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Hariyama (Pokémon)/Generation VI learnset
Language
Watch
Edit
← Hariyama
By
leveling up
Generation VI
Other generations:
III
-
IV
-
V
-
VII
-
VIII
-
IX
XY
ORAS
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
001
1
001
1
Brine
Water
Special
065
65
100}}
100%
10
Tough
3
♥♥♥
0
001
1
001
1
Tackle
Normal
Physical
050
50
100}}
100%
35
Tough
4
♥♥♥♥
0
001
1
001
1
Focus Energy
Normal
Status
0000
—
00—}}
—%
30
Cool
1
♥
0
001
1
001
1
Sand Attack
Ground
Status
0000
—
100}}
100%
15
Cute
3
♥♥♥
0
001
1
001
1
Arm Thrust
Fighting
Physical
015
15
100}}
100%
20
Tough
1
♥
0
004
4
004
4
Sand Attack
Ground
Status
0000
—
100}}
100%
15
Cute
3
♥♥♥
0
007
7
007
7
Arm Thrust
Fighting
Physical
015
15
100}}
100%
20
Tough
1
♥
0
013
13
010
10
Fake Out
Normal
Physical
040
40
100}}
100%
10
Cute
2
♥♥
3
♥♥♥
032
32
013
13
Force Palm
Fighting
Physical
060
60
100}}
100%
10
Cool
4
♥♥♥♥
0
016
16
016
16
Whirlwind
Normal
Status
0000
—
00—}}
—%
20
Clever
3
♥♥♥
0
019
19
019
19
Knock Off
Dark
Physical
065
65
100}}
100%
20
Clever
2
♥♥
3
♥♥♥
010
10
022
22
Vital Throw
Fighting
Physical
070
70
00—}}
—%
10
Cool
2
♥♥
0
027
27
026
26
Belly Drum
Normal
Status
0000
—
00—}}
—%
10
Cute
6
♥♥♥♥♥♥
0
022
22
030
30
Smelling Salts
Normal
Physical
070
70
100}}
100%
10
Tough
3
♥♥♥
0
037
37
034
34
Seismic Toss
Fighting
Physical
0000
—
100}}
100%
20
Tough
3
♥♥♥
0
042
42
038
38
Wake-Up Slap
Fighting
Physical
070
70
100}}
100%
10
Tough
3
♥♥♥
0
047
47
042
42
Endure
Normal
Status
0000
—
00—}}
—%
10
Tough
3
♥♥♥
0
052
52
046
46
Close Combat
Fighting
Physical
120
120
100}}
100%
5
Tough
6
♥♥♥♥♥♥
0
057
57
050
50
Reversal
Fighting
Physical
0000
—
100}}
100%
15
Cool
1
♥
0
062
62
054
54
Heavy Slam
Steel
Physical
0000
—
100}}
100%
10
Tough
3
♥♥♥
0
Bold
indicates a move that gets
STAB
when used by Hariyama
Italic
indicates a move that gets STAB only when used by an evolution of Hariyama
Click on the generation numbers at the top to see level-up moves from other generations
By
TM
/
HM
Generation VI
Other generations:
III
-
IV
-
V
-
VII
-
VIII
-
IX
TM
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
TM06
TM06
Toxic
Poison
Status
0000
—
090}}
90%
10
Clever
3
♥♥♥
0
TM08
TM08
Bulk Up
Fighting
Status
0000
—
00—}}
—%
20
Cool
1
♥
0
TM10
TM10
Hidden Power
Normal
Special
060
60
100}}
100%
15
Clever
3
♥♥♥
0
TM11
TM11
Sunny Day
Fire
Status
0000
—
00—}}
—%
5
Beautiful
1
♥
0
TM15
TM15
Hyper Beam
Normal
Special
150
150
090}}
90%
5
Cool
4
♥♥♥♥
4
♥♥♥♥
TM17
TM17
Protect
Normal
Status
0000
—
00—}}
—%
10
Cute
2
♥♥
0
TM18
TM18
Rain Dance
Water
Status
0000
—
00—}}
—%
5
Beautiful
1
♥
0
TM21
TM21
Frustration
Normal
Physical
0000
—
100}}
100%
20
Cute
2
♥♥
3
♥♥♥
TM23
TM23
Smack Down
Rock
Physical
050
50
100}}
100%
15
Tough
2
♥♥
1
♥
TM26
TM26
Earthquake
Ground
Physical
100
100
100}}
100%
10
Tough
2
♥♥
1
♥
TM27
TM27
Return
Normal
Physical
0000
—
100}}
100%
20
Cute
4
♥♥♥♥
0
TM28
TM28
Dig
Ground
Physical
080
80
100}}
100%
10
Tough
2
♥♥
0
TM31
TM31
Brick Break
Fighting
Physical
075
75
100}}
100%
15
Cool
4
♥♥♥♥
0
TM32
TM32
Double Team
Normal
Status
0000
—
00—}}
—%
15
Cool
1
♥
0
TM39
TM39
Rock Tomb
Rock
Physical
060
60
095}}
95%
15
Clever
3
♥♥♥
0
TM42
TM42
Facade
Normal
Physical
070
70
100}}
100%
20
Cute
2
♥♥
0
TM44
TM44
Rest
Psychic
Status
0000
—
00—}}
—%
10
Cute
1
♥
0
TM45
TM45
Attract
Normal
Status
0000
—
100}}
100%
15
Cute
2
♥♥
0
TM47
TM47
Low Sweep
Fighting
Physical
065
65
100}}
100%
20
Clever
2
♥♥
3
♥♥♥
TM48
TM48
Round
Normal
Special
060
60
100}}
100%
15
Beautiful
2
♥♥
0
TM52
TM52
Focus Blast
Fighting
Special
120
120
070}}
70%
5
Cool
4
♥♥♥♥
0
TM56
TM56
Fling
Dark
Physical
0000
—
100}}
100%
10
Cute
3
♥♥♥
0
TM66
TM66
Payback
Dark
Physical
050
50
100}}
100%
10
Tough
2
♥♥
0
TM67
TM67
Retaliate
Normal
Physical
070
70
100}}
100%
5
Cool
3
♥♥♥
0
TM68
TM68
Giga Impact
Normal
Physical
150
150
090}}
90%
5
Tough
4
♥♥♥♥
4
♥♥♥♥
TM71
TM71
Stone Edge
Rock
Physical
100
100
080}}
80%
5
Tough
3
♥♥♥
0
TM78
TM78
Bulldoze
Ground
Physical
060
60
100}}
100%
20
Tough
2
♥♥
2
♥♥
TM80
TM80
Rock Slide
Rock
Physical
075
75
090}}
90%
10
Tough
2
♥♥
2
♥♥
TM84
TM84
Poison Jab
Poison
Physical
080
80
100}}
100%
20
Tough
4
♥♥♥♥
0
TM87
TM87
Swagger
Normal
Status
0000
—
090}}
90%
15
Cute
3
♥♥♥
0
TM88
TM88
Sleep Talk
Normal
Status
0000
—
00—}}
—%
10
Cute
1
♥
0
TM90
TM90
Substitute
Normal
Status
0000
—
00—}}
—%
10
Cute
2
♥♥
0
TM94
TM94
Rock Smash
X
Y
Fighting
Physical
040
40
100}}
100%
15
Tough
4
♥♥♥♥
0
TM94
TM94
Secret Power
OR
AS
Normal
Physical
070
70
100}}
100%
20
Clever
1
♥
0
TM98
TM98
Power-Up Punch
Fighting
Physical
040
40
100}}
100%
20
Tough
1
♥
0
XTM100
TM100
Confide
Normal
Status
0000
—
00—}}
—%
20
Cute
3
♥♥♥
0
ZHM03
HM03
Surf
Water
Special
090
90
100}}
100%
15
Beautiful
2
♥♥
2
♥♥
ZHM04
HM04
Strength
Normal
Physical
080
80
100}}
100%
15
Tough
4
♥♥♥♥
0
ZHM06
HM06
Rock Smash
OR
AS
Fighting
Physical
040
40
100}}
100%
15
Tough
4
♥♥♥♥
0
Bold
indicates a move that gets
STAB
when used by Hariyama
Italic
indicates a move that gets STAB only when used by an evolution of Hariyama
Click on the generation numbers at the top to see TM moves from other generations
By
breeding
Generation VI
Other generations:
III
-
IV
-
V
-
VII
-
VIII
-
IX
Parent
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
Bullet Punch
Steel
Physical
40
100%
30
Tough
3
♥♥♥
0
Chip Away
Normal
Physical
70
100%
20
Tough
2
♥♥
0
Counter
Fighting
Physical
—
100%
20
Tough
2
♥♥
0
Cross Chop
Fighting
Physical
100
80%
5
Cool
3
♥♥♥
0
Detect
Fighting
Status
—
—%
5
Cool
1
♥
0
Dynamic Punch
Fighting
Physical
100
50%
5
Cool
2
♥♥
1
♥
Feint
Normal
Physical
30
100%
10
Clever
3
♥♥♥
0
Feint Attack
Dark
Physical
60
—%
20
Clever
2
♥♥
0
Focus Punch
Fighting
Physical
150
100%
20
Tough
2
♥♥
0
Foresight
Normal
Status
—
—%
40
Clever
2
♥♥
1
♥
Helping Hand
Normal
Status
—
—%
20
Clever
4
♥♥♥♥
0
Revenge
Fighting
Physical
60
100%
10
Tough
2
♥♥
0
Wake-Up Slap
Fighting
Physical
70
100%
10
Tough
3
♥♥♥
0
Wide Guard
Rock
Status
—
—%
10
Tough
1
♥
0
Moves marked with an asterisk (*) must be
chain bred
onto Hariyama in Generation VI
Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
Moves marked with a superscript game abbreviation can only be bred onto Hariyama in that game.
Bold
indicates a move that gets
STAB
when used by Hariyama
Italic
indicates a move that gets STAB only when used by an evolution of Hariyama
Click on the generation numbers at the top to see Egg moves from other generations
By
tutoring
Generation VI
Other generations:
III
-
IV
-
V
-
VII
-
VIII
-
IX
Game
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
X
Y
OR
AS
Fire Punch
Fire
Physical
75
100%
15
Tough
4
♥♥♥♥
0
X
Y
OR
AS
Focus Punch
Fighting
Physical
150
100%
20
Tough
2
♥♥
0
X
Y
OR
AS
Helping Hand
Normal
Status
—
—%
20
Clever
4
♥♥♥♥
0
X
Y
OR
AS
Ice Punch
Ice
Physical
75
100%
15
Beautiful
4
♥♥♥♥
0
X
Y
OR
AS
Iron Head
Steel
Physical
80
100%
15
Tough
4
♥♥♥♥
0
X
Y
OR
AS
Knock Off
Dark
Physical
65
100%
20
Clever
2
♥♥
3
♥♥♥
X
Y
OR
AS
Low Kick
Fighting
Physical
—
100%
20
Tough
1
♥
0
X
Y
OR
AS
Role Play
Psychic
Status
—
—%
10
Cute
1
♥
0
X
Y
OR
AS
Snore
Normal
Special
50
100%
15
Cute
4
♥♥♥♥
0
X
Y
OR
AS
Superpower
Fighting
Physical
120
100%
5
Tough
6
♥♥♥♥♥♥
0
X
Y
OR
AS
Thunder Punch
Electric
Physical
75
100%
15
Cool
4
♥♥♥♥
0
A black or white abbreviation in a colored box indicates that Hariyama can be tutored the move in that game
A colored abbreviation in a white box indicates that Hariyama cannot be tutored the move in that game
Bold
indicates a move that gets
STAB
when used by Hariyama
Italic
indicates a move that gets STAB only when used by an evolution of Hariyama
Click on the generation numbers at the top to see Move Tutor moves from other generations
By a prior
evolution
Generation VI
Other generations:
III
-
IV
-
V
-
VII
-
VIII
-
IX
Stage
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
This Pokémon has no moves exclusive to prior evolutions.
Bold
indicates a move that gets
STAB
when used by Hariyama
Italic
indicates a move that gets STAB only when used by an evolution of Hariyama
Click on the generation numbers at the top to see moves from other generations
By
transfer
from another generation
Generation VI
Other generations:
IV
-
V
-
VII
-
VIII
-
IX
Gen.
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
III
IV
V
Body Slam
Normal
Physical
085
85
100}}
100%
15
Tough
1
♥
4
♥♥♥♥
III
IV
V
Captivate
Normal
Status
0000
—
100}}
100%
20
Cute
4
♥♥♥♥
0
III
IV
V
Double-Edge
Normal
Physical
120
120
100}}
100%
15
Tough
6
♥♥♥♥♥♥
0
III
IV
V
Headbutt
Normal
Physical
070
70
100}}
100%
15
Tough
4
♥♥♥♥
0
III
IV
V
Mega Kick
Normal
Physical
120
120
075}}
75%
5
Cool
1
♥
0
III
IV
V
Mega Punch
Normal
Physical
080
80
085}}
85%
20
Tough
3
♥♥♥
0
III
IV
V
Metronome
Normal
Status
0000
—
00—}}
—%
10
Cute
1
♥
0
III
IV
V
Mimic
Normal
Status
0000
—
00—}}
—%
10
Cute
1
♥
0
III
IV
V
Mud-Slap
Ground
Special
020
20
100}}
100%
10
Cute
3
♥♥♥
0
III
IV
V
Natural Gift
Normal
Physical
0000
—
100}}
100%
15
Clever
1
♥
0
III
IV
V
Refresh
Normal
Status
0000
—
00—}}
—%
20
Cute
2
♥♥
0
III
IV
V
Vacuum Wave
Fighting
Special
040
40
100}}
100%
30
Cool
3
♥♥♥
0
III
IV
V
Whirlpool
Water
Special
035
35
085}}
85%
15
Beautiful
3
♥♥♥
0
III
IV
V
Work Up
Normal
Status
0000
—
00—}}
—%
30
Tough
3
♥♥♥
0
A striped background indicates a generation in which the move can only be obtained via event or as a special move
Bold
indicates a move that gets
STAB
when used by Hariyama
Italic
indicates a move that gets STAB only when used by an evolution of Hariyama
Click on the generation numbers at the top to see transfer-only moves for other generations