Genesect (Pokémon)/Generation V learnset

← Genesect Genesect

By leveling up

Generation V
Other generations:
VI - VII - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
011 Techno Blast Normal Special 08585 100100% 5
011 Quick Attack Normal Physical 04040 100100% 30
011 Magnet Rise Electric Status 0000 00——% 10
011 Metal Claw Steel Physical 05050 09595% 35
011 Screech Normal Status 0000 08585% 40
077 Fury Cutter Bug Physical 02020 09595% 20
1111 Lock-On Normal Status 0000 00——% 5
1818 Flame Charge Fire Physical 05050 100100% 20
2222 Magnet Bomb Steel Physical 06060 00——% 20
2929 Slash Normal Physical 07070 100100% 20
3333 Metal Sound Steel Status 0000 08585% 40
4040 Signal Beam Bug Special 07575 100100% 15
4444 Tri Attack Normal Special 08080 100100% 10
5151 X-Scissor Bug Physical 08080 100100% 15
5555 Bug Buzz Bug Special 09090 100100% 10
6262 Simple Beam Normal Status 0000 100100% 15
6666 Zap Cannon Electric Special 120120 05050% 5
7373 Hyper Beam Normal Special 150150 09090% 5
7777 Selfdestruct Normal Physical 200200 100100% 5
  • Bold indicates a move that gets STAB when used by Genesect
  • Italic indicates a move that gets STAB only when used by an evolution of Genesect
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
VI - VII - VIII - IX
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
  TM01 Hone Claws Dark Status 0000 00—}}—% 15
  TM06 Toxic Poison Status 0000 090}}90% 10
  TM10 Hidden Power Normal Special 0000 100}}100% 15
  TM13 Ice Beam Ice Special 09595 100}}100% 10
  TM14 Blizzard Ice Special 120120 070}}70% 5
  TM15 Hyper Beam Normal Special 150150 090}}90% 5
  TM16 Light Screen Psychic Status 0000 00—}}—% 30
  TM17 Protect Normal Status 0000 00—}}—% 10
  TM21 Frustration Normal Physical 0000 100}}100% 20
  TM22 SolarBeam Grass Special 120120 100}}100% 10
  TM24 Thunderbolt Electric Special 09595 100}}100% 15
  TM25 Thunder Electric Special 120120 070}}70% 10
  TM27 Return Normal Physical 0000 100}}100% 20
  TM29 Psychic Psychic Special 09090 100}}100% 10
  TM32 Double Team Normal Status 0000 00—}}—% 15
  TM33 Reflect Psychic Status 0000 00—}}—% 20
  TM35 Flamethrower Fire Special 09595 100}}100% 15
  TM40 Aerial Ace Flying Physical 06060 00—}}—% 20
  TM42 Facade Normal Physical 07070 100}}100% 20
  TM43 Flame Charge Fire Physical 05050 100}}100% 20
  TM44 Rest Psychic Status 0000 00—}}—% 10
  TM48 Round Normal Special 06060 100}}100% 15
  TM53 Energy Ball Grass Special 08080 100}}100% 10
  TM57 Charge Beam Electric Special 05050 090}}90% 10
  TM64 Explosion Normal Physical 250250 100}}100% 5
  TM65 Shadow Claw Ghost Physical 07070 100}}100% 15
  TM68 Giga Impact Normal Physical 150150 090}}90% 5
  TM69 Rock Polish Rock Status 0000 00—}}—% 20
  TM70 Flash Normal Status 0000 100}}100% 20
  TM73 Thunder Wave Electric Status 0000 100}}100% 20
  TM76 Struggle Bug Bug Special 03030 100}}100% 20
  TM81 X-Scissor Bug Physical 08080 100}}100% 15
  TM87 Swagger Normal Status 0000 090}}90% 15
  TM89 U-turn Bug Physical 07070 100}}100% 20
  TM90 Substitute Normal Status 0000 00—}}—% 10
  TM91 Flash Cannon Steel Special 08080 100}}100% 10
  HM02 Fly Flying Physical 09090 095}}95% 15
  • Bold indicates a move that gets STAB when used by Genesect
  • Italic indicates a move that gets STAB only when used by an evolution of Genesect

By breeding

Generation V
Other generations:
VI - VII - VIII - IX
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon learns no moves by breeding.
  • Moves marked with an asterisk (*) must be chain bred onto Genesect in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Genesect in that game.
  • Bold indicates a move that gets STAB when used by Genesect
  • Italic indicates a move that gets STAB only when used by an evolution of Genesect

By tutoring

Generation V
Other generations:
VI - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Bug Bite Bug Physical 60 100% 20
B W B2 W2 Dark Pulse Dark Special 80 100% 15
B W B2 W2 Electroweb Electric Special 55 95% 15
B W B2 W2 Giga Drain Grass Special 75 100% 10
B W B2 W2 Gravity Psychic Status —% 5
B W B2 W2 Gunk Shot Poison Physical 120 70% 5
B W B2 W2 Iron Defense Steel Status —% 15
B W B2 W2 Iron Head Steel Physical 80 100% 15
B W B2 W2 Last Resort Normal Physical 140 100% 5
B W B2 W2 Magic Coat Psychic Status —% 15
B W B2 W2 Magnet Rise Electric Status —% 10
B W B2 W2 Recycle Normal Status —% 10
B W B2 W2 Signal Beam Bug Special 75 100% 15
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
B W B2 W2 Zen Headbutt Psychic Physical 80 90% 15
  • A black abbreviation in a colored box indicates that Genesect can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Genesect cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Genesect
  • Italic indicates a move that gets STAB only when used by an evolution of Genesect

By events

Generation V
Other generations:
VI - VII - VIII - IX
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
European language Plasma GenesectLv.15 Magnet Bomb Steel Physical 60 —% 20
Cinema Genesect Shift Gear Steel Status —% 10
Cinema Genesect Blaze Kick Fire Physical 85 90% 10
Cinema Genesect ExtremeSpeed Normal Physical 80 100% 5
  • A superscript level indicates that Genesect can learn this move normally in Generation V at that level
  • Bold indicates a move that gets STAB when used by Genesect
  • Italic indicates a move that gets STAB only when used by an evolution of Genesect