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Seel (Pokémon)/Generation VI learnset
Language
Watch
Edit
← Seel
By
leveling up
Generation VI
Other generations:
I
-
II
-
III
-
IV
-
V
-
VII
-
VIII
-
IX
Level
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
01
1
Headbutt
Normal
Physical
070
70
100
100%
15
Tough
4
♥♥♥♥
0
03
3
Growl
Normal
Status
0000
—
100
100%
40
Cute
2
♥♥
0
07
7
Water Sport
Water
Status
0000
—
00—
—%
15
Cute
2
♥♥
0
11
11
Icy Wind
Ice
Special
055
55
095
95%
15
Beautiful
4
♥♥♥♥
0
13
13
Encore
Normal
Status
0000
—
100
100%
5
Cute
2
♥♥
0
17
17
Ice Shard
Ice
Physical
040
40
100
100%
30
Beautiful
3
♥♥♥
0
21
21
Rest
Psychic
Status
0000
—
00—
—%
10
Cute
1
♥
0
23
23
Aqua Ring
Water
Status
0000
—
00—
—%
20
Beautiful
1
♥
0
27
27
Aurora Beam
Ice
Special
065
65
100
100%
20
Beautiful
2
♥♥
3
♥♥♥
31
31
Aqua Jet
Water
Physical
040
40
100
100%
20
Cool
3
♥♥♥
0
33
33
Brine
Water
Special
065
65
100
100%
10
Tough
3
♥♥♥
0
37
37
Take Down
Normal
Physical
090
90
085
85%
20
Tough
6
♥♥♥♥♥♥
0
41
41
Dive
Water
Physical
080
80
100
100%
10
Beautiful
2
♥♥
0
43
43
Aqua Tail
Water
Physical
090
90
090
90%
10
Beautiful
4
♥♥♥♥
0
47
47
Ice Beam
Ice
Special
090
90
100
100%
10
Beautiful
1
♥
4
♥♥♥♥
51
51
Safeguard
Normal
Status
0000
—
00—
—%
25
Beautiful
2
♥♥
0
53
53
Hail
Ice
Status
0000
—
00—
—%
10
Beautiful
2
♥♥
1
♥
Bold
indicates a move that gets
STAB
when used by Seel
Italic
indicates a move that gets STAB only when used by an evolution of Seel
Click on the generation numbers at the top to see level-up moves from other generations
By
TM
/
HM
Generation VI
Other generations:
I
-
II
-
III
-
IV
-
V
-
VII
-
VIII
-
IX
TM
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
TM06
TM06
Toxic
Poison
Status
0000
—
090}}
90%
10
Clever
3
♥♥♥
0
TM07
TM07
Hail
Ice
Status
0000
—
00—}}
—%
10
Beautiful
2
♥♥
1
♥
TM10
TM10
Hidden Power
Normal
Special
060
60
100}}
100%
15
Clever
3
♥♥♥
0
TM13
TM13
Ice Beam
Ice
Special
090
90
100}}
100%
10
Beautiful
1
♥
4
♥♥♥♥
TM14
TM14
Blizzard
Ice
Special
110
110
070}}
70%
5
Beautiful
1
♥
3
♥♥♥
TM17
TM17
Protect
Normal
Status
0000
—
00—}}
—%
10
Cute
2
♥♥
0
TM18
TM18
Rain Dance
Water
Status
0000
—
00—}}
—%
5
Beautiful
1
♥
0
TM20
TM20
Safeguard
Normal
Status
0000
—
00—}}
—%
25
Beautiful
2
♥♥
0
TM21
TM21
Frustration
Normal
Physical
0000
—
100}}
100%
20
Cute
2
♥♥
3
♥♥♥
TM27
TM27
Return
Normal
Physical
0000
—
100}}
100%
20
Cute
4
♥♥♥♥
0
TM32
TM32
Double Team
Normal
Status
0000
—
00—}}
—%
15
Cool
1
♥
0
TM42
TM42
Facade
Normal
Physical
070
70
100}}
100%
20
Cute
2
♥♥
0
TM44
TM44
Rest
Psychic
Status
0000
—
00—}}
—%
10
Cute
1
♥
0
TM45
TM45
Attract
Normal
Status
0000
—
100}}
100%
15
Cute
2
♥♥
0
TM46
TM46
Thief
Dark
Physical
060
60
100}}
100%
25
Tough
1
♥
0
TM48
TM48
Round
Normal
Special
060
60
100}}
100%
15
Beautiful
2
♥♥
0
TM49
TM49
Echoed Voice
Normal
Special
040
40
100}}
100%
15
Beautiful
3
♥♥♥
0
TM56
TM56
Fling
Dark
Physical
0000
—
100}}
100%
10
Cute
3
♥♥♥
0
TM87
TM87
Swagger
Normal
Status
0000
—
090}}
90%
15
Cute
3
♥♥♥
0
TM88
TM88
Sleep Talk
Normal
Status
0000
—
00—}}
—%
10
Cute
1
♥
0
TM90
TM90
Substitute
Normal
Status
0000
—
00—}}
—%
10
Cute
2
♥♥
0
TM94
TM94
Secret Power
OR
AS
Normal
Physical
070
70
100}}
100%
20
Clever
1
♥
0
XTM100
TM100
Confide
Normal
Status
0000
—
00—}}
—%
20
Cute
3
♥♥♥
0
ZHM03
HM03
Surf
Water
Special
090
90
100}}
100%
15
Beautiful
2
♥♥
2
♥♥
ZHM05
HM05
Waterfall
Water
Physical
080
80
100}}
100%
15
Tough
4
♥♥♥♥
0
ZHM07
HM07
Dive
OR
AS
Water
Physical
080
80
100}}
100%
10
Beautiful
2
♥♥
0
Bold
indicates a move that gets
STAB
when used by Seel
Italic
indicates a move that gets STAB only when used by an evolution of Seel
Click on the generation numbers at the top to see TM moves from other generations
By
breeding
Generation VI
Other generations:
II
-
III
-
IV
-
V
-
VII
-
VIII
-
IX
Parent
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
Belch
Poison
Special
120
90%
10
Tough
1
♥
0
Disable
Normal
Status
—
100%
20
Clever
2
♥♥
0
Encore
Normal
Status
—
100%
5
Cute
2
♥♥
0
Fake Out
Normal
Physical
40
100%
10
Cute
2
♥♥
3
♥♥♥
Entrainment
Normal
Status
—
100%
15
Cute
2
♥♥
1
♥
Horn Drill
Normal
Physical
—
30%
5
Cool
2
♥♥
1
♥
Icicle Spear
*
Ice
Physical
25
100%
30
Beautiful
1
♥
0
Iron Tail
*
Steel
Physical
100
75%
15
Cool
4
♥♥♥♥
0
Lick
Ghost
Physical
30
100%
30
Cute
2
♥♥
3
♥♥♥
Perish Song
Normal
Status
—
—%
5
Beautiful
4
♥♥♥♥
0
Signal Beam
Bug
Special
75
100%
15
Beautiful
3
♥♥♥
0
Slam
Normal
Physical
80
75%
20
Tough
4
♥♥♥♥
0
Sleep Talk
Normal
Status
—
—%
10
Cute
1
♥
0
Spit Up
Normal
Special
—
100%
10
Tough
1
♥
0
Stockpile
Normal
Status
—
—%
20
Tough
1
♥
0
Swallow
Normal
Status
—
—%
10
Tough
2
♥♥
0
Water Pulse
Water
Special
60
100%
20
Beautiful
3
♥♥♥
0
Moves marked with an asterisk (*) must be
chain bred
onto Seel in Generation VI
Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
Moves marked with a superscript game abbreviation can only be bred onto Seel in that game.
Bold
indicates a move that gets
STAB
when used by Seel
Italic
indicates a move that gets STAB only when used by an evolution of Seel
Click on the generation numbers at the top to see Egg moves from other generations
By
tutoring
Generation VI
Other generations:
II
-
III
-
IV
-
V
-
VII
-
VIII
-
IX
Game
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
X
Y
OR
AS
Aqua Tail
Water
Physical
90
90%
10
Beautiful
4
♥♥♥♥
0
X
Y
OR
AS
Drill Run
Ground
Physical
80
95%
10
Tough
3
♥♥♥
0
X
Y
OR
AS
Icy Wind
Ice
Special
55
95%
15
Beautiful
4
♥♥♥♥
0
X
Y
OR
AS
Iron Tail
Steel
Physical
100
75%
15
Cool
4
♥♥♥♥
0
X
Y
OR
AS
Signal Beam
Bug
Special
75
100%
15
Beautiful
3
♥♥♥
0
X
Y
OR
AS
Snore
Normal
Special
50
100%
15
Cute
4
♥♥♥♥
0
X
Y
OR
AS
Water Pulse
Water
Special
60
100%
20
Beautiful
3
♥♥♥
0
A black or white abbreviation in a colored box indicates that Seel can be tutored the move in that game
A colored abbreviation in a white box indicates that Seel cannot be tutored the move in that game
Bold
indicates a move that gets
STAB
when used by Seel
Italic
indicates a move that gets STAB only when used by an evolution of Seel
Click on the generation numbers at the top to see Move Tutor moves from other generations
By
transfer
from another generation
Generation VI
Other generations:
I
-
II
-
IV
-
V
-
VII
-
VIII
-
IX
Gen.
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
III
IV
V
Body Slam
Normal
Physical
085
85
100}}
100%
15
Tough
1
♥
4
♥♥♥♥
III
IV
V
Captivate
Normal
Status
0000
—
100}}
100%
20
Cute
4
♥♥♥♥
0
III
IV
V
Double-Edge
Normal
Physical
120
120
100}}
100%
15
Tough
6
♥♥♥♥♥♥
0
III
IV
V
Endure
Normal
Status
0000
—
00—}}
—%
10
Tough
3
♥♥♥
0
III
IV
V
Helping Hand
Normal
Status
0000
—
00—}}
—%
20
Clever
4
♥♥♥♥
0
III
IV
V
Mimic
Normal
Status
0000
—
00—}}
—%
10
Cute
1
♥
0
III
IV
V
Natural Gift
Normal
Physical
0000
—
100}}
100%
15
Clever
1
♥
0
III
IV
V
Whirlpool
Water
Special
035
35
085}}
85%
15
Beautiful
3
♥♥♥
0
A striped background indicates a generation in which the move can only be obtained via event or as a special move
Bold
indicates a move that gets
STAB
when used by Seel
Italic
indicates a move that gets STAB only when used by an evolution of Seel
Click on the generation numbers at the top to see transfer-only moves for other generations