Generation: Difference between revisions

211 bytes removed ,  11 July 2010
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Generational lines are typically ignored in other parts of the franchise, which continue from where the last generation left off and keep the story going (this is especially true of the {{pkmn|anime}}), and may ignore older parts of the canon that explicitly declare to be true something that is later changed.
Generational lines are typically ignored in other parts of the franchise, which continue from where the last generation left off and keep the story going (this is especially true of the {{pkmn|anime}}), and may ignore older parts of the canon that explicitly declare to be true something that is later changed.


So far, there are five generations, each introducing their own quirks into the franchise. The first two are [[Time Capsule|compatible with one another]] but not with later games, and the most recent two released are [[dual-slot mode|also]] [[Pal Park|compatible with each other]] but not with the earlier pair. The fifth is unknown to be compatible with any prior games, however, fans speculate that due to its release on the Nintendo DS, like Generation IV, a similar trading system to that between Generations I and II will be implemented.
So far, there are five generations, each introducing their own quirks into the franchise. The first two are compatible with one another via the [[Time Capsule]] but not with later games, and the most recent three released are also compatible with one another via [[dual-slot mode]] and [[Pal Park]], but not with the earlier pair.


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