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m (→Storage: or maybe I don't know what I'm talking about so well, looking at the "Pokédex data structure in Generation III" article. ugggh.) |
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==Storage== | ==Storage== | ||
The following are | The following are offsets for the first entry (Bulbasaur) in each GBA game (US version?). Note that a game is loaded into RAM at 0x08000000, so the offset in a ROM dump will only be the last six digits. | ||
* Ruby: | * Ruby: 0x081FEC34 | ||
* Sapphire: | * Sapphire: 0x081FEBC4 | ||
* Emerald: | * Emerald: 0x082F0D70 | ||
* Emerald (EN-US): | * Emerald (EN-US): 0x083203E8 | ||
* FireRed: | * FireRed: 0x082111A8 | ||
* FireRed (EN-US): | * FireRed (EN-US): 0x082547A0 | ||
* LeafGreen: | * LeafGreen: 0x08211184 | ||
* LeafGreen (EN-US): | * LeafGreen (EN-US): 0x0825477C | ||
{{data structure}} | {{data structure}} |
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