Move variations: Difference between revisions

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{{mvar/h|10 or 15|power=80|acc=100|notes=Chance of affecting a stat|other=Affected stat|PP=PP}}
{{mvar/h|10 or 15|power=80|acc=100|notes=Chance of affecting a stat|other=Affected stat|PP=PP}}
{{mvar|Crunch|Dark|Physical|II|other= 10% chance of lowering target's Defense one stage{{tt|*|Lowers Special Defense prior to Generation IV}}|PP=15}}
{{mvar|Crunch|Dark|Physical|II|other= 10% chance of lowering target's Defense one stage{{tt|*|Lowers Special Defense prior to Generation IV}}|PP=15}}
{{mvar|Shadow Ball|Ghost|Special|II|other=20% chance of lowering target's Special Defense two stages|PP=15}}
{{mvar|Shadow Ball|Ghost|Special|II|other=20% chance of lowering target's Special Defense one stages|PP=15}}
{{mvar|Energy Ball|Grass|Special|IV|other=10% chance of lowering target's Special Defense one stage|PP=10}}
{{mvar|Energy Ball|Grass|Special|IV|other=10% chance of lowering target's Special Defense one stage|PP=10}}
{{mvar|Flash Cannon|Steel|Special|IV|other=10% of lowering target's Special Defense one stage|PP=10}}
{{mvar|Flash Cannon|Steel|Special|IV|other=10% of lowering target's Special Defense one stage|PP=10}}
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