Pokémon species data structure (Generation III): Difference between revisions

m
→‎Storage: or maybe I don't know what I'm talking about so well, looking at the "Pokédex data structure in Generation III" article. ugggh.
m (→‎Colors: whitespace)
m (→‎Storage: or maybe I don't know what I'm talking about so well, looking at the "Pokédex data structure in Generation III" article. ugggh.)
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==Storage==
==Storage==


The following are ROM offsets for the first entry (Bulbasaur) in each GBA game (US version?):
The following are offsets for the first entry (Bulbasaur) in each GBA game (US version?).  Note that a game is loaded into RAM at 0x08000000, so the offset in a ROM dump will only be the last six digits.


* Ruby: 0x1FEC34
* Ruby: 0x081FEC34
* Sapphire: 0x1FEBC4
* Sapphire: 0x081FEBC4
* Emerald: 0x2F0D70
* Emerald: 0x082F0D70
* Emerald (EN-US): 0x3203E8
* Emerald (EN-US): 0x083203E8
* FireRed: 0x2111A8
* FireRed: 0x082111A8
* FireRed (EN-US): 0x2547A0
* FireRed (EN-US): 0x082547A0
* LeafGreen: 0x211184
* LeafGreen: 0x08211184
* LeafGreen (EN-US): 0x25477C
* LeafGreen (EN-US): 0x0825477C


{{data structure}}
{{data structure}}
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