Fake Out (move)

(Redirected from Fake Out)
Fake Out
ねこだまし Slap Hands
Fake Out IX.png
[[File:|300pxpx|center]]
Type  Normal
Category  Physical
PP  10 (max. 16)
Power  40
Accuracy  100%
Priority  +3*
  • Makes contact
  • Affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Affected by Mirror Move
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation III
Condition  Cute
Appeal  2 ♥♥
Jam  1
Startles Pokémon that made a same-type appeal.
Condition  Cute
Appeal  2 ♥♥
Earn +2 if the Pokémon performs first in the turn.
Condition  Cute
Appeal  2 ♥♥
Jamming  3 ♥♥♥
Startles the last Pokémon to act before the user.

Fake Out (Japanese: ねこだまし Slap Hands) is a damage-dealing Normal-type move introduced in Generation III.

Effect

Generation III

Fake Out inflicts damage and always makes the target flinch, unless it has the Ability Inner Focus or Shield Dust. It has a priority of +1, so is used before all moves that do not have increased priority.

Fake Out will fail if not used on the first turn the user is out. In wild battles, it won't fail if the player's Pokémon tries to escape, but fails to do so due to the Speed difference. Fake Out does not make contact.

Fake Out can be used as the first move of a Pokémon Contest combination, causing Arm Thrust, Faint Attack, Knock Off, Seismic Toss, and Vital Throw to score double the normal appeal if used in the next turn.

Generation IV

Fake Out now makes contact.

Generation V onwards

Fake Out now has +3 priority. In a Rotation Battle, Fake Out can be used on the first turn the Pokémon is rotated in—being out of its Poké Ball but currently rotated out does not affect a Pokémon's ability to use Fake Out. Fake Out will fail if called by Instruct, even if it is the first turn the user is on the field.

When used on a Dynamax or Gigantamax Pokémon successfully, Fake Out deals damage but will not make the target flinch.

Description

Games Description
RSEColo.XD A 1st-turn, 1st-strike move that causes flinching.
FRLG An attack that hits first and causes flinching. Usable only on 1st turn.
DPPtPBR An attack that hits first and makes the target flinch. This move works only on the first turn.
HGSS
BWB2W2
XYORAS
An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.
SMUSUMPE This attack hits first and makes the target flinch. It only works the first turn the user is in battle.
SwShBDSPLA This attack hits first and makes the target flinch. It only works the first turn each time the user enters battle.
SV This attack hits first and makes the target flinch. It works only on the first turn each time the user enters battle.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
0009     Monster Water 1 1
0026     Field Fairy 1
0026  
Raichu
Alolan Form
 
 
Field Fairy 1
0052     Field Field 50RSE
43FRLG
9 9 9 9 1, 6 1 1 1
0052  
Meowth
Alolan Form
  Field Field 9 1, 6 1 1
0052  
Meowth
Galarian Form
  Field Field 1 1
0053     Field Field 59RSE
55FRLG
1, 9 1, 9 1, 9 1, 9 1, 6 1 1 1
0053  
Persian
Alolan Form
  Field Field 1, 9 1, 6 1 1
0087    
 
Water 1 Field 1
0106     Human-Like Human-Like 1 1 1
0107     Human-Like Human-Like 1 1 1
0115     Monster Monster 19 7 7 7 7 6 8 8
0236     No Eggs Discovered No Eggs Discovered 1 1 1 1 1 1 1
0237     Human-Like Human-Like 1 1 1
0271    
 
Water 1 Grass 19 11 11 11XY
16ORAS
16 1 1 1
0272    
 
Water 1 Grass 1 1 1
0274    
 
Field Grass 19 19 19 19XY
12ORAS
12 1 1 1
0275    
 
Field Grass 1 1 Rem.
0296     Human-Like Human-Like 19 13 13 13XY
10ORAS
10 10 10
0297     Human-Like Human-Like 19 13 13 13XY
10ORAS
10 10 10
0300     Field Fairy 1 1 1 1 1
0301     Field Fairy 1 1 1 1 1
0302    
 
Human-Like Human-Like 21 18 18 18XY
21ORAS
21 12 12 12
0431     Field Field 1 1 1 1 1
0432     Field Field 1 1 1 1 1
0509     Field Field 21 21 21 5
0510     Field Field 22 22 22 1
0619     Field Human-Like 13 13 13 5 5
0620     Field Human-Like 1, 13 1, 13 1, 13 1 1
0677     Field Field 19 19 3 3
0678  
Meowstic
All forms
  Field Field 19 19 1 1
0807     No Eggs Discovered No Eggs Discovered 22USUM 1
0859    
 
Fairy Human-Like 1 1
0860    
 
Fairy Human-Like 1 1
0861    
 
Fairy Human-Like 1 1
0863     Field Field 1 1
0957    
 
Fairy Fairy 39
0958    
 
Fairy Fairy 39
0959    
 
Fairy Fairy 39
0992    
 
No Eggs Discovered No Eggs Discovered 7
1015    
 
No Eggs Discovered No Eggs Discovered 1
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Egg Groups Egg Move
0007     Monster Water 1
0086     Water 1 Field
0122    
 
Human-Like Human-Like
0122  
Mr. Mime
Galarian Form
 
 
Human-Like Human-Like
0172     Field Fairy
0190     Field Field
0215    
 
Field Field
0215  
Sneasel
Hisuian Form
 
 
Field Field
0225    
 
Water 1 Field HGSS
0238    
 
Human-Like Human-Like
0300     Field Fairy
0307    
 
Human-Like Human-Like
0327     Field Human-Like
0352     Field Field
0390     Field Human-Like
0427     Field Human-Like
0439    
 
Human-Like Human-Like
0453    
 
Human-Like Human-Like
0559    
 
Field Dragon
0574     Human-Like Human-Like
0725     Field Field
0757    
 
Monster Dragon
0777    
 
Field Fairy
0810     Field Grass
0876  
Indeedee
All forms
 
 
Fairy Fairy
0877    
 
Field Fairy
0921     Field Field
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By Move Tutor

# Pokémon Types Egg Groups Game
FRLG E XD
0151     No Eggs Discovered No Eggs Discovered
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Special move

Generation IV

# Pokémon Types Egg Groups Obtained with
0025     Field Fairy Pokéwalker - Yellow Forest
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Generation V

# Pokémon Types Egg Groups Obtained with
0190     Field Field Dream World - Dream Park
0327     Field Human-Like Dream World - Rugged Mountain
0427     Field Human-Like Dream World - Pleasant Forest
0559    
 
Field Dragon Dream World - Dream Park
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Generation VII

# Pokémon Types Egg Groups Obtained with
0727    
 
Field Field Hidden Ability Pokémon Bank Incineroar
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Generation VIII

# Pokémon Types Egg Groups Obtained with
0122    
 
Human-Like Human-Like Regina's Mr. Mime (The Isle of Armor)
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Generation IX

# Pokémon Types Egg Groups Obtained with
0757    
 
Monster Dragon Wild Tera Pokémon - East Province (Area One)SV
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By event

Generation IV

# Pokémon Types Egg Groups Obtained with
0461    
 
Field Field 2009 World Championships Weavile
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Generation V

# Pokémon Types Egg Groups Obtained with
0237     Human-Like Human-Like Do Heun's Hitmontop
0390     Field Human-Like Walmart Chimchar
0510  
LiepardLv. 20
  Field Field Se Jun's Liepard
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Generation VI

# Pokémon Types Egg Groups Obtained with
0025     Field Fairy PGL Pikachu
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Generation VII

# Pokémon Types Egg Groups Obtained with
0758    
 
Monster Dragon Clovis Salazzle
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

Fake Out inflicts damage and may flinch the enemy.

Game Base
Power
Max
Power
Base
PP
Max
PP
Base
Accuracy
Max
Accuracy
Range Target Cuts
corners
MDRB 8 - 17 - 88% - 2 tiles away Enemy Yes
MDTDS 8 - 12 - 80% - 2 tiles away Enemy Yes
BSL 8 - 12 - 80% - 2 tiles away Enemy Yes
MDGtI 2 99 13 50 90% 98% 2 tiles away Enemy No
SMD 2 99 13 30 90% 98% 2 tiles away Enemy No
With some exceptions, Pokémon learnsets match those from the core series games:

Pokémon Rumble Rush

  Fake Out
Attack power 11.43263
Charge time 0.5 seconds
Range type Arc (melee)
Number of hits 2
Number of projectiles 1
Critical hit rate 1.5%
Additional effect May flinch the foe

Pokémon UNITE

In Pokémon UNITE, Fake Out is Mr. Mime's first starting move. The user claps; damaging, knocking back, and stunning enemies in a cone for .4s. At level 4, this move is replaced by either Confusion or Psychic.

Description

Games Description
MDRB Inflicts damage on the target. It may also make the target cringe. It reaches up to two tiles ahead.
MDTDS Inflicts damage on a target up to 2 tiles away. It may also afflict the targeted enemy with a Cringe status condition, making it incapable of attacking or using moves.
BSL てきポケモンに ダメージをあたえる しかも いっていのかくりつで ひるみじょうたいにかえる 2マスまで とどく
MDGtI It damages an enemy. It could also cause the Cringe status, which makes the enemy unable to attack or use moves. It reaches up to 2 tiles away.
SMD It damages an enemy. It reaches up to 2 tiles away. It could also make the enemy flinch.


In the anime

 
Closing in
 
Glameow
 
Hariyama
The user generates a shock wave by clapping its hands together. This attack hits first and stops the target's attack.
Pokémon Method
User First Used In Notes
  Glameow gets right in the opponent's face, causing it to flinch. It then claps its paws together, generating a large shock wave of air from them that pushes the opponent back.
Zoey's Glameow A Grand Fight for Winning! Debut
Johanna's Glameow DPS01 None
  Hariyama's hands glow orange as it claps them together. When it claps, a large shock wave of air comes out of them, stopping the opponent's attack.
Hala's Hariyama Trial and Tribulation! None


In the manga

Pocket Monsters Platinum: Aim to Be Battle King!!


Pokémon Adventures


In other generations

Core series games

Side series games

Spin-off series games

Trivia

  • This move is the first Generation III move in index number order.
  • Its Japanese name, ねこだまし Neko Damashi (Slap Hands), refers to a sumo technique used at the start of a match to make the opponent close their eyes. Its wide distribution among catlike Pokémon is likely a play on this name, as it literally translates to cat deception.
  • Fake Out has the highest priority of all damage-dealing moves, excluding Pursuit used against a target being switched out and an HP-draining move used by a Pokémon with Triage.
  • Excluding Fling with a King's Rock or Razor Fang, Fake Out is the only move with a 100% chance of causing the target to flinch.

In other languages

Language Title
Chinese Cantonese 擊掌奇襲 Gīkjéung Kèijaahp *
假動作 Gáduhngjok *
Mandarin 擊掌奇襲 / 击掌奇袭 Jīzhǎng Qíxí *
假動作 / 假动作 Jiǎdòngzuò *
  Dutch Misleid
  French Bluff
  German Mogelhieb
  Greek Εξαπάτηση
  Indonesian Trik Kucing
  Italian Bruciapelo
  Korean 속이기 Sog-igiIX+
속이다 Sog-idaIVVIII
  Polish Blef
Portuguese   Brazil Fingimento (games, SM010–present, TCG, manga)
Surpresa Desagradável (DP177)
  Portugal Assustar
  Russian Обман Obman
  Serbian Odglumljivanje
  Spanish Sorpresa
  Vietnamese Đập Tay


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.