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Entei (Pokémon)/Generation VI learnset
Language
Watch
Edit
← Entei
By
leveling up
Generation VI
Other generations:
II
-
III
-
IV
-
V
-
VII
-
VIII
-
IX
Level
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
01
1
Sacred Fire
Fire
Physical
100
100
095
95%
5
Beautiful
3
♥♥♥
0
01
1
Eruption
Fire
Special
150
150
100
100%
5
Beautiful
6
♥♥♥♥♥♥
0
01
1
Extrasensory
Psychic
Special
080
80
100
100%
20
Cool
2
♥♥
1
♥
01
1
Lava Plume
Fire
Special
080
80
100
100%
15
Tough
2
♥♥
2
♥♥
01
1
Bite
Dark
Physical
060
60
100
100%
25
Tough
2
♥♥
3
♥♥♥
01
1
Leer
Normal
Status
0000
—
100
100%
30
Cool
2
♥♥
1
♥
08
8
Ember
Fire
Special
040
40
100
100%
25
Cute
4
♥♥♥♥
0
15
15
Roar
Normal
Status
0000
—
00—
—%
20
Cool
3
♥♥♥
0
22
22
Fire Spin
Fire
Special
035
35
085
85%
15
Beautiful
3
♥♥♥
0
29
29
Stomp
Normal
Physical
065
65
100
100%
20
Tough
4
♥♥♥♥
0
36
36
Flamethrower
Fire
Special
090
90
100
100%
15
Beautiful
4
♥♥♥♥
0
43
43
Swagger
Normal
Status
0000
—
090
90%
15
Cute
3
♥♥♥
0
50
50
Fire Fang
Fire
Physical
065
65
095
95%
15
Cool
4
♥♥♥♥
0
57
57
Lava Plume
Fire
Special
080
80
100
100%
15
Tough
2
♥♥
2
♥♥
64
64
Extrasensory
Psychic
Special
080
80
100
100%
20
Cool
2
♥♥
1
♥
71
71
Fire Blast
Fire
Special
110
110
085
85%
5
Beautiful
1
♥
0
78
78
Calm Mind
Psychic
Status
0000
—
00—
—%
20
Clever
1
♥
0
85
85
Eruption
Fire
Special
150
150
100
100%
5
Beautiful
6
♥♥♥♥♥♥
0
Bold
indicates a move that gets
STAB
when used by Entei
Italic
indicates a move that gets STAB only when used by an evolution of Entei
Click on the generation numbers at the top to see level-up moves from other generations
By
TM
/
HM
Generation VI
Other generations:
II
-
III
-
IV
-
V
-
VII
-
VIII
-
IX
TM
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
TM04
TM04
Calm Mind
Psychic
Status
0000
—
00—}}
—%
20
Clever
1
♥
0
TM05
TM05
Roar
Normal
Status
0000
—
00—}}
—%
20
Cool
3
♥♥♥
0
TM06
TM06
Toxic
Poison
Status
0000
—
090}}
90%
10
Clever
3
♥♥♥
0
TM10
TM10
Hidden Power
Normal
Special
060
60
100}}
100%
15
Clever
3
♥♥♥
0
TM11
TM11
Sunny Day
Fire
Status
0000
—
00—}}
—%
5
Beautiful
1
♥
0
TM15
TM15
Hyper Beam
Normal
Special
150
150
090}}
90%
5
Cool
4
♥♥♥♥
4
♥♥♥♥
TM17
TM17
Protect
Normal
Status
0000
—
00—}}
—%
10
Cute
2
♥♥
0
TM18
TM18
Rain Dance
Water
Status
0000
—
00—}}
—%
5
Beautiful
1
♥
0
TM21
TM21
Frustration
Normal
Physical
0000
—
100}}
100%
20
Cute
2
♥♥
3
♥♥♥
TM22
TM22
Solar Beam
Grass
Special
120
120
100}}
100%
10
Cool
3
♥♥♥
0
TM27
TM27
Return
Normal
Physical
0000
—
100}}
100%
20
Cute
4
♥♥♥♥
0
TM28
TM28
Dig
Ground
Physical
080
80
100}}
100%
10
Tough
2
♥♥
0
TM30
TM30
Shadow Ball
Ghost
Special
080
80
100}}
100%
15
Clever
4
♥♥♥♥
0
TM32
TM32
Double Team
Normal
Status
0000
—
00—}}
—%
15
Cool
1
♥
0
TM33
TM33
Reflect
Psychic
Status
0000
—
00—}}
—%
20
Clever
2
♥♥
0
TM35
TM35
Flamethrower
Fire
Special
090
90
100}}
100%
15
Beautiful
4
♥♥♥♥
0
TM37
TM37
Sandstorm
Rock
Status
0000
—
00—}}
—%
10
Tough
2
♥♥
1
♥
TM38
TM38
Fire Blast
Fire
Special
110
110
085}}
85%
5
Beautiful
1
♥
0
TM42
TM42
Facade
Normal
Physical
070
70
100}}
100%
20
Cute
2
♥♥
0
TM43
TM43
Flame Charge
Fire
Physical
050
50
100}}
100%
20
Cool
1
♥
0
TM44
TM44
Rest
Psychic
Status
0000
—
00—}}
—%
10
Cute
1
♥
0
TM48
TM48
Round
Normal
Special
060
60
100}}
100%
15
Beautiful
2
♥♥
0
TM50
TM50
Overheat
Fire
Special
130
130
090}}
90%
5
Beautiful
6
♥♥♥♥♥♥
0
TM59
TM59
Incinerate
Fire
Special
060
60
100}}
100%
15
Tough
3
♥♥♥
0
TM60
TM60
Quash
Dark
Status
0000
—
100}}
100%
15
Clever
3
♥♥♥
0
TM61
TM61
Will-O-Wisp
Fire
Status
0000
—
085}}
85%
15
Beautiful
3
♥♥♥
0
TM68
TM68
Giga Impact
Normal
Physical
150
150
090}}
90%
5
Tough
4
♥♥♥♥
4
♥♥♥♥
TM70
TM70
Flash
Normal
Status
0000
—
100}}
100%
20
Beautiful
3
♥♥♥
0
TM71
TM71
Stone Edge
Rock
Physical
100
100
080}}
80%
5
Tough
3
♥♥♥
0
TM77
TM77
Psych Up
Normal
Status
0000
—
00—}}
—%
10
Clever
2
♥♥
0
TM78
TM78
Bulldoze
Ground
Physical
060
60
100}}
100%
20
Tough
2
♥♥
2
♥♥
TM87
TM87
Swagger
Normal
Status
0000
—
090}}
90%
15
Cute
3
♥♥♥
0
TM88
TM88
Sleep Talk
Normal
Status
0000
—
00—}}
—%
10
Cute
1
♥
0
TM90
TM90
Substitute
Normal
Status
0000
—
00—}}
—%
10
Cute
2
♥♥
0
TM94
TM94
Rock Smash
X
Y
Fighting
Physical
040
40
100}}
100%
15
Tough
4
♥♥♥♥
0
TM94
TM94
Secret Power
OR
AS
Normal
Physical
070
70
100}}
100%
20
Clever
1
♥
0
TM95
TM95
Snarl
Dark
Special
055
55
095}}
95%
15
Tough
4
♥♥♥♥
0
XTM100
TM100
Confide
Normal
Status
0000
—
00—}}
—%
20
Cute
3
♥♥♥
0
ZHM01
HM01
Cut
Normal
Physical
050
50
095}}
95%
30
Cool
4
♥♥♥♥
0
ZHM04
HM04
Strength
Normal
Physical
080
80
100}}
100%
15
Tough
4
♥♥♥♥
0
ZHM06
HM06
Rock Smash
OR
AS
Fighting
Physical
040
40
100}}
100%
15
Tough
4
♥♥♥♥
0
Bold
indicates a move that gets
STAB
when used by Entei
Italic
indicates a move that gets STAB only when used by an evolution of Entei
Click on the generation numbers at the top to see TM moves from other generations
By
breeding
Generation VI
Other generations:
II
-
III
-
IV
-
V
-
VII
-
VIII
-
IX
Parent
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
This Pokémon learns no moves by breeding.
Moves marked with an asterisk (*) must be
chain bred
onto Entei in Generation VI
Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
Moves marked with a superscript game abbreviation can only be bred onto Entei in that game.
Bold
indicates a move that gets
STAB
when used by Entei
Italic
indicates a move that gets STAB only when used by an evolution of Entei
Click on the generation numbers at the top to see Egg moves from other generations
By
tutoring
Generation VI
Other generations:
II
-
III
-
IV
-
V
-
VII
-
VIII
-
IX
Game
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
X
Y
OR
AS
Heat Wave
Fire
Special
95
90%
10
Beautiful
2
♥♥
2
♥♥
X
Y
OR
AS
Iron Head
Steel
Physical
80
100%
15
Tough
4
♥♥♥♥
0
X
Y
OR
AS
Iron Tail
Steel
Physical
100
75%
15
Cool
4
♥♥♥♥
0
X
Y
OR
AS
Snore
Normal
Special
50
100%
15
Cute
4
♥♥♥♥
0
A black or white abbreviation in a colored box indicates that Entei can be tutored the move in that game
A colored abbreviation in a white box indicates that Entei cannot be tutored the move in that game
Bold
indicates a move that gets
STAB
when used by Entei
Italic
indicates a move that gets STAB only when used by an evolution of Entei
Click on the generation numbers at the top to see Move Tutor moves from other generations
By
transfer
from another generation
Generation VI
Other generations:
IV
-
V
-
VII
-
VIII
-
IX
Gen.
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
III
IV
V
Body Slam
Normal
Physical
085
85
100}}
100%
15
Tough
1
♥
4
♥♥♥♥
III
IV
V
Crush Claw
Normal
Physical
075
75
095}}
95%
10
Cool
1
♥
4
♥♥♥♥
III
IV
V
Double-Edge
Normal
Physical
120
120
100}}
100%
15
Tough
6
♥♥♥♥♥♥
0
III
IV
V
Endure
Normal
Status
0000
—
00—}}
—%
10
Tough
3
♥♥♥
0
III
IV
V
Extreme Speed
Normal
Physical
080
80
100}}
100%
5
Cool
3
♥♥♥
0
III
IV
V
Flare Blitz
Fire
Physical
120
120
100}}
100%
15
Cool
6
♥♥♥♥♥♥
0
III
IV
V
Headbutt
Normal
Physical
070
70
100}}
100%
15
Tough
4
♥♥♥♥
0
III
IV
V
Howl
Normal
Status
0000
—
00—}}
—%
40
Cool
2
♥♥
0
III
IV
V
Mimic
Normal
Status
0000
—
00—}}
—%
10
Cute
1
♥
0
III
IV
V
Mud-Slap
Ground
Special
020
20
100}}
100%
10
Cute
3
♥♥♥
0
III
IV
V
Natural Gift
Normal
Physical
0000
—
100}}
100%
15
Clever
1
♥
0
III
IV
V
Swift
Normal
Special
060
60
00—}}
—%
20
Cool
2
♥♥
0
A striped background indicates a generation in which the move can only be obtained via event or as a special move
Bold
indicates a move that gets
STAB
when used by Entei
Italic
indicates a move that gets STAB only when used by an evolution of Entei
Click on the generation numbers at the top to see transfer-only moves for other generations