Generation: Difference between revisions

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Generational lines are typically ignored in other parts of the franchise, which continue from where the last generation left off and keep the story going (this is especially true of the {{pkmn|anime}}), and may ignore older parts of the canon that explicitly declare to be true something that is later changed.
Generational lines are typically ignored in other parts of the franchise, which continue from where the last generation left off and keep the story going (this is especially true of the {{pkmn|anime}}), and may ignore older parts of the canon that explicitly declare to be true something that is later changed.


So far, there have been four generations, each introducing their own quirks into the franchise. The first two are [[Time Capsule|compatible with one another]] but not with later games, and the most recent two are [[dual-slot mode|also]] [[Pal Park|compatible with each other]] but not with the earlier pair.
So far, there are five generations, each introducing their own quirks into the franchise. The first two are [[Time Capsule|compatible with one another]] but not with later games, and the most recent two released are [[dual-slot mode|also]] [[Pal Park|compatible with each other]] but not with the earlier pair. The fifth is unknown to be compatible with any prior games, however, fans speculate that due to its release on the Nintendo DS, like Generation IV, a similar trading system to that between Generations I and II will be implemented.


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