Meditite (Pokémon)/Generation V learnset

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By leveling up

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
011 Bide Normal Physical 0000 00——% 10
044 Meditate Psychic Status 0000 00——% 40
088 Confusion Psychic Special 05050 100100% 25
1111 Detect Fighting Status 0000 00——% 5
1515 Hidden Power Normal Special 0000 100100% 15
1818 Mind Reader Normal Status 0000 00——% 5
2222 Feint Normal Physical 03030 100100% 10
2525 Calm Mind Psychic Status 0000 00——% 20
2929 Force Palm Fighting Physical 06060 100100% 10
3232 Hi Jump Kick Fighting Physical 130130 09090% 10
3636 Psych Up Normal Status 0000 00——% 10
3939 Acupressure Normal Status 0000 00——% 30
4343 Power Trick Psychic Status 0000 00——% 10
4646 Reversal Fighting Physical 0000 100100% 15
5050 Recover Normal Status 0000 00——% 10
  • Bold indicates a move that gets STAB when used by Meditite
  • Italic indicates a move that gets STAB only when used by an evolution of Meditite
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
  TM03 Psyshock Psychic Special 08080 100}}100% 10
  TM04 Calm Mind Psychic Status 0000 00—}}—% 20
  TM06 Toxic Poison Status 0000 090}}90% 10
  TM08 Bulk Up Fighting Status 0000 00—}}—% 20
  TM10 Hidden Power Normal Special 0000 100}}100% 15
  TM11 Sunny Day Fire Status 0000 00—}}—% 5
  TM16 Light Screen Psychic Status 0000 00—}}—% 30
  TM17 Protect Normal Status 0000 00—}}—% 10
  TM18 Rain Dance Water Status 0000 00—}}—% 5
  TM19 Telekinesis Psychic Status 0000 00—}}—% 15
  TM21 Frustration Normal Physical 0000 100}}100% 20
  TM27 Return Normal Physical 0000 100}}100% 20
  TM29 Psychic Psychic Special 09090 100}}100% 10
  TM30 Shadow Ball Ghost Special 08080 100}}100% 15
  TM31 Brick Break Fighting Physical 07575 100}}100% 15
  TM32 Double Team Normal Status 0000 00—}}—% 15
  TM33 Reflect Psychic Status 0000 00—}}—% 20
  TM39 Rock Tomb Rock Physical 05050 080}}80% 10
  TM42 Facade Normal Physical 07070 100}}100% 20
  TM44 Rest Psychic Status 0000 00—}}—% 10
  TM45 Attract Normal Status 0000 100}}100% 15
  TM47 Low Sweep Fighting Physical 06060 100}}100% 20
  TM48 Round Normal Special 06060 100}}100% 15
  TM52 Focus Blast Fighting Special 120120 070}}70% 5
  TM56 Fling Dark Physical 0000 100}}100% 10
  TM67 Retaliate Normal Physical 07070 100}}100% 5
  TM70 Flash Normal Status 0000 100}}100% 20
  TM77 Psych Up Normal Status 0000 00—}}—% 10
  TM80 Rock Slide Rock Physical 07575 090}}90% 10
  TM83 Work Up Normal Status 0000 00—}}—% 30
  TM84 Poison Jab Poison Physical 08080 100}}100% 20
  TM85 Dream Eater Psychic Special 100100 100}}100% 15
  TM86 Grass Knot Grass Special 0000 100}}100% 20
  TM87 Swagger Normal Status 0000 090}}90% 15
  TM90 Substitute Normal Status 0000 00—}}—% 10
  TM94 Rock Smash Fighting Physical 04040 100}}100% 15
  HM04 Strength Normal Physical 08080 100}}100% 15
  • Bold indicates a move that gets STAB when used by Meditite
  • Italic indicates a move that gets STAB only when used by an evolution of Meditite
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Baton Pass Normal Status —% 40
Bullet Punch Steel Physical 40 100% 30
Drain Punch Fighting Physical 75 100% 10
DynamicPunch Fighting Physical 100 50% 5
Fake Out Normal Physical 40 100% 10
Fire Punch Fire Physical 75 100% 15
Foresight Normal Status —% 40
Guard Swap Psychic Status —% 10
Ice Punch Ice Physical 75 100% 15
Power Swap Psychic Status —% 10
Psycho Cut Psychic Physical 70 100% 20
Secret Power Normal Physical 70 100% 20
ThunderPunch Electric Physical 75 100% 15
  • Moves marked with an asterisk (*) must be chain bred onto Meditite in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Meditite in that game.
  • Bold indicates a move that gets STAB when used by Meditite
  • Italic indicates a move that gets STAB only when used by an evolution of Meditite
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Drain Punch Fighting Physical 75 100% 10
B W B2 W2 Fire Punch Fire Physical 75 100% 15
B W B2 W2 Gravity Psychic Status —% 5
B W B2 W2 Helping Hand Normal Status —% 20
B W B2 W2 Ice Punch Ice Physical 75 100% 15
B W B2 W2 Low Kick Fighting Physical 100% 20
B W B2 W2 Magic Coat Psychic Status —% 15
B W B2 W2 Pain Split Normal Status —% 20
B W B2 W2 Recycle Normal Status —% 10
B W B2 W2 Role Play Psychic Status —% 10
B W B2 W2 Signal Beam Bug Special 75 100% 15
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
B W B2 W2 ThunderPunch Electric Physical 75 100% 15
B W B2 W2 Trick Psychic Status 100% 10
B W B2 W2 Zen Headbutt Psychic Physical 80 90% 15
  • A black abbreviation in a colored box indicates that Meditite can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Meditite cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Meditite
  • Italic indicates a move that gets STAB only when used by an evolution of Meditite
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

Dream World moves

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
Spooky Manor Drain Punch Fighting Physical 75 100% 10
Spooky Manor Endure Normal Status —% 10
  • A superscript level indicates that Meditite can learn this move normally in Generation V at that level
  • Bold indicates a move that gets STAB when used by Meditite
  • Italic indicates a move that gets STAB only when used by an evolution of Meditite
  • Click on the generation numbers at the top to see event moves from other generations

By transfer from another generation

Generation V
Other generations:
IV - VI - VII - VIII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
III IV Body Slam Normal Physical 08585 100}}100% 15
III IV Captivate Normal Status 0000 100}}100% 20
III IV Counter Fighting Physical 0000 100}}100% 20
III IV Double-Edge Normal Physical 120120 100}}100% 15
III IV Focus Punch Fighting Physical 150150 100}}100% 20
III IV Headbutt Normal Physical 07070 100}}100% 15
III IV Mega Kick Normal Physical 120120 075}}75% 5
III IV Mega Punch Normal Physical 08080 085}}85% 20
III IV Metronome Normal Status 0000 00—}}—% 10
III IV Mimic Normal Status 0000 00—}}—% 10
III IV Mud-Slap Ground Special 02020 100}}100% 10
III IV Natural Gift Normal Physical 0000 100}}100% 15
III IV Seismic Toss Fighting Physical 0000 100}}100% 20
III IV Swift Normal Special 06060 00—}}—% 20
III IV Vacuum Wave Fighting Special 04040 100}}100% 30
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Meditite
  • Italic indicates a move that gets STAB only when used by an evolution of Meditite
  • Click on the generation numbers at the top to see transfer-only moves for other generations