Generation IV hybrid: Difference between revisions

changing due to move
m (moved DP hybrids to Generation IV hybrid: the can be found in PtHGSS)
(changing due to move)
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| type1=Unknown
| type1=Unknown
| type2=Unknown
| type2=Unknown
| games={{game|Diamond and Pearl|s}}
| games={{5v2|Diamond|Pearl|Platinum|HeartGold|SoulSilver}}
| hex=8001-81ED
| hex=8001-81ED
| generation=4
| generation=4
}}
}}
'''DP hybrids''' are [[glitch Pokémon]] that share the sprites of normal Pokémon. They crash the game when their undefined Pokédex entry is viewed (some emulators can view the entry, but all cartridge versions will crash at this point), when they attempt to use their currently unknown glitch move, and when the player attempts to view their stats screen. All hybrids have a common moveset.
'''Generation IV hybrids''' are [[glitch Pokémon]] that share the sprites of normal Pokémon. They crash the game when their undefined Pokédex entry is viewed (some emulators can view the entry, but all cartridge versions will crash at this point), when they attempt to use their currently unknown glitch move, and when the player attempts to view their stats screen. All hybrids have a common moveset.


== Game data ==
== Game data ==
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==== By TM/HM ====
==== By TM/HM ====
Research is incomplete at this time.
Research is incomplete at this time.


=== Forms ===
=== Forms ===
There are 494 hybrid forms, one for each Pokémon and an additional one for [[-----|index #000]].
There are 494 hybrid forms, one for each Pokémon and an additional one for [[-----]] (index #000).


== Trivia ==
== Trivia ==
* Any given hybrid's hexadecimal identifier is the same as the corresponding Pokémon's, but with an 8 at the beginning instead of a 0 (e.g. Bulbasaur is hex 0001, its hybrid is hex 8001)
* Any given Generation IV hybrid's hexadecimal identifier is the same as the corresponding Pokémon's, but with an 8 at the beginning instead of a 0 (e.g. {{p|Bulbasaur}} is hex 0001, its hybrid is hex 8001)
* A DP hybrid cannot usually be directly caught in the wild without its Pokédex data crashing the game unless the player uses a code to complete the Pokédex up to at least hex 81ED. However, such a code would be extremely long and could have adverse effects to the game's memory.
* A Generation IV hybrid cannot usually be directly caught in the wild without its Pokédex data crashing the game unless the player uses a code to complete the Pokédex up to at least hex 81ED. However, such a code would be extremely long and could have adverse effects to the game's memory.
* DP hybrids can be caught in a cartridge version without the game crashing by using a fossil modifier code.
* Generation IV hybrids can be caught in a cartridge version without the game crashing by using a [[cheating|fossil modifier code]].
* Hybrids grow to the levels 1, 4, and 9 twice.
* Generation IV hybrids grow to the levels 1, 4, and 9 twice.
** Hybrids skip levels 22, 30, 35, 44, 51, 56, and 62.
** Generation IV hybrids skip levels 22, 30, 35, 44, 51, 56, and 62.
* The DP hybrids' unknown starting move is similar to the nameless glitch move Cooltrainer type move on R/B as it initially has no available PP.
* The Generation IV hybrids' unknown starting move is similar to the {{m|--}} move, as it initially has no available PP.
* At level 1, hybrids attempt to learn an alternating sequence of Double-Edge and seemingly random move.
* At level 1, Generation IV hybrids attempt to learn an alternating sequence of {{m|Double-Edge}} and seemingly random move.
** At level 42, hybrids attempt to learn Signal Beam seven times.
** At level 42, Generation IV hybrids attempt to learn {{m|Signal Beam}} seven times.
** At level 64, hybrids attempt to learn the glitch move "-" ten times.
** At level 64, Generation IV hybrids attempt to learn the glitch move "-" ten times.
* Hybrids can learn several [[signature move]]s, such as Present, Heal Order, Chatter, and Heart Swap.
* Generation IV hybrids can learn several [[signature move]]s, such as {{m|Present}}, {{m|Heal Order}}, {{m|Chatter}}, and {{m|Heart Swap}}.
* Hybrids try to learn the placeholder move Struggle at level 59.
* Generation IV hybrids try to learn {{m|Struggle}} at level 59.
* Hex 8000 is the only variant of a DP hybrid which is based on the placeholder [[-----]].
* Hex 8000 is based on the placeholder [[-----]].


== External Links ==
== External Links ==
* [http://www.youtube.com/watch?v=CaUmbGwgxCU A video of DP Hybrids.]
[http://www.youtube.com/watch?v=CaUmbGwgxCU A video of DP Hybrids.]


==See also==
==See also==