Electivire (Pokémon)/Generation VI learnset

← Electivire Electivire

By leveling up

Generation VI
Other generations:
IV - V - VII - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
011 Electric Terrain Electric Status 0000 00——% 10 Clever 3 ♥♥♥ 0  
011 Ion Deluge Electric Status 0000 00——% 25 Beautiful 3 ♥♥♥ 0  
011 Fire Punch Fire Physical 07575 100100% 15 Tough 4 ♥♥♥♥ 0  
011 Quick Attack Normal Physical 04040 100100% 30 Cool 3 ♥♥♥ 0  
011 Leer Normal Status 0000 100100% 30 Cool 2 ♥♥ 1
011 Thunder Shock Electric Special 04040 100100% 30 Cool 4 ♥♥♥♥ 0  
011 Low Kick Fighting Physical 0000 100100% 20 Tough 1 0  
055 Thunder Shock Electric Special 04040 100100% 30 Cool 4 ♥♥♥♥ 0  
088 Low Kick Fighting Physical 0000 100100% 20 Tough 1 0  
1212 Swift Normal Special 06060 00——% 20 Cool 2 ♥♥ 0  
1515 Shock Wave Electric Special 06060 00——% 20 Cool 2 ♥♥ 0  
1919 Thunder Wave Electric Status 0000 100100% 20 Cool 1 3 ♥♥♥
2222 Electro Ball Electric Special 0000 100100% 10 Cool 3 ♥♥♥ 0  
2626 Light Screen Psychic Status 0000 00——% 30 Beautiful 2 ♥♥ 0  
2929 Thunder Punch Electric Physical 07575 100100% 15 Cool 4 ♥♥♥♥ 0  
3636 Discharge Electric Special 08080 100100% 15 Beautiful 2 ♥♥ 2 ♥♥
4242 Screech Normal Status 0000 08585% 40 Clever 3 ♥♥♥ 0  
4949 Thunderbolt Electric Special 09090 100100% 15 Cool 4 ♥♥♥♥ 0  
5555 Thunder Electric Special 110110 07070% 10 Cool 1 0  
6262 Giga Impact Normal Physical 150150 09090% 5 Tough 4 ♥♥♥♥ 4 ♥♥♥♥
6565 Electric Terrain Electric Status 0000 00——% 10 Clever 3 ♥♥♥ 0  
  • Bold indicates a move that gets STAB when used by Electivire
  • Italic indicates a move that gets STAB only when used by an evolution of Electivire
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation VI
Other generations:
IV - V - VII - VIII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
TM06  TM06 Toxic Poison Status 0000 090}}90% 10 Clever 3 ♥♥♥ 0  
TM10  TM10 Hidden Power Normal Special 06060 100}}100% 15 Clever 3 ♥♥♥ 0  
TM12  TM12 Taunt Dark Status 0000 100}}100% 20 Clever 2 ♥♥ 1
TM15  TM15 Hyper Beam Normal Special 150150 090}}90% 5 Cool 4 ♥♥♥♥ 4 ♥♥♥♥
TM16  TM16 Light Screen Psychic Status 0000 00—}}—% 30 Beautiful 2 ♥♥ 0  
TM17  TM17 Protect Normal Status 0000 00—}}—% 10 Cute 2 ♥♥ 0  
TM18  TM18 Rain Dance Water Status 0000 00—}}—% 5 Beautiful 1 0  
TM21  TM21 Frustration Normal Physical 0000 100}}100% 20 Cute 2 ♥♥ 3 ♥♥♥
TM24  TM24 Thunderbolt Electric Special 09090 100}}100% 15 Cool 4 ♥♥♥♥ 0  
TM25  TM25 Thunder Electric Special 110110 070}}70% 10 Cool 1 0  
TM26  TM26 Earthquake Ground Physical 100100 100}}100% 10 Tough 2 ♥♥ 1
TM27  TM27 Return Normal Physical 0000 100}}100% 20 Cute 4 ♥♥♥♥ 0  
TM28  TM28 Dig Ground Physical 08080 100}}100% 10 Tough 2 ♥♥ 0  
TM29  TM29 Psychic Psychic Special 09090 100}}100% 10 Clever 4 ♥♥♥♥ 0  
TM31  TM31 Brick Break Fighting Physical 07575 100}}100% 15 Cool 4 ♥♥♥♥ 0  
TM32  TM32 Double Team Normal Status 0000 00—}}—% 15 Cool 1 0  
TM35  TM35 Flamethrower Fire Special 09090 100}}100% 15 Beautiful 4 ♥♥♥♥ 0  
TM39  TM39 Rock Tomb Rock Physical 06060 095}}95% 15 Clever 3 ♥♥♥ 0  
TM41  TM41 Torment Dark Status 0000 100}}100% 15 Tough 2 ♥♥ 0  
TM42  TM42 Facade Normal Physical 07070 100}}100% 20 Cute 2 ♥♥ 0  
TM44  TM44 Rest Psychic Status 0000 00—}}—% 10 Cute 1 0  
TM45  TM45 Attract Normal Status 0000 100}}100% 15 Cute 2 ♥♥ 0  
TM46  TM46 Thief Dark Physical 06060 100}}100% 25 Tough 1 0  
TM47  TM47 Low Sweep Fighting Physical 06565 100}}100% 20 Clever 2 ♥♥ 3 ♥♥♥
TM48  TM48 Round Normal Special 06060 100}}100% 15 Beautiful 2 ♥♥ 0  
TM52  TM52 Focus Blast Fighting Special 120120 070}}70% 5 Cool 4 ♥♥♥♥ 0  
TM56  TM56 Fling Dark Physical 0000 100}}100% 10 Cute 3 ♥♥♥ 0  
TM57  TM57 Charge Beam Electric Special 05050 090}}90% 10 Beautiful 1 0  
TM68  TM68 Giga Impact Normal Physical 150150 090}}90% 5 Tough 4 ♥♥♥♥ 4 ♥♥♥♥
TM70  TM70 Flash Normal Status 0000 100}}100% 20 Beautiful 3 ♥♥♥ 0  
TM72  TM72 Volt Switch Electric Special 07070 100}}100% 20 Cool 4 ♥♥♥♥ 0  
TM73  TM73 Thunder Wave Electric Status 0000 100}}100% 20 Cool 1 3 ♥♥♥
TM78  TM78 Bulldoze Ground Physical 06060 100}}100% 20 Tough 2 ♥♥ 2 ♥♥
TM80  TM80 Rock Slide Rock Physical 07575 090}}90% 10 Tough 2 ♥♥ 2 ♥♥
TM87  TM87 Swagger Normal Status 0000 090}}90% 15 Cute 3 ♥♥♥ 0  
TM88  TM88 Sleep Talk Normal Status 0000 00—}}—% 10 Cute 1 0  
TM90  TM90 Substitute Normal Status 0000 00—}}—% 10 Cute 2 ♥♥ 0  
TM93  TM93 Wild Charge Electric Physical 09090 100}}100% 15 Tough 6 ♥♥♥♥♥♥ 0  
TM94  TM94 Rock SmashXY Fighting Physical 04040 100}}100% 15 Tough 4 ♥♥♥♥ 0  
TM94  TM94 Secret PowerORAS Normal Physical 07070 100}}100% 20 Clever 1 0  
TM98  TM98 Power-Up Punch Fighting Physical 04040 100}}100% 20 Tough 1 0  
XTM100  TM100 Confide Normal Status 0000 00—}}—% 20 Cute 3 ♥♥♥ 0  
ZHM04  HM04 Strength Normal Physical 08080 100}}100% 15 Tough 4 ♥♥♥♥ 0  
ZHM06  HM06 Rock SmashORAS Fighting Physical 04040 100}}100% 15 Tough 4 ♥♥♥♥ 0  
  • Bold indicates a move that gets STAB when used by Electivire
  • Italic indicates a move that gets STAB only when used by an evolution of Electivire
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VI
Other generations:
IV - V - VII - VIII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
Barrier Psychic Status —% 20 Cool 1 0  
Cross Chop Fighting Physical 100 80% 5 Cool 3 ♥♥♥ 0  
Dynamic Punch Fighting Physical 100 50% 5 Cool 2 ♥♥ 1
Feint Normal Physical 30 100% 10 Clever 3 ♥♥♥ 0  
Fire Punch Fire Physical 75 100% 15 Tough 4 ♥♥♥♥ 0  
Focus Punch Fighting Physical 150 100% 20 Tough 2 ♥♥ 0  
Hammer Arm Fighting Physical 100 90% 10 Tough 6 ♥♥♥♥♥♥ 0  
Ice Punch Ice Physical 75 100% 15 Beautiful 4 ♥♥♥♥ 0  
Karate Chop Fighting Physical 50 100% 25 Tough 4 ♥♥♥♥ 0  
Meditate Psychic Status —% 40 Beautiful 1 0  
Rolling Kick Fighting Physical 60 85% 15 Cool 4 ♥♥♥♥ 0  
  • Moves marked with an asterisk (*) must be chain bred onto Electivire in Generation VI
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Electivire in that game.
  • Bold indicates a move that gets STAB when used by Electivire
  • Italic indicates a move that gets STAB only when used by an evolution of Electivire
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VI
Other generations:
IV - V - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
X Y OR AS Covet Normal Physical 60 100% 25 Cute 1 0  
X Y OR AS Dual Chop Dragon Physical 40 90% 15 Tough 2 ♥♥ 1
X Y OR AS Electroweb Electric Special 55 95% 15 Beautiful 2 ♥♥ 1
X Y OR AS Fire Punch Fire Physical 75 100% 15 Tough 4 ♥♥♥♥ 0  
X Y OR AS Focus Punch Fighting Physical 150 100% 20 Tough 2 ♥♥ 0  
X Y OR AS Helping Hand Normal Status —% 20 Clever 4 ♥♥♥♥ 0  
X Y OR AS Ice Punch Ice Physical 75 100% 15 Beautiful 4 ♥♥♥♥ 0  
X Y OR AS Iron Tail Steel Physical 100 75% 15 Cool 4 ♥♥♥♥ 0  
X Y OR AS Low Kick Fighting Physical 100% 20 Tough 1 0  
X Y OR AS Magnet Rise Electric Status —% 10 Clever 2 ♥♥ 0  
X Y OR AS Shock Wave Electric Special 60 —% 20 Cool 2 ♥♥ 0  
X Y OR AS Signal Beam Bug Special 75 100% 15 Beautiful 3 ♥♥♥ 0  
X Y OR AS Snore Normal Special 50 100% 15 Cute 4 ♥♥♥♥ 0  
X Y OR AS Thunder Punch Electric Physical 75 100% 15 Cool 4 ♥♥♥♥ 0  
  • A black or white abbreviation in a colored box indicates that Electivire can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Electivire cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Electivire
  • Italic indicates a move that gets STAB only when used by an evolution of Electivire
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation VI
Other generations:
IV - V - VII - VIII - IX
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
 * UproarORAS Normal Special 90 100% 10 Cute 2 ♥♥ 1
  • Bold indicates a move that gets STAB when used by Electivire
  • Italic indicates a move that gets STAB only when used by an evolution of Electivire
  • Click on the generation numbers at the top to see moves from other generations

By transfer from another generation

Generation VI
Other generations:
V - VII - VIII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
IV V Captivate Normal Status 0000 100}}100% 20 Cute 4 ♥♥♥♥ 0  
IV V Endure Normal Status 0000 00—}}—% 10 Tough 3 ♥♥♥ 0  
IV V Headbutt Normal Physical 07070 100}}100% 15 Tough 4 ♥♥♥♥ 0  
IV V Mud-Slap Ground Special 02020 100}}100% 10 Cute 3 ♥♥♥ 0  
IV V Natural Gift Normal Physical 0000 100}}100% 15 Clever 1 0  
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Electivire
  • Italic indicates a move that gets STAB only when used by an evolution of Electivire
  • Click on the generation numbers at the top to see transfer-only moves for other generations
By transfer, only via prior evolution
Generation VI
Prior evolution:
→Electabuzz
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
III IV V Body Slam Normal Physical 08585 100}}100% 15 Tough 1 4 ♥♥♥♥
III IV V Counter Fighting Physical 0000 100}}100% 20 Tough 2 ♥♥ 0  
III IV V Double-Edge Normal Physical 120120 100}}100% 15 Tough 6 ♥♥♥♥♥♥ 0  
III IV V Follow Me Normal Status 0000 00—}}—% 20 Cute 3 ♥♥♥ 0  
III IV V Mega Kick Normal Physical 120120 075}}75% 5 Cool 1 0  
III IV V Mega Punch Normal Physical 08080 085}}85% 20 Tough 3 ♥♥♥ 0  
III IV V Mimic Normal Status 0000 00—}}—% 10 Cute 1 0  
III IV V Seismic Toss Fighting Physical 0000 100}}100% 20 Tough 3 ♥♥♥ 0  
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Electivire
  • Italic indicates a move that gets STAB only when used by an evolution of Electivire
  • Click on the generation numbers at the top to see transfer-only moves for other generations