Ability variations: Difference between revisions

Mostly a clean-up
m (Teravolt)
(Mostly a clean-up)
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|-
|-
| {{a|Cloud Nine}}
| {{a|Cloud Nine}}
| III
|}
{{-}}
===Variations of Arena Trap===
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
! colspan="4" | Prevents the foe from escaping the battle
|- style="background: #eef;"
! width="44%" | Name
! width="44%" | Generation
|-
| {{a|Arena Trap}}{{tt|*|Does not affect Flying-types or Pokémon with the ability Levitate}}
| III
|-
| {{a|Shadow Tag}}{{tt|*|Does not affect Pokémon with the ability Shadow Tag}}
| III
| III
|}
|}
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| Sun
| Sun
| III
| III
|-
| {{a|Sand Paddle}}
| Sandstorm
| V
|-
|-
| {{a|Swift Swim}}
| {{a|Swift Swim}}
| Rain
| Rain
| III
| III
|-
| {{a|Sand Paddle}}{{tt|*|Also makes the Pokémon immune to Sandstorm damage}}
| Sandstorm
| V
|}
|}
{{-}}
{{-}}


===Variations of Drizzle===
===Variations of Clear Body===
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="4" | Activates a permanent weather effect
! colspan="4" | Prevents all stats from being lowered
|- style="background: #eef;"
|- style="background: #eef;"
! width="33%" | Name
! width="46%" | Name
! width="33%" | Weather effect
! width="46%" | Generation
! width="33%" | Generation
|-
|-
| {{a|Drizzle}}
| {{a|Clear Body}}
| Rain
| III
| III
|-
|-
| {{a|Drought}}
| {{a|White Smoke}}
| Sun
| III
|-
| {{a|Sand Stream}}
| Sandstorm
| III
| III
|-
| {{a|Snow Warning}}
| Hail
| IV
|}
|}
{{-}}
{{-}}


 
===Variations of Cute Charm===
===Variations of Effect Spore===
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
Line 123: Line 127:
! width="33%" | Status Ailment
! width="33%" | Status Ailment
! width="33%" | Generation
! width="33%" | Generation
|-
| {{a|Cute Charm}}
| Infatuation
| III
|-
|-
| {{a|Effect Spore}}
| {{a|Effect Spore}}
Line 134: Line 142:
| {{a|Poison Point}}
| {{a|Poison Point}}
| Poison
| Poison
| III
|-
| {{a|Static}}
| Paralysis
| III
| III
|-
|-
Line 139: Line 151:
| Poison
| Poison
| V
| V
|}
{{-}}
===Variations of Drizzle===
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
! colspan="4" | Activates a permanent weather effect
|- style="background: #eef;"
! width="33%" | Name
! width="33%" | Weather effect
! width="33%" | Generation
|-
| {{a|Drizzle}}
| Rain
| III
|-
|-
| {{a|Static}}
| {{a|Drought}}
| Paralysis
| Sun
| III
| III
|-
|-
| {{a|Cute Charm}}
| {{a|Sand Stream}}
| Infatuation
| Sandstorm
| III
| III
|-
| {{a|Snow Warning}}
| Hail
| IV
|}
{{-}}
===Variations of Filter===
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
! colspan="4" | Weakens power of certain types of moves
|- style="background: #eef;"
! width="33%" | Name
! width="33%" | Type
! width="33%" | Generation
|-
| {{a|Filter}}
| Super-effective moves
| IV
|-
| {{a|Solid Rock}}
| Super-effective moves
| IV
|-
| {{a|Heatproof}}
| {{type2|Fire}} moves
| IV
|}
|}
{{-}}
{{-}}
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{{-}}
{{-}}


===Variations of Mold Breaker===
===Variations of Hyper Cutter===
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="4" | Allow moves to strikes through opposing abilities
! colspan="4" | Prevents a certain stat from being lowered.
|- style="background: #eef;"
|- style="background: #eef;"
! width="50%" | Name
! width="33%" | Name
! width="50%" | Generation
! width="33%" | Stat
! width="33%" | Generation
|-
|-
| {{a|Mold Breaker}}
| {{a|Hyper Cutter}}
| IV
| Attack
| III
|-
|-
| {{a|Turboblaze}}
| {{a|Keen Eye}}
| V
| Accuracy
| III
|-
|-
| {{a|Teravolt}}
| {{a|Pigeon Breast}}
| Defense
| V
| V
|}
|}
{{-}}
{{-}}


===Variations of Natural Cure===
===Variations of Immunity===
 
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="4" | Restores a stat(us) when switched out
! colspan="4" | Prevents a certain status condition from occuring
|- style="background: #eef;"
|- style="background: #eef;"
! width="33%" | Name
! width="33%" | Name
! width="33%" | Restored Status
! width="33%" | Status Condition Prevented
! width="33%" | Generation
! width="33%" | Generation
|-
|-
| {{a|Natural Cure}}
| {{a|Immunity}}
| Status condition
| Poison
| III
| III
|-
|-
| {{a|Regeneration}}
| {{a|Inner Focus}}
| HP
| Flinch
| V
| III
|}
{{-}}
 
===Variations of Lightningrod===
 
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
! colspan="4" | Draws in certain types of moves
|- style="background: #eef;"
! width="34%" | Name
! width="36%" | Move Type Drawn In
! width="33%" | Generation
|-
|-
| {{a|Lightningrod}}
| {{a|Insomnia}}
| {{t|Electric}}
| Sleep
| III
| III
|-
|-
| {{a|Storm Drain}}
| {{a|Vital Spirit}}
| {{t|Water}}
| Sleep
| IV
| III
|}
{{-}}
 
===Variations of Sand Veil===
 
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
! colspan="4" | Lowers opponents' Accuracy during certain weather conditions
|- style="background: #eef;"
! width="33%" | Name
! width="33%" | Weather Effect
! width="33%" | Generation
|-
|-
| {{a|Sand Veil}}
| {{a|Limber}}
| Sandstorm
| Paralysis
| III
| III
|-
|-
| {{a|Snow Cloak}}
| {{a|Magma Armor}}
| Hail
| Frozen
| IV
| III
|}
{{-}}
 
===Variations of Filter===
 
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
! colspan="4" | Weakens power of certain types of moves
|- style="background: #eef;"
! width="33%" | Name
! width="33%" | Type
! width="33%" | Generation
|-
|-
| {{a|Filter}}
| {{a|Own Tempo}}
| Super-effective moves
| Confusion
| IV
| III
|-
|-
| {{a|Solid Rock}}
| {{a|Oblivious}}
| Super-effective moves
| Infatuation
| IV
|-
| {{a|Heatproof}}
| {{type2|Fire}} moves
| IV
|}
{{-}}
 
===Variations of Water Absorb===
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
! colspan="4" | Absorbs an attack of a certain type as HP
|- style="background: #eef;"
! width="33%" | Name
! width="33%" | Type
! width="33%" | Generation
|-
| {{a|Water Absorb}}
| {{type2|Water}} moves
| III
| III
|-
|-
| {{a|Volt Absorb}}
| {{a|Water Veil}}
| {{type2|Electric}} moves
| Burn
| III
| III
|-
| {{a|Herbivorous}}
| {{type2|Grass}} moves
| V
|}
|}
{{-}}
{{-}}


===Variations of Flash Fire===
===Variations of Lightningrod===
 
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
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! width="20%" | Generation
! width="20%" | Generation
|-
|-
| {{a|Flash Fire}}
| {{a|Lightningrod}}{{tt|*|Also draws in moves}}
| {{type2|Fire}} moves
| {{type2|Electric}} moves
| Attack
| Sp. Attack
| III
| III
|-
|-
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| {{type2|Electric}} moves
| {{type2|Electric}} moves
| Speed
| Speed
| IV
|-
| {{a|Storm Drain}}{{tt|*|Also draws in moves}}
| {{type2|Water}} moves
| Sp. Attack
| IV
| IV
|-
|-
| {{a|Righteous Heart}}
| {{a|Righteous Heart}}
| {{type2|Dark}} moves
| {{type2|Dark}} moves
| Attack
| V
|-
| {{a|Herbivorous}}
| {{type2|Grass}} moves
| Attack
| Attack
| V
| V
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{{-}}
{{-}}


===Variations of Inner Focus===
===Variations of Mold Breaker===
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
! colspan="4" | Allow moves to strikes through opposing abilities
|- style="background: #eef;"
! width="50%" | Name
! width="50%" | Generation
|-
| {{a|Mold Breaker}}
| IV
|-
| {{a|Teravolt}}
| V
|-
| {{a|Turboblaze}}
| V
|}
{{-}}


===Variations of Natural Cure===
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="4" | Prevents a certain status condition from occuring
! colspan="4" | Restores a stat(us) when switched out
|- style="background: #eef;"
|- style="background: #eef;"
! width="33%" | Name
! width="33%" | Name
! width="33%" | Status Condition Prevented
! width="33%" | Restored Status
! width="33%" | Generation
! width="33%" | Generation
|-
|-
| {{a|Inner Focus}}
| {{a|Natural Cure}}
| Flinch
| Status condition
| III
| III
|-
|-
| {{a|Immunity}}
| {{a|Regeneration}}
| Poison
| HP
| III
| V
|}
{{-}}
 
===Variations of Overload===
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
! colspan="4" | Boosts a stat by 50% when affected by a Status condition
|- style="background: #eef;"
! width="25%" | Name
! width="25%" | Status condition
! width="25%" | Stat Boosted
! width="25%" | Generation
|-
|-
| {{a|Insomnia}}
| {{a|Overload}}
| Sleep
| Burn
| III
| Sp. Attack
| V
|-
|-
| {{a|Vital Spirit}}
| {{a|Poison Rampage}}
| Sleep
| Poison
| III
| Attack
|-
| V
| {{a|Limber}}
| Paralysis
| III
|-
| {{a|Own Tempo}}
| Confusion
| III
|-
| {{a|Oblivious}}
| Infatuation
| III
|-
| {{a|Magma Armor}}
| Frozen
| III
|-
| {{a|Water Veil}}
| Burn
| III
|}
|}
{{-}}
{{-}}


===Variations of Keen Eye===
===Variations of Rain Dish===
 
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="4" | Prevents a certain stat from being lowered.
! colspan="4" | Slight HP recovery in weather
|- style="background: #eef;"
|- style="background: #eef;"
! width="33%" | Name
! width="33%" | Name
! width="33%" | Stat
! width="33%" | Weather Effect
! width="33%" | Generation
! width="33%" | Generation
|-
|-
| {{a|Keen Eye}}
| {{a|Rain Dish}}
| Accuracy
| Rain
| III
| III
|-
|-
| {{a|Pigeon Breast}}
| {{a|Dry Skin}}
| Defense
| Rain{{tt|*|Lowers HP if weather is Clear Skies}}
| V
| IV
|-
|-
| {{a|Hyper Cutter}}
| {{a|Ice Body}}{{tt|*|Also grants immunity to Hail damage}}
| Attack
| Hail
| III
| IV
|}
|}
{{-}}
{{-}}


===Variations of Arena Trap===
===Variations of Sand Veil===
 
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="4" | Prevents the foe from escaping the battle
! colspan="4" | Lowers opponents' Accuracy during certain weather conditions
|- style="background: #eef;"
|- style="background: #eef;"
! width="44%" | Name
! width="33%" | Name
! width="44%" | Generation
! width="33%" | Weather Effect
! width="33%" | Generation
|-
|-
| {{a|Arena Trap}}
| {{a|Sand Veil}}
| Sandstorm
| III
| III
|-
|-
| {{a|Shadow Tag}}
| {{a|Snow Cloak}}
| III
| Hail
| IV
|}
|}
{{-}}
{{-}}


===Variations of Clear Body===
===Variations of Volt Absorb===
 
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
|- style="background: #ccf;"
! colspan="4" | Prevents all stats from being lowered
! colspan="4" | Absorbs an attack of a certain type as HP
|- style="background: #eef;"
|- style="background: #eef;"
! width="46%" | Name
! width="33%" | Name
! width="46%" | Generation
! width="33%" | Type
! width="33%" | Generation
|-
|-
| {{a|Clear Body}}
| {{a|Volt Absorb}}
| {{type2|Electric}} moves
| III
| III
|-
|-
| {{a|White Smoke}}
| {{a|Water Absorb}}
| {{type2|Water}} moves
| III
| III
|}
|}
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==See also==
==See also==
* [[Move variations]]
* [[Move variations]]


{{Project Moves and Abilities notice}}
{{Project Moves and Abilities notice}}
[[Category:Abilities|*]]
[[Category:Abilities|*]]
[[Category:Game mechanics]]
[[Category:Game mechanics]]
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