Beat Up (move): Difference between revisions

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==Effect==
==Effect==
Beat Up inflicts damage on the target from each conscious Pokémon in the user's [[party]] which does not have a [[status ailment#Non-volatile status|major status ailment]]. Each attack is typeless and has a base power of 10; damage is determined using each attacking Pokémon's base {{stat|Attack}} and the target's base {{stat|Defense}}. [[Individual values|IV]]s, [[Effort values|EV]]s, [[Nature]]s, and type advantages are not considered. Beat Up skips the randomization factor, but does apply [[same-type attack bonus]] for {{type2|Dark}} Pokémon. Beat Up ignores {{a|Wonder Guard}}.
Beat Up inflicts damage on the target from each conscious Pokémon in the user's [[party]] which does not have a [[status ailment#Non-volatile status|major status ailment]]. Each attack is typeless and has a base power of 10; damage is determined using each attacking Pokémon's base {{stat|Attack}} and the target's base {{stat|Defense}}. [[Individual values|IV]]s, [[Effort values|EV]]s, [[Nature]]s, and type advantages are not considered. Beat Up skips the randomization factor, but does apply [[same-type attack bonus]] for {{type2|Dark}} Pokémon. Beat Up ignores {{a|Wonder Guard}}, as it is considered a typeless attack.


In a [[double battle]], if a Pokémon uses Beat Up on its partner, the partner will attack itself (unless it suffers from a status ailment).
In a [[double battle]], if a Pokémon uses Beat Up on its partner, the partner will attack itself (unless it suffers from a status ailment).
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