2,061
edits
m (Teravolt) |
Mr. Charlie (talk | contribs) (Mostly a clean-up) |
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|- | |- | ||
| {{a|Cloud Nine}} | | {{a|Cloud Nine}} | ||
| III | |||
|} | |||
{{-}} | |||
===Variations of Arena Trap=== | |||
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | |||
|- style="background: #ccf;" | |||
! colspan="4" | Prevents the foe from escaping the battle | |||
|- style="background: #eef;" | |||
! width="44%" | Name | |||
! width="44%" | Generation | |||
|- | |||
| {{a|Arena Trap}}{{tt|*|Does not affect Flying-types or Pokémon with the ability Levitate}} | |||
| III | |||
|- | |||
| {{a|Shadow Tag}}{{tt|*|Does not affect Pokémon with the ability Shadow Tag}} | |||
| III | | III | ||
|} | |} | ||
Line 76: | Line 92: | ||
| Sun | | Sun | ||
| III | | III | ||
|- | |- | ||
| {{a|Swift Swim}} | | {{a|Swift Swim}} | ||
| Rain | | Rain | ||
| III | | III | ||
|- | |||
| {{a|Sand Paddle}}{{tt|*|Also makes the Pokémon immune to Sandstorm damage}} | |||
| Sandstorm | |||
| V | |||
|} | |} | ||
{{-}} | {{-}} | ||
===Variations of | ===Variations of Clear Body=== | ||
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | {| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | ||
|- style="background: #ccf;" | |- style="background: #ccf;" | ||
! colspan="4" | | ! colspan="4" | Prevents all stats from being lowered | ||
|- style="background: #eef;" | |- style="background: #eef;" | ||
! width=" | ! width="46%" | Name | ||
! width=" | ! width="46%" | Generation | ||
|- | |- | ||
| {{a| | | {{a|Clear Body}} | ||
| III | | III | ||
|- | |- | ||
| {{a| | | {{a|White Smoke}} | ||
| III | | III | ||
|} | |} | ||
{{-}} | {{-}} | ||
===Variations of Cute Charm=== | |||
===Variations of | |||
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | {| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | ||
|- style="background: #ccf;" | |- style="background: #ccf;" | ||
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! width="33%" | Status Ailment | ! width="33%" | Status Ailment | ||
! width="33%" | Generation | ! width="33%" | Generation | ||
|- | |||
| {{a|Cute Charm}} | |||
| Infatuation | |||
| III | |||
|- | |- | ||
| {{a|Effect Spore}} | | {{a|Effect Spore}} | ||
Line 134: | Line 142: | ||
| {{a|Poison Point}} | | {{a|Poison Point}} | ||
| Poison | | Poison | ||
| III | |||
|- | |||
| {{a|Static}} | |||
| Paralysis | |||
| III | | III | ||
|- | |- | ||
Line 139: | Line 151: | ||
| Poison | | Poison | ||
| V | | V | ||
|} | |||
{{-}} | |||
===Variations of Drizzle=== | |||
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | |||
|- style="background: #ccf;" | |||
! colspan="4" | Activates a permanent weather effect | |||
|- style="background: #eef;" | |||
! width="33%" | Name | |||
! width="33%" | Weather effect | |||
! width="33%" | Generation | |||
|- | |||
| {{a|Drizzle}} | |||
| Rain | |||
| III | |||
|- | |- | ||
| {{a| | | {{a|Drought}} | ||
| | | Sun | ||
| III | | III | ||
|- | |- | ||
| {{a| | | {{a|Sand Stream}} | ||
| | | Sandstorm | ||
| III | | III | ||
|- | |||
| {{a|Snow Warning}} | |||
| Hail | |||
| IV | |||
|} | |||
{{-}} | |||
===Variations of Filter=== | |||
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | |||
|- style="background: #ccf;" | |||
! colspan="4" | Weakens power of certain types of moves | |||
|- style="background: #eef;" | |||
! width="33%" | Name | |||
! width="33%" | Type | |||
! width="33%" | Generation | |||
|- | |||
| {{a|Filter}} | |||
| Super-effective moves | |||
| IV | |||
|- | |||
| {{a|Solid Rock}} | |||
| Super-effective moves | |||
| IV | |||
|- | |||
| {{a|Heatproof}} | |||
| {{type2|Fire}} moves | |||
| IV | |||
|} | |} | ||
{{-}} | {{-}} | ||
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{{-}} | {{-}} | ||
===Variations of | ===Variations of Hyper Cutter=== | ||
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | {| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | ||
|- style="background: #ccf;" | |- style="background: #ccf;" | ||
! colspan="4" | | ! colspan="4" | Prevents a certain stat from being lowered. | ||
|- style="background: #eef;" | |- style="background: #eef;" | ||
! width=" | ! width="33%" | Name | ||
! width=" | ! width="33%" | Stat | ||
! width="33%" | Generation | |||
|- | |- | ||
| {{a| | | {{a|Hyper Cutter}} | ||
| | | Attack | ||
| III | |||
|- | |- | ||
| {{a| | | {{a|Keen Eye}} | ||
| | | Accuracy | ||
| III | |||
|- | |- | ||
| {{a| | | {{a|Pigeon Breast}} | ||
| Defense | |||
| V | | V | ||
|} | |} | ||
{{-}} | {{-}} | ||
===Variations of | ===Variations of Immunity=== | ||
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | {| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | ||
|- style="background: #ccf;" | |- style="background: #ccf;" | ||
! colspan="4" | | ! colspan="4" | Prevents a certain status condition from occuring | ||
|- style="background: #eef;" | |- style="background: #eef;" | ||
! width="33%" | Name | ! width="33%" | Name | ||
! width="33%" | | ! width="33%" | Status Condition Prevented | ||
! width="33%" | Generation | ! width="33%" | Generation | ||
|- | |- | ||
| {{a| | | {{a|Immunity}} | ||
| | | Poison | ||
| III | | III | ||
|- | |- | ||
| {{a| | | {{a|Inner Focus}} | ||
| | | Flinch | ||
| | | III | ||
|- | |- | ||
| {{a| | | {{a|Insomnia}} | ||
| | | Sleep | ||
| III | | III | ||
|- | |- | ||
| {{a| | | {{a|Vital Spirit}} | ||
| | | Sleep | ||
| III | |||
|- | |- | ||
| {{a| | | {{a|Limber}} | ||
| | | Paralysis | ||
| III | | III | ||
|- | |- | ||
| {{a| | | {{a|Magma Armor}} | ||
| | | Frozen | ||
| | | III | ||
|- | |- | ||
| {{a| | | {{a|Own Tempo}} | ||
| | | Confusion | ||
| | | III | ||
|- | |- | ||
| {{a| | | {{a|Oblivious}} | ||
| | | Infatuation | ||
| III | | III | ||
|- | |- | ||
| {{a| | | {{a|Water Veil}} | ||
| | | Burn | ||
| III | | III | ||
|} | |} | ||
{{-}} | {{-}} | ||
===Variations of | ===Variations of Lightningrod=== | ||
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | {| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | ||
|- style="background: #ccf;" | |- style="background: #ccf;" | ||
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! width="20%" | Generation | ! width="20%" | Generation | ||
|- | |- | ||
| {{a| | | {{a|Lightningrod}}{{tt|*|Also draws in moves}} | ||
| {{type2| | | {{type2|Electric}} moves | ||
| Attack | | Sp. Attack | ||
| III | | III | ||
|- | |- | ||
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| {{type2|Electric}} moves | | {{type2|Electric}} moves | ||
| Speed | | Speed | ||
| IV | |||
|- | |||
| {{a|Storm Drain}}{{tt|*|Also draws in moves}} | |||
| {{type2|Water}} moves | |||
| Sp. Attack | |||
| IV | | IV | ||
|- | |- | ||
| {{a|Righteous Heart}} | | {{a|Righteous Heart}} | ||
| {{type2|Dark}} moves | | {{type2|Dark}} moves | ||
| Attack | |||
| V | |||
|- | |||
| {{a|Herbivorous}} | |||
| {{type2|Grass}} moves | |||
| Attack | | Attack | ||
| V | | V | ||
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{{-}} | {{-}} | ||
===Variations of | ===Variations of Mold Breaker=== | ||
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | |||
|- style="background: #ccf;" | |||
! colspan="4" | Allow moves to strikes through opposing abilities | |||
|- style="background: #eef;" | |||
! width="50%" | Name | |||
! width="50%" | Generation | |||
|- | |||
| {{a|Mold Breaker}} | |||
| IV | |||
|- | |||
| {{a|Teravolt}} | |||
| V | |||
|- | |||
| {{a|Turboblaze}} | |||
| V | |||
|} | |||
{{-}} | |||
===Variations of Natural Cure=== | |||
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | {| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | ||
|- style="background: #ccf;" | |- style="background: #ccf;" | ||
! colspan="4" | | ! colspan="4" | Restores a stat(us) when switched out | ||
|- style="background: #eef;" | |- style="background: #eef;" | ||
! width="33%" | Name | ! width="33%" | Name | ||
! width="33%" | Status | ! width="33%" | Restored Status | ||
! width="33%" | Generation | ! width="33%" | Generation | ||
|- | |- | ||
| {{a| | | {{a|Natural Cure}} | ||
| | | Status condition | ||
| III | | III | ||
|- | |- | ||
| {{a| | | {{a|Regeneration}} | ||
| | | HP | ||
| | | V | ||
|} | |||
{{-}} | |||
===Variations of Overload=== | |||
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | |||
|- style="background: #ccf;" | |||
! colspan="4" | Boosts a stat by 50% when affected by a Status condition | |||
|- style="background: #eef;" | |||
! width="25%" | Name | |||
! width="25%" | Status condition | |||
! width="25%" | Stat Boosted | |||
! width="25%" | Generation | |||
|- | |- | ||
| {{a| | | {{a|Overload}} | ||
| | | Burn | ||
| | | Sp. Attack | ||
| V | |||
|- | |- | ||
| {{a| | | {{a|Poison Rampage}} | ||
| | | Poison | ||
| | | Attack | ||
| | | V | ||
|} | |} | ||
{{-}} | {{-}} | ||
===Variations of | ===Variations of Rain Dish=== | ||
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | {| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | ||
|- style="background: #ccf;" | |- style="background: #ccf;" | ||
! colspan="4" | | ! colspan="4" | Slight HP recovery in weather | ||
|- style="background: #eef;" | |- style="background: #eef;" | ||
! width="33%" | Name | ! width="33%" | Name | ||
! width="33%" | | ! width="33%" | Weather Effect | ||
! width="33%" | Generation | ! width="33%" | Generation | ||
|- | |- | ||
| {{a| | | {{a|Rain Dish}} | ||
| | | Rain | ||
| III | | III | ||
|- | |- | ||
| {{a| | | {{a|Dry Skin}} | ||
| | | Rain{{tt|*|Lowers HP if weather is Clear Skies}} | ||
| | | IV | ||
|- | |- | ||
| {{a| | | {{a|Ice Body}}{{tt|*|Also grants immunity to Hail damage}} | ||
| | | Hail | ||
| | | IV | ||
|} | |} | ||
{{-}} | {{-}} | ||
===Variations of | ===Variations of Sand Veil=== | ||
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | {| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | ||
|- style="background: #ccf;" | |- style="background: #ccf;" | ||
! colspan="4" | | ! colspan="4" | Lowers opponents' Accuracy during certain weather conditions | ||
|- style="background: #eef;" | |- style="background: #eef;" | ||
! width=" | ! width="33%" | Name | ||
! width=" | ! width="33%" | Weather Effect | ||
! width="33%" | Generation | |||
|- | |- | ||
| {{a| | | {{a|Sand Veil}} | ||
| Sandstorm | |||
| III | | III | ||
|- | |- | ||
| {{a| | | {{a|Snow Cloak}} | ||
| | | Hail | ||
| IV | |||
|} | |} | ||
{{-}} | {{-}} | ||
===Variations of | ===Variations of Volt Absorb=== | ||
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | {| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;" | ||
|- style="background: #ccf;" | |- style="background: #ccf;" | ||
! colspan="4" | | ! colspan="4" | Absorbs an attack of a certain type as HP | ||
|- style="background: #eef;" | |- style="background: #eef;" | ||
! width=" | ! width="33%" | Name | ||
! width=" | ! width="33%" | Type | ||
! width="33%" | Generation | |||
|- | |- | ||
| {{a| | | {{a|Volt Absorb}} | ||
| {{type2|Electric}} moves | |||
| III | | III | ||
|- | |- | ||
| {{a| | | {{a|Water Absorb}} | ||
| {{type2|Water}} moves | |||
| III | | III | ||
|} | |} | ||
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==See also== | ==See also== | ||
* [[Move variations]] | * [[Move variations]] | ||
{{Project Moves and Abilities notice}} | {{Project Moves and Abilities notice}} | ||
[[Category:Abilities|*]] | [[Category:Abilities|*]] | ||
[[Category:Game mechanics]] | [[Category:Game mechanics]] |
edits