Endure (move): Difference between revisions

same glitches, not copy+pasting here (see Detect article edit history & reasoning)
(see Protect edit description)
(same glitches, not copy+pasting here (see Detect article edit history & reasoning))
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==Effect==
==Effect==
===Generations II to IV===
For the rest of the turn, Endure allows the user to survive any attack that would cause it to faint, leaving the user with 1 HP instead. Endure can be used by Pokémon with only 1 HP, and can protect the user from fainting from multiple attacks in one turn.
Endure allows the user to survive any attack that would cause it to faint, leaving the user with 1 HP. Using Endure, {{m|Detect}}, or {{m|Protect}} consecutively decreases the chance of success by 50% each use, whether it is successful or not. Endure can be used by Pokémon with only 1 HP. Since the effects of Endure last for a full turn, Endure can protect the user from fainting from multiple attacks in one turn.


===Generation V===
Endure cannot protect against the end-of-turn effects of {{m|Future Sight}} and {{m|Doom Desire}}. If it or other protection moves are used consecutively, its success rate decreases. The success rate formula, including which protection moves affect it, exceptions, and glitches, functions identically to that of [[Protect (move)#Effect|Protect]] in all generations.
The moves {{m|Quick Guard}} and {{m|Wide Guard}} also decrease the chance of success of Endure.
 
===Generation VI===
Using {{m|Protect}}, {{m|Detect}}, Endure, {{m|Spiky Shield}}, {{m|King's Shield}}, {{m|Wide Guard}}, or {{m|Quick Guard}} consecutively divides the chance of success of Protect, Detect, Endure, Spiky Shield, and King's Shield by 3 for each consecutive use, with a minimum (1/3)^6 (1/729 or ~0.1%) chance.<ref>https://twitter.com/0x7bdf/status/591858756733931521</ref>


==Description==
==Description==
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==References==
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{{Generation II TMs}}
{{Generation II TMs}}
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