Mother Flygon (TCG): Difference between revisions

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==Strategy==
==Strategy==
[[Image:Flygon Rising Rivals 5.JPG|thumb|left|{{TCG ID|Rising Rivals|Flygon|5}}, the deck's main attacker]]
[[Image:FlygonRisingRivals5.jpg|thumb|left|{{TCG ID|Rising Rivals|Flygon|5}}, the deck's main attacker]]


Mother Flygon is widely regarded as the best {{tt|setup deck|a deck that requires considerable setup to be successful}} in the current format.  Because of its abnormally large support engine in the form of a 3-3 {{TCG ID|Great Encounters|Claydol|15}} line, as opposed to the typical 2-2, and its ability to utilize four {{TCG|Call Energy}}, Mother Flygon can set up considerably faster than most Stage-2-reliant decks in the format.  Speed is necessary to compete with fast decks suxh as SP variants.
Mother Flygon is widely regarded as the best {{tt|setup deck|a deck that requires considerable setup to be successful}} in the current format.  Because of its abnormally large support engine in the form of a 3-3 {{TCG ID|Great Encounters|Claydol|15}} line, as opposed to the typical 2-2, and its ability to utilize four {{TCG|Call Energy}}, Mother Flygon can set up considerably faster than most Stage-2-reliant decks in the format.  Speed is necessary to compete with fast decks suxh as SP variants.


The ideal start in Mother Flygon is a {{TCG ID|Secret Wonders|Trapinch|115}} with a {{TCG|Call Energy}}, and some form of getting a {{TCG ID|Great Encounters|Claydol|15}} out of the deck, such as a {{TCG|Bebe's Search}}.  In reality, although Trapinch is ideal so as not to waste an energy attachment, any Pokémon in combination with a Call Energy is a good start.  This way, Trapinch (or whatever Pokémon the player starts with) can use Call Energy to get a {{TCG ID|Great Encounters|Baltoy|60}} and a {{TCG ID|Rising Rivals|Nidoran ♀|71}} out of the deck, which he or she can then evolve the next turn.  Another option is to get two Baltoy out of the deck with Call Energy, to open up the possibility for two Claydol turn two.
The ideal start in Mother Flygon is a {{TCG ID|Secret Wonders|Trapinch|115}} with a {{TCG|Call Energy}}, and some form of getting a {{TCG ID|Great Encounters|Claydol|15}} out of the deck, such as a {{TCG|Bebe's Search}}.  In reality, although Trapinch is ideal so as not to waste an energy attachment, any Pokémon in combination with a Call Energy is a good start.  This way, Trapinch (or whatever Pokémon the player starts with) can use Call Energy to get a {{TCG ID|Great Encounters|Baltoy|60}} and a {{TCG ID|Rising Rivals|Nidoran♀|71}} out of the deck, which he or she can then evolve the next turn.  Another option is to get two Baltoy out of the deck with Call Energy, to open up the possibility for two Claydol turn two.


Once the player has at least one {{TCG ID|Great Encounters|Claydol|14}} out, he or she should focus on getting a {{TCG ID|Rising Rivals|Flygon|5}} active and charged as soon as possible, with a bench full of evolved Pokémon.  This way, Flygon can attack for maximum damage with its ''Power Swing'' attack.
Once the player has at least one {{TCG ID|Great Encounters|Claydol|15}} out, he or she should focus on getting a {{TCG ID|Rising Rivals|Flygon|5}} active and charged as soon as possible, with a bench full of evolved Pokémon.  This way, Flygon can attack for maximum damage with its ''Power Swing'' attack.


==Cards==
==Cards==