the {{safari|Johto}} appear to be empty, but when the player or the [[walking Pokémon]] is standing on the tiles, [[tall grass]] will appear underfoot. This grass appears between the top of the grass and the water on Route 44, and between the rightmost lake and the grass in the Safari Zone. [[Wild Pokémon]] may be encountered in this grass, and Safari Zone objects may not be placed on it.
 
{{Glitches}}
{{Project GlitchDex notice}}
{{Project GlitchDex notice}}
[[Category:Glitches]]