Appendix:FireRed and LeafGreen walkthrough/Section 10: Difference between revisions

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[[Image:Route 12.png|thumb|75px|right|Route 12]]
[[Image:Route 12.png|thumb|75px|right|Route 12]]


Otherwise known as Silence Bridge, {{rt|12|Kanto}} is a great spot for {{tc|Fisherman|fishermen}}. Pack the [[Poké Flute]], because the second {{p|Snorlax}} is out cold halfway through the route. Walk through the guardhouse and talk to the girl on the second floor to get {{TM|27|Return}}. Beyond the first fisherman, {{m|surf}} to the dock platform to get {{TM|48|Skill Swap}}.
Otherwise known as Silence Bridge, {{rt|12|Kanto}} is a great spot for {{tc|Fisherman|fishermen}}. Pack the [[Poké Flute]], because the second {{p|Snorlax}} is out cold halfway through the route. Walk through the [[gate]] and talk to the girl on the second floor to get {{TM|27|Return}}. Beyond the first fisherman, {{m|surf}} to the dock platform to get {{TM|48|Skill Swap}}.
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With Snorlax gone, the quick way between {{ci|Vermilion}} and {{to|Lavender}} is clear. The first house south of the {{rt|11|Kanto}} intersection is home to the third {{DL|Fishing Brothers|Silence Bridge Fishing Guru|Fishing Guru}}; this brother hands out the {{DL|Fishing|Super Rod}} to all {{player|fishing enthusiasts}}. This higher-end rod is the best in the game, and it can reel in some of the strongest sea creatures, like {{p|Seaking}} and {{p|Dragonair}}. Continue south, and {{m|cut}} into the clearing with a lone Trainer to get an {{DL|Vitamin|Iron}}.  Follow the tree line south to pass onto {{rt|13|Kanto}}.
With Snorlax gone, the quick way between {{ci|Vermilion}} and {{to|Lavender}} is clear. The first house south of the {{rt|11|Kanto}} intersection is home to the third {{DL|Fishing Brothers|Silence Bridge Fishing Guru|Fishing Guru}}; this brother hands out the {{DL|Fishing|Super Rod}} to all {{player|fishing enthusiasts}}. This higher-end rod is the best in the game, and it can reel in some of the strongest sea creatures, like {{p|Seaking}} and {{p|Dragonair}}. Continue south, and {{m|cut}} into the clearing with a lone Trainer to get an {{DL|Vitamin|Iron}}.  Follow the tree line south to pass onto {{rt|13|Kanto}}.
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[[Image:Route 15.png|thumb|300px|right|Route 15]]
[[Image:Route 15.png|thumb|300px|right|Route 15]]


11 Trainers and a few items here. {{m|Cut|Hack}} down the tree to climb up onto the hill. Grab the {{TM|18|Rain Dance}} from the ledge, and go to the west to enter the guardhouse. One of {{prof|Oak}}'s aides is upstairs, and rewards Trainers for catching at least 50 species with the {{DL|Experience-affecting item|Exp. Share}}. It distributes [[experience]] to all party members whether they fight or not, though it reduces the total amount for those that participate in battle.
11 Trainers and a few items here. {{m|Cut|Hack}} down the tree to climb up onto the hill. Grab the {{TM|18|Rain Dance}} from the ledge, and go to the west to enter the gate. One of {{prof|Oak}}'s aides is upstairs, and rewards Trainers for catching at least 50 species with the {{DL|Experience-affecting item|Exp. Share}}. It distributes [[experience]] to all party members whether they fight or not, though it reduces the total amount for those that participate in battle.


{| class="expandable" align="center" style="background: #{{leafgreen color light}}; -moz-border-radius: 1em; border: 5px solid #{{firered color light}};"
{| class="expandable" align="center" style="background: #{{leafgreen color light}}; -moz-border-radius: 1em; border: 5px solid #{{firered color light}};"
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