Rotom (Pokémon)/Generation VI learnset

← Rotom Rotom

By leveling up

Generation VI
Other generations:
IV - V - VII - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
011 Discharge Electric Special 08080 100100% 15 Beautiful 2 ♥♥ 2 ♥♥
011 Charge Electric Status 0000 00——% 20 Clever 1 0  
011 Trick Psychic Status 0000 100100% 10 Clever 2 ♥♥ 1
011 Astonish Ghost Physical 03030 100100% 15 Cute 2 ♥♥ 3 ♥♥♥
011 Thunder Wave Electric Status 0000 100100% 20 Cool 1 3 ♥♥♥
011 Thunder Shock Electric Special 04040 100100% 30 Cool 4 ♥♥♥♥ 0  
011 Confuse Ray Ghost Status 0000 100100% 10 Clever 2 ♥♥ 1
088 Uproar Normal Special 09090 100100% 10 Cute 2 ♥♥ 1
1515 Double Team Normal Status 0000 00——% 15 Cool 1 0  
2222 Shock Wave Electric Special 06060 00——% 20 Cool 2 ♥♥ 0  
2929 Ominous Wind Ghost Special 06060 100100% 5 Beautiful 1 0  
3636 Substitute Normal Status 0000 00——% 10 Cute 2 ♥♥ 0  
4343 Electro Ball Electric Special 0000 100100% 10 Cool 3 ♥♥♥ 0  
5050 Hex Ghost Special 06565 100100% 10 Clever 2 ♥♥ 1
5757 Charge Electric Status 0000 00——% 20 Clever 1 0  
6464 Discharge Electric Special 08080 100100% 15 Beautiful 2 ♥♥ 2 ♥♥
  • Bold indicates a move that gets STAB when used by Rotom
  • Italic indicates a move that gets STAB only when used by an evolution or alternate form of Rotom
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation VI
Other generations:
IV - V - VII - VIII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
TM06  TM06 Toxic Poison Status 0000 090}}90% 10 Clever 3 ♥♥♥ 0  
TM10  TM10 Hidden Power Normal Special 06060 100}}100% 15 Clever 3 ♥♥♥ 0  
TM11  TM11 Sunny Day Fire Status 0000 00—}}—% 5 Beautiful 1 0  
TM16  TM16 Light Screen Psychic Status 0000 00—}}—% 30 Beautiful 2 ♥♥ 0  
TM17  TM17 Protect Normal Status 0000 00—}}—% 10 Cute 2 ♥♥ 0  
TM18  TM18 Rain Dance Water Status 0000 00—}}—% 5 Beautiful 1 0  
TM21  TM21 Frustration Normal Physical 0000 100}}100% 20 Cute 2 ♥♥ 3 ♥♥♥
TM24  TM24 Thunderbolt Electric Special 09090 100}}100% 15 Cool 4 ♥♥♥♥ 0  
TM25  TM25 Thunder Electric Special 110110 070}}70% 10 Cool 1 0  
TM27  TM27 Return Normal Physical 0000 100}}100% 20 Cute 4 ♥♥♥♥ 0  
TM30  TM30 Shadow Ball Ghost Special 08080 100}}100% 15 Clever 4 ♥♥♥♥ 0  
TM32  TM32 Double Team Normal Status 0000 00—}}—% 15 Cool 1 0  
TM33  TM33 Reflect Psychic Status 0000 00—}}—% 20 Clever 2 ♥♥ 0  
TM42  TM42 Facade Normal Physical 07070 100}}100% 20 Cute 2 ♥♥ 0  
TM44  TM44 Rest Psychic Status 0000 00—}}—% 10 Cute 1 0  
TM46  TM46 Thief Dark Physical 06060 100}}100% 25 Tough 1 0  
TM48  TM48 Round Normal Special 06060 100}}100% 15 Beautiful 2 ♥♥ 0  
TM57  TM57 Charge Beam Electric Special 05050 090}}90% 10 Beautiful 1 0  
TM61  TM61 Will-O-Wisp Fire Status 0000 085}}85% 15 Beautiful 3 ♥♥♥ 0  
TM70  TM70 Flash Normal Status 0000 100}}100% 20 Beautiful 3 ♥♥♥ 0  
TM72  TM72 Volt Switch Electric Special 07070 100}}100% 20 Cool 4 ♥♥♥♥ 0  
TM73  TM73 Thunder Wave Electric Status 0000 100}}100% 20 Cool 1 3 ♥♥♥
TM77  TM77 Psych Up Normal Status 0000 00—}}—% 10 Clever 2 ♥♥ 0  
TM85  TM85 Dream Eater Psychic Special 100100 100}}100% 15 Clever 2 ♥♥ 0  
TM87  TM87 Swagger Normal Status 0000 090}}90% 15 Cute 3 ♥♥♥ 0  
TM88  TM88 Sleep Talk Normal Status 0000 00—}}—% 10 Cute 1 0  
TM90  TM90 Substitute Normal Status 0000 00—}}—% 10 Cute 2 ♥♥ 0  
TM94  TM94 Secret PowerORAS Normal Physical 07070 100}}100% 20 Clever 1 0  
TM97  TM97 Dark Pulse Dark Special 08080 100}}100% 15 Cool 4 ♥♥♥♥ 0  
XTM100  TM100 Confide Normal Status 0000 00—}}—% 20 Cute 3 ♥♥♥ 0  
  • Bold indicates a move that gets STAB when used by Rotom
  • Italic indicates a move that gets STAB only when used by an evolution or alternate form of Rotom
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VI
Other generations:
IV - V - VII - VIII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
This Pokémon learns no moves by breeding.
  • Moves marked with an asterisk (*) must be chain bred onto Rotom in Generation VI
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Rotom in that game.
  • Bold indicates a move that gets STAB when used by Rotom
  • Italic indicates a move that gets STAB only when used by an evolution or alternate form of Rotom
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VI
Other generations:
IV - V - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
X Y OR AS Electroweb Electric Special 55 95% 15 Beautiful 2 ♥♥ 1
X Y OR AS Foul Play Dark Physical 95 100% 15 Clever 1 0  
X Y OR AS Pain Split Normal Status —% 20 Clever 1 0  
X Y OR AS Shock Wave Electric Special 60 —% 20 Cool 2 ♥♥ 0  
X Y OR AS Signal Beam Bug Special 75 100% 15 Beautiful 3 ♥♥♥ 0  
X Y OR AS Snatch Dark Status —% 10 Clever 1 0  
X Y OR AS Snore Normal Special 50 100% 15 Cute 4 ♥♥♥♥ 0  
X Y OR AS Spite Ghost Status 100% 10 Tough 2 ♥♥ 1
X Y OR AS Trick Psychic Status 100% 10 Clever 2 ♥♥ 1
X Y OR AS Uproar Normal Special 90 100% 10 Cute 2 ♥♥ 1
  • A black or white abbreviation in a colored box indicates that Rotom can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Rotom cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Rotom
  • Italic indicates a move that gets STAB only when used by an evolution or alternate form of Rotom
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

Form change

When Rotom changes into an appliance form, it learns a new move in the same way that other Pokémon may learn new moves upon evolving; Rotom cannot change into an appliance form if it does not learn the move. Even if Rotom forgets the special move associated with its current form, it will remain in its current form. If Rotom would change from one appliance form to another and still knows the special move of its current form, the old special move is automatically forgotten and Rotom learns the new one. If Rotom changes to its normal form, it forgets the special move of the form it was in (if it still knows it); if the only move that Rotom knows right before reverting to its normal form is the form's special move, then that move will be replaced with Thunder Shock.

Generation VI
Other generations:
IV - V - VII - VIII - IX
 Event   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
Form change: Normal Rotom
(having no other moves)
Thunder Shock Electric Special 40 100% 30 Cool 4 ♥♥♥♥ 0  
Form change: Heat Rotom Overheat Fire Special 130 90% 5 Beautiful 6 ♥♥♥♥♥♥ 0  
Form change: Wash Rotom Hydro Pump Water Special 110 80% 5 Beautiful 1 0  
Form change: Frost Rotom Blizzard Ice Special 110 70% 5 Beautiful 1 3 ♥♥♥
Form change: Fan Rotom Air Slash Flying Special 75 95% 15 Cool 1 4 ♥♥♥♥
Form change: Mow Rotom Leaf Storm Grass Special 130 90% 5 Beautiful 6 ♥♥♥♥♥♥ 0  
  • A superscript level indicates that Rotom can learn this move normally in Generation VI
  • Bold indicates a move that gets STAB when used by Rotom
  • Italic indicates a move that gets STAB only when used by an evolution or alternate form of Rotom
  • Click on the generation numbers at the top to see moves from other generations

By transfer from another generation

Generation VI
Other generations:
V - VII - VIII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
IV V Endure Normal Status 0000 00—}}—% 10 Tough 3 ♥♥♥ 0  
IV V Mud-Slap Ground Special 02020 100}}100% 10 Cute 3 ♥♥♥ 0  
IV V Natural Gift Normal Physical 0000 100}}100% 15 Clever 1 0  
IV V Sucker Punch Dark Physical 08080 100}}100% 5 Clever 3 ♥♥♥ 0  
IV V Swift Normal Special 06060 00—}}—% 20 Cool 2 ♥♥ 0  
IV V Telekinesis Psychic Status 0000 00—}}—% 15 Clever 2 ♥♥ 0  
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Rotom
  • Italic indicates a move that gets STAB only when used by an evolution of Rotom
  • Click on the generation numbers at the top to see transfer-only moves for other generations