Appendix:Mystery Dungeon walkthrough/Chapter 5: Difference between revisions

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==Pokémon square==
=Magma Cavern=
When you wake up, head to Pokémon Square and watch the scene of Jumpluff begging Shiftry to create wind so Jumpluff can escape from Silent Chasm, Team A.C.T. will then come and pressure Shifty to go.  
==[[Magma Cavern]]==
 
It's been many days after Team A.C.T. went down to fight {{p|Groudon}}, and the people of Pokémon Square start to worry, so a town meeting is called. {{p|Blastoise}}, {{p|Octillery}}, and {{p|Golem}} agree to go down and save Team A.C.T. Here you might want to do optonal missions in places where high level Pokémon are because you're about to go down there as well.  Level up to about Lvl 25 - to Lvl 30 because this is going to be a rough dungeon. Anyway, after a day or two, the rescue party comes back wiped out. After an inspiring speech your partner gives, rescue teams of all sorts gather their pride and march down into Magma Cavern.
==Silent Chasm==
===Wild Pokémon===
After a few optional missions Jumpluff will come to your team base and say that Shiftry never came back. Jumpluff will now take you to the entrance of Silent Chasm.
{{mdloc/h|ground}}
Here you will be asked a number of questions, no matter what you answer, it will lead to your rescue team going into Silent Chasm to rescue Shiftry.
{{mdloc|020|Raticate|1-3|19|0}}
{{mdloc|027|Sandshrew|1-6|20|10.4}}
{{mdloc|031|Nidoqueen|1-6|20|0}}
{{mdloc|034|Nidoking|1-6|21|0}}
{{mdloc|075|Graveler|5-10|22|-19}}
{{mdloc|126|Magmar|7-11|21|0}}
{{mdloc|303|Mawile|8-12|20|7.1}}
{{mdloc|024|Arbok|8-14|21|0}}
{{mdloc|219|Magcargo|9-14|21|0}}
{{mdloc|112|Rhydon|14-20|23|0}}
{{mdloc|028|Sandslash|15-20|24|0}}
{{mdloc|076|Golem|15-20|15|-30}}
{{mdloc|088|Grimer|15-21|20|12.2}}
{{mdloc|095|Onix|21-23|30|9.6}}
|}
This dungeon is the largest dungeon yet. after 23 levels of pure terror, a save statue awaits you.
==[[Magma Cavern Pit]]==
there is then another 2 floors.  


===Wild Pokémon===
===Wild Pokémon===
{{mdloc/h|bug}}
{{mdloc/h|ground}}
{{mdloc|083|Farfetch'd|1-3|10|7.2}}
{{mdloc|095|Onix|1|30|9.6}}
{{mdloc|216|Teddiursa|1-3|10|11.4}}
{{mdloc|208|Steelix|1|25|0}}
{{mdloc|013|Weedle|1-6|8|11.4}}
{{mdloc|383|Groudon|3|37|-10}}
{{mdloc|193|Yanma|1-8|10|7.4}}
{{mdloc/f|ground|Groudon cannot be recruited until after the end credits.}}
{{mdloc|044|Gloom|1-9|10|-19}}
{{mdloc|269|Dustox|4-7|10|0}}
{{mdloc|228|Houndour|5-7|11|11.4}}
{{mdloc|060|Poliwag|5-9|10|8.1}}
{{mdloc|167|Spinarak|6-9|11|7.8}}
{{mdloc|328|Trapinch|6-9|11|8.3}}
{{mdloc|046|Paras|7-9|11|11.4}}
{{mdloc|015|Beedrill|9|10|0}}
{{mdloc/f|bug}}
 
==Zapdos==


At the end of Silent Chasm you will meet Zapdos. You will be able to save Jumpluff but Zapdos flies of to Mt. Thunder with Shiftry.
You will come upon Tyrannitar and Charizard who say Alakazam is still fighting. You go up to Alakazam and with a flash of light he is gone but out comes Groudon, the continent Pokémon. Now comes a tough fight just use the previous boss strategies and you should be able to pull out a win.
====Fighting Groudon====


{{Project Walkthroughs notice}}
{{Project Walkthroughs notice}}


[[Category:Mystery Dungeon walkthrough]]
[[Category:Mystery Dungeon walkthrough]]
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