Noctowl (Pokémon)/Generation II learnset

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By leveling up

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 Level   Move   Type   Power   Accuracy   PP 
011 Tackle Normal 03535 095}}95% 35
011 Growl Normal 0000 100}}100% 40
011 Foresight Normal 0000 100}}100% 40
011 Peck Flying 03535 100}}100% 35
066 Foresight Normal 0000 100}}100% 40
1111 Peck Flying 03535 100}}100% 35
1616 Hypnosis Psychic 0000 060}}60% 20
2525 Reflect Psychic 0000 00—}}—% 20
3333 Take Down Normal 09090 085}}85% 20
4141 Confusion Psychic 05050 100}}100% 25
5757 Dream Eater Psychic 100100 100}}100% 15
  • Bold indicates a move that gets STAB when used by Noctowl
  • Italic indicates a move that gets STAB only when used by an evolution of Noctowl
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 TM   Move   Type   Power   Accuracy   PP 
  TM03 Curse ??? —% 10
  TM06 Toxic Poison 85% 10
  TM10 Hidden Power Normal 100% 15
  TM11 Sunny Day Fire —% 5
  TM13 Snore Normal 40 100% 15
  TM15 Hyper Beam Normal 150 90% 5
  TM17 Protect Normal —% 10
  TM20 Endure Normal —% 10
  TM21 Frustration Normal 100% 20
  TM27 Return Normal 100% 20
  TM31 Mud-Slap Ground 20 100% 10
  TM32 Double Team Normal —% 15
  TM34 Swagger Normal 90% 15
  TM35 Sleep Talk Normal —% 10
  TM39 Swift Normal 60 —% 20
  TM42 Dream Eater Psychic 100 100% 15
  TM43 Detect Fighting —% 5
  TM44 Rest Psychic —% 10
  TM45 Attract Normal 100% 15
  TM46 Thief Dark 40 100% 10
  TM47 Steel Wing Steel 70 90% 25
  TM50 Nightmare Ghost 100% 15
  HM02 Fly Flying 70 95% 15
  HM05 Flash Normal 70% 20
  • Bold indicates a move that gets STAB when used by Noctowl
  • Italic indicates a move that gets STAB only when used by an evolution of Noctowl
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 Father   Move   Type   Power   Accuracy   PP 
Faint Attack Dark 60 —% 20
Mirror Move Flying —% 20
Sky AttackC Flying 140 90% 5
Supersonic Normal 55% 20
Whirlwind Normal 100% 20
Wing Attack Flying 60 100% 35
  • Moves marked with an asterisk (*) must be chain bred onto Noctowl in Generation II
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Noctowl in that game.
  • Bold indicates a move that gets STAB when used by Noctowl
  • Italic indicates a move that gets STAB only when used by an evolution of Noctowl
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 Game   Move   Type   Power   Accuracy   PP 
This Pokémon learns no moves by tutoring.
  • A black abbreviation in a colored box indicates that Noctowl can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Noctowl cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Noctowl
  • Italic indicates a move that gets STAB only when used by an evolution of Noctowl
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 Stage   Move   Type   Power   Accuracy   PP 
  Night Shade Ghost 100% 15
  • Bold indicates a move that gets STAB when used by Noctowl
  • Italic indicates a move that gets STAB only when used by an evolution of Noctowl
  • Click on the generation numbers at the top to see moves from other generations