Snorunt (Pokémon)/Generation V learnset

← Snorunt Snorunt

By leveling up

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
011 Powder Snow Ice Special 04040 100100% 25
011 Leer Normal Status 0000 100100% 30
044 Double Team Normal Status 0000 00——% 15
1010 Bite Dark Physical 06060 100100% 25
1313 Icy Wind Ice Special 05555 09595% 15
1919 Headbutt Normal Physical 07070 100100% 15
2222 Protect Normal Status 0000 00——% 10
2828 Ice Fang Ice Physical 06565 09595% 15
3131 Crunch Dark Physical 08080 100100% 15
3737 Ice Shard Ice Physical 04040 100100% 30
4040 Hail Ice Status 0000 00——% 10
4646 Blizzard Ice Special 120120 07070% 5
  • Bold indicates a move that gets STAB when used by Snorunt
  • Italic indicates a move that gets STAB only when used by an evolution of Snorunt
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
  TM06 Toxic Poison Status 0000 090}}90% 10
  TM07 Hail Ice Status 0000 00—}}—% 10
  TM10 Hidden Power Normal Special 0000 100}}100% 15
  TM13 Ice Beam Ice Special 09595 100}}100% 10
  TM14 Blizzard Ice Special 120120 070}}70% 5
  TM16 Light Screen Psychic Status 0000 00—}}—% 30
  TM17 Protect Normal Status 0000 00—}}—% 10
  TM18 Rain Dance Water Status 0000 00—}}—% 5
  TM20 Safeguard Normal Status 0000 00—}}—% 25
  TM21 Frustration Normal Physical 0000 100}}100% 20
  TM27 Return Normal Physical 0000 100}}100% 20
  TM30 Shadow Ball Ghost Special 08080 100}}100% 15
  TM32 Double Team Normal Status 0000 00—}}—% 15
  TM42 Facade Normal Physical 07070 100}}100% 20
  TM44 Rest Psychic Status 0000 00—}}—% 10
  TM45 Attract Normal Status 0000 100}}100% 15
  TM48 Round Normal Special 06060 100}}100% 15
  TM70 Flash Normal Status 0000 100}}100% 20
  TM79 Frost Breath Ice Special 04040 090}}90% 10
  TM87 Swagger Normal Status 0000 090}}90% 15
  TM90 Substitute Normal Status 0000 00—}}—% 10
  • Bold indicates a move that gets STAB when used by Snorunt
  • Italic indicates a move that gets STAB only when used by an evolution of Snorunt
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Avalanche Ice Physical 60 100% 10
Bide Normal Physical —% 10
Block Normal Status —% 5
Disable Normal Status 100% 20
Fake Tears Dark Status 100% 20
Hex Ghost Special 50 100% 10
Rollout Rock Physical 30 90% 20
Spikes* Ground Status —% 20
Weather Ball Normal Special 50 100% 10
  • Moves marked with an asterisk (*) must be chain bred onto Snorunt in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Snorunt in that game.
  • Bold indicates a move that gets STAB when used by Snorunt
  • Italic indicates a move that gets STAB only when used by an evolution of Snorunt
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Block Normal Status —% 5
B W B2 W2 Icy Wind Ice Special 55 95% 15
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
B W B2 W2 Spite Ghost Status 100% 10
  • A black abbreviation in a colored box indicates that Snorunt can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Snorunt cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Snorunt
  • Italic indicates a move that gets STAB only when used by an evolution of Snorunt
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

Dream World moves

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
Icy Cave Water Pulse Water Special 60 100% 20
Icy Cave Weather Ball Normal Special 50 100% 10
  • A superscript level indicates that Snorunt can learn this move normally in Generation V at that level
  • Bold indicates a move that gets STAB when used by Snorunt
  • Italic indicates a move that gets STAB only when used by an evolution of Snorunt
  • Click on the generation numbers at the top to see event moves from other generations

By transfer from another generation

Generation V
Other generations:
IV - VI - VII - VIII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
III IV Body Slam Normal Physical 08585 100}}100% 15
III IV Captivate Normal Status 0000 100}}100% 20
III IV Double-Edge Normal Physical 120120 100}}100% 15
III IV Endure Normal Status 0000 00—}}—% 10
III IV Mimic Normal Status 0000 00—}}—% 10
III IV Natural Gift Normal Physical 0000 100}}100% 15
III IV Secret Power Normal Physical 07070 100}}100% 20
III IV Sing Normal Status 0000 055}}55% 15
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Snorunt
  • Italic indicates a move that gets STAB only when used by an evolution of Snorunt
  • Click on the generation numbers at the top to see transfer-only moves for other generations