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Blueapple128 (talk | contribs) (see Protect edit description) |
Blueapple128 (talk | contribs) (same glitches, not copy+pasting here (see Detect article edit history & reasoning)) |
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==Effect== | ==Effect== | ||
For the rest of the turn, Endure allows the user to survive any attack that would cause it to faint, leaving the user with 1 HP instead. Endure can be used by Pokémon with only 1 HP, and can protect the user from fainting from multiple attacks in one turn. | |||
Endure allows the user to survive any attack that would cause it to faint, leaving the user with 1 HP | |||
Endure cannot protect against the end-of-turn effects of {{m|Future Sight}} and {{m|Doom Desire}}. If it or other protection moves are used consecutively, its success rate decreases. The success rate formula, including which protection moves affect it, exceptions, and glitches, functions identically to that of [[Protect (move)#Effect|Protect]] in all generations. | |||
==Description== | ==Description== | ||
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|es=Aguante}} | |es=Aguante}} | ||
{{-}} | {{-}} | ||
{{Generation II TMs}} | {{Generation II TMs}} |
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