Double Iron Bash (move)

Double Iron Bash
ダブルパンツァー Double Panzer
Double Iron Bash VIII.png
[[File:|300px|center]]
Type  Steel
Category  Physical
PP  5 (max. 8)
Power  60
Accuracy  100%
Priority  {{{priority}}}
  • Makes contact
  • Affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Affected by Mirror Move
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation VII
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jam  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jamming  0  

Double Iron Bash (Japanese: ダブルパンツァー Double Panzer) is a damage-dealing Steel-type multi-strike move introduced in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!. It is the signature move of Melmetal.

Effect

Double Iron Bash inflicts damage, hitting the target twice per use, and has a 30% chance of causing the target to flinch with each hit.

If a Focus Sash activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A Focus Band can still activate repeatedly to prevent fainting, but each chance is independent. Sturdy will activate with each hit if the defending Pokémon has a maximum HP of 1.

Generation VII

If the target has used Minimize, Double Iron Bash deals double its regular damage and bypasses accuracy checks to always hit, unless the target is in the semi-invulnerable turn of a move such as Dig or Fly.

Generation VIII onwards

Double Iron Bash no longer has a special interaction with Minimize.

Pokémon Brilliant Diamond and Shining Pearl

Double Iron Bash cannot be selected in a battle.

Generation IX

Double Iron Bash cannot be selected in a battle.

Description

Games Description
PE
SwShLA
The user rotates, centering the hex nut in its chest, and then strikes with its arms twice in a row. This may also make the target flinch.
BDSP This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
SV The user uses the hex nut in its chest as an axis to spin, striking the target with its arms twice in a row. This may also make the target flinch.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
0809     No Eggs Discovered No Eggs Discovered 72 88
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon GO

  Double Iron Bash
Charged Attack
Gyms & Raids
Power 77
Energy cost 33
Duration 2 seconds
Damage window 0.7 seconds
File:Double Iron Bash GO.png
Trainer Battles
Power 50
Energy cost 35
Secondary effect ?
Effect chance ?%
Eligible Pokémon:
Standard eligibility
By Elite Charged TM
 
By GO Snapshot
As Shadow Pokémon
As Purified Pokémon
Formerly eligible
None


In the anime

 
Spinning
 
Melmetal
The user uses the hex nut in its chest as an axis to spin, striking the target with its arms twice in a row.
Pokémon Method
User First Used In Notes
  Melmetal rapidly spins its body. Once it builds up enough force, it extends its arms and hits the opponent with them, one after the other.
Ash's Melmetal Final Rivals! Debut


In other generations

Trivia

In other languages

Language Title
Chinese Cantonese 鋼拳雙擊 Gongkyùhn Sēunggīk
Mandarin 鋼拳雙擊 / 钢拳双击 Gāngquán Shuāngjí / Gāngquán Shuāngjī
  French Écrous d'Poing
  German Panzerfäuste
  Italian Pugni Corazzati
  Korean 더블펀처 Deobeulpeoncheo
  Polish Podwójny Żelazny Cios
Portuguese   Brazil Pancada de Ferro Dupla
  Portugal Soco de Ferro Duplo
  Russian Двойной Стальной Таран Dvoynoy Stal'noy Taran
  Spanish Ferropuño Doble


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.