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This article is incomplete. Please feel free to edit this article to add missing information and complete it. Reason: Confirm the type of interpunct, which is either ・ (U+30FB) or ・ (U+FF65)
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In the international releases of the Generation I and II games, many glitches contain Japanese characters called kana, with the notable example of ゥ, the small form of the katakana character ウ. The localizations of these older games were not supposed to contain any kana at all but some characters were left behind within the internal data.
Generation I
Red and Blue
Title screen tile set
Address
|
Character
|
0x8E90
|
ァ
|
0x8EA0
|
ゥ
|
0x8EB0
|
ェ
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Overworld tile set
Address
|
Character
|
0x9760
|
ぁ
|
0x9770
|
ぇ
|
0x9780
|
ぉ
|
In-battle tile set
Address
|
Character
|
0x8E90
|
ァ
|
0x8EA0
|
ゥ
|
0x8EB0
|
ェ
|
Yellow
Title screen tile set
Address
|
Character
|
0x8E90
|
ァ
|
0x8EA0
|
ゥ
|
0x8EB0
|
ェ
|
0x9760
|
ぁ
|
0x96E0
|
ぃ
|
0x96F0
|
ぅ
|
0x9770
|
ぇ
|
0x9780
|
ぉ
|
Overworld tile set
Address
|
Character
|
0x9760
|
ぁ
|
0x96E0
|
ぃ
|
0x96F0
|
ぅ
|
0x9770
|
ぇ
|
0x9780
|
ぉ
|
In-battle tile set
Address
|
Character
|
0x9760
|
ァ
|
0x9770
|
ゥ
|
0x9780
|
ェ
|
Generation II
Gold and Silver
Title screen tile set
Address
|
Character
|
0x9760
|
ぁ
|
0x96E0
|
ぃ
|
0x96F0
|
ぅ
|
0x9770
|
ぇ
|
0x9780
|
ぉ
|
0x9740
|
・
|
Overworld tile set
Address
|
Character
|
0x9760
|
ぁ
|
0x9770
|
ぇ
|
0x9780
|
ぉ
|
In-battle tile set
Address
|
Character
|
0x9700
|
ど
|
Crystal
Title screen tile set
Address
|
Character
|
0x9760
|
ぁ
|
0x96E0
|
ぃ
|
0x96F0
|
ぅ
|
0x9770
|
ぇ
|
0x9780
|
ぉ
|
0x9740
|
・
|
Overworld tile set
Address
|
Character
|
0x9760
|
ぁ
|
0x9770
|
ぇ
|
0x9780
|
ぉ
|
In-battle tile set
Address
|
Character
|
0x9700
|
ど
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See also