Skitty (Pokémon)/Generation V learnset

← Skitty Skitty

All moves that do damage that do not normally have STAB, will have STAB if Skitty has the Ability Normalize.

By leveling up

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
011 Fake Out Normal Physical 04040 100100% 10
011 Growl Normal Status 0000 100100% 40
011 Tail Whip Normal Status 0000 100100% 30
011 Tackle Normal Physical 05050 100100% 35
044 Foresight Normal Status 0000 00——% 40
088 Attract Normal Status 0000 100100% 15
1111 Sing Normal Status 0000 05555% 15
1515 DoubleSlap Normal Physical 01515 08585% 10
1818 Copycat Normal Status 0000 00——% 20
2222 Assist Normal Status 0000 00——% 20
2525 Charm Normal Status 0000 100100% 20
2929 Faint Attack Dark Physical 06060 00——% 20
3232 Wake-Up Slap Fighting Physical 06060 100100% 10
3636 Covet Normal Physical 06060 100100% 40
3939 Heal Bell Normal Status 0000 00——% 5
4242 Double-Edge Normal Physical 120120 100100% 15
4646 Captivate Normal Status 0000 100100% 20
  • Bold indicates a move that gets STAB when used by Skitty
  • Italic indicates a move that gets STAB only when used by an evolution of Skitty
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
  TM04 Calm Mind Psychic Status 0000 00—}}—% 20
  TM06 Toxic Poison Status 0000 090}}90% 10
  TM10 Hidden Power Normal Special 0000 100}}100% 15
  TM11 Sunny Day Fire Status 0000 00—}}—% 5
  TM13 Ice Beam Ice Special 09595 100}}100% 10
  TM14 Blizzard Ice Special 120120 070}}70% 5
  TM17 Protect Normal Status 0000 00—}}—% 10
  TM18 Rain Dance Water Status 0000 00—}}—% 5
  TM20 Safeguard Normal Status 0000 00—}}—% 25
  TM21 Frustration Normal Physical 0000 100}}100% 20
  TM22 SolarBeam Grass Special 120120 100}}100% 10
  TM24 Thunderbolt Electric Special 09595 100}}100% 15
  TM25 Thunder Electric Special 120120 070}}70% 10
  TM27 Return Normal Physical 0000 100}}100% 20
  TM28 Dig Ground Physical 08080 100}}100% 10
  TM30 Shadow Ball Ghost Special 08080 100}}100% 15
  TM32 Double Team Normal Status 0000 00—}}—% 15
  TM42 Facade Normal Physical 07070 100}}100% 20
  TM44 Rest Psychic Status 0000 00—}}—% 10
  TM45 Attract Normal Status 0000 100}}100% 15
  TM48 Round Normal Special 06060 100}}100% 15
  TM49 Echoed Voice Normal Special 04040 100}}100% 15
  TM57 Charge Beam Electric Special 05050 090}}90% 10
  TM66 Payback Dark Physical 05050 100}}100% 10
  TM67 Retaliate Normal Physical 07070 100}}100% 5
  TM70 Flash Normal Status 0000 100}}100% 20
  TM73 Thunder Wave Electric Status 0000 100}}100% 20
  TM77 Psych Up Normal Status 0000 00—}}—% 10
  TM83 Work Up Normal Status 0000 00—}}—% 30
  TM85 Dream Eater Psychic Special 100100 100}}100% 15
  TM86 Grass Knot Grass Special 0000 100}}100% 20
  TM87 Swagger Normal Status 0000 090}}90% 15
  TM90 Substitute Normal Status 0000 00—}}—% 10
  TM93 Wild Charge Electric Physical 09090 100}}100% 15
  • Bold indicates a move that gets STAB when used by Skitty
  • Italic indicates a move that gets STAB only when used by an evolution of Skitty
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Baton Pass Normal Status —% 40
Captivate Normal Status 100% 20
Fake Out Normal Physical 40 100% 10
Fake Tears Dark Status 100% 20
Helping Hand Normal Status —% 20
Last Resort Normal Physical 140 100% 5
Mud Bomb Ground Special 65 85% 10
Simple Beam Normal Status 100% 15
Sucker Punch Dark Physical 80 100% 5
Tickle Normal Status 100% 20
Uproar Normal Special 90 100% 10
Wish Normal Status —% 10
Zen Headbutt Psychic Physical 80 90% 15
  • Moves marked with an asterisk (*) must be chain bred onto Skitty in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Skitty in that game.
  • Bold indicates a move that gets STAB when used by Skitty
  • Italic indicates a move that gets STAB only when used by an evolution of Skitty
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Covet Normal Physical 60 100% 40
B W B2 W2 Heal Bell Normal Status —% 5
B W B2 W2 Helping Hand Normal Status —% 20
B W B2 W2 Hyper Voice Normal Special 90 100% 10
B W B2 W2 Icy Wind Ice Special 55 95% 15
B W B2 W2 Iron Tail Steel Physical 100 75% 15
B W B2 W2 Last Resort Normal Physical 140 100% 5
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
B W B2 W2 Uproar Normal Special 90 100% 10
B W B2 W2 Zen Headbutt Psychic Physical 80 90% 15
  • A black abbreviation in a colored box indicates that Skitty can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Skitty cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Skitty
  • Italic indicates a move that gets STAB only when used by an evolution of Skitty
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

Dream World moves

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
Pleasant Forest Captivate Normal Status 100% 20
Pleasant Forest Tickle Normal Status 100% 20
  • A superscript level indicates that Skitty can learn this move normally in Generation V at that level
  • Bold indicates a move that gets STAB when used by Skitty
  • Italic indicates a move that gets STAB only when used by an evolution of Skitty
  • Click on the generation numbers at the top to see event moves from other generations

By transfer from another generation

Generation V
Other generations:
IV - VI - VII - VIII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
III IV Body Slam Normal Physical 08585 100}}100% 15
III IV Defense Curl Normal Status 0000 00—}}—% 40
III IV Endure Normal Status 0000 00—}}—% 10
III IV Headbutt Normal Physical 07070 100}}100% 15
III IV Mimic Normal Status 0000 00—}}—% 10
III IV Mud-Slap Ground Special 02020 100}}100% 10
III IV Natural Gift Normal Physical 0000 100}}100% 15
III IV Pay Day Normal Physical 04040 100}}100% 20
III IV Rollout Rock Physical 03030 090}}90% 20
III IV Secret Power Normal Physical 07070 100}}100% 20
III IV Shock Wave Electric Special 06060 00—}}—% 20
III IV Swift Normal Special 06060 00—}}—% 20
III IV Water Pulse Water Special 06060 100}}100% 20
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Skitty
  • Italic indicates a move that gets STAB only when used by an evolution of Skitty
  • Click on the generation numbers at the top to see transfer-only moves for other generations