Weather: Difference between revisions

145 bytes added ,  29 September 2012
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{{incomplete|needs=images of each variation of snow and rain; images of weather effects in and out of battle in each generation they appeared in; locations subject to rain and hail in Generation V}}
{{incomplete|needs=images of each variation of snow and rain; images of weather effects in and out of battle in each generation they appeared in; locations subject to rain and hail in Generation V}}
{{move|Weather condition}}
{{move|Weather condition}}
{{split|{{redlink|intense sunlight}}, {{redlink|rain}}, {{redlink|sandstorm}}, {{redlink|hail}}, {{redlink|shadowy aura}}, and {{redlink|fog}}}}
'''Weather conditions''' (Japanese: '''てんき''' ''Weather'') are mechanics of the Pokémon games, and have been included in every main series game since [[Generation II]]. The weather system was expanded on in [[Generation III]], and again further expanded in [[Generation IV]]. In each generation, the weather has been determined either by the location of the battle or the Pokémon involved. Only one weather condition may be present at one time, and only the most recent weather condition will take effect.
'''Weather conditions''' (Japanese: '''てんき''' ''Weather'') are mechanics of the Pokémon games, and have been included in every main series game since [[Generation II]]. The weather system was expanded on in [[Generation III]], and again further expanded in [[Generation IV]]. In each generation, the weather has been determined either by the location of the battle or the Pokémon involved. Only one weather condition may be present at one time, and only the most recent weather condition will take effect.