High Jump Kick (move): Difference between revisions

m
no edit summary
mNo edit summary
mNo edit summary
Line 43: Line 43:


===Generation II<!--I?-->-III===
===Generation II<!--I?-->-III===
If used against a {{type2|Ghost}}, user does not take crash damage.
The user loses half the HP of the damage it would have done for crashed damage. If used against a {{type2|Ghost}}, user does not take crash damage.


===Generation IV===
===Generation IV===
Line 109: Line 109:
{{movemid|type=fighting|user=Grace (Hoenn)|user1=Grace's Medicham|startcode=AG050|startname=Pros and Con Artists|endcode=AG122|endname=Deceit and Assist}}
{{movemid|type=fighting|user=Grace (Hoenn)|user1=Grace's Medicham|startcode=AG050|startname=Pros and Con Artists|endcode=AG122|endname=Deceit and Assist}}
{{movebtm|type=fighting|user=Arena Tycoon Greta|user1=Greta's Medicham|startcode=AG149|startname=Wheel of Frontier|endcode=DP128|endname=A Pyramiding Rage!}}
{{movebtm|type=fighting|user=Arena Tycoon Greta|user1=Greta's Medicham|startcode=AG149|startname=Wheel of Frontier|endcode=DP128|endname=A Pyramiding Rage!}}
==Trivia==
*The reason why it is not called "High Jump Kick" is because of the character limit on moves.


==In other languages==
==In other languages==
906

edits