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Bonsly (Pokémon)/Generation VI learnset
Language
Watch
Edit
← Bonsly
By
leveling up
Generation VI
Other generations:
IV
-
V
-
VII
-
VIII
-
IX
Level
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
01
1
Fake Tears
Dark
Status
0000
—
100
100%
20
Cute
4
♥♥♥♥
0
01
1
Copycat
Normal
Status
0000
—
00—
—%
20
Cute
1
♥
0
05
5
Flail
Normal
Physical
0000
—
100
100%
15
Cute
1
♥
0
08
8
Low Kick
Fighting
Physical
0000
—
100
100%
20
Tough
1
♥
0
12
12
Rock Throw
Rock
Physical
050
50
090
90%
15
Tough
4
♥♥♥♥
0
15
15
Mimic
Normal
Status
0000
—
00—
—%
10
Cute
1
♥
0
19
19
Feint Attack
Dark
Physical
060
60
00—
—%
20
Clever
2
♥♥
0
22
22
Rock Tomb
Rock
Physical
060
60
095
95%
15
Clever
3
♥♥♥
0
26
26
Block
Normal
Status
0000
—
00—
—%
5
Cute
2
♥♥
0
29
29
Rock Slide
Rock
Physical
075
75
090
90%
10
Tough
2
♥♥
2
♥♥
33
33
Counter
Fighting
Physical
0000
—
100
100%
20
Tough
2
♥♥
0
36
36
Sucker Punch
Dark
Physical
080
80
100
100%
5
Clever
3
♥♥♥
0
40
40
Double-Edge
Normal
Physical
120
120
100
100%
15
Tough
6
♥♥♥♥♥♥
0
Bold
indicates a move that gets
STAB
when used by Bonsly
Italic
indicates a move that gets STAB only when used by an evolution of Bonsly
Click on the generation numbers at the top to see level-up moves from other generations
By
TM
/
HM
Generation VI
Other generations:
IV
-
V
-
VII
-
VIII
-
IX
TM
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
TM04
TM04
Calm Mind
Psychic
Status
0000
—
00—}}
—%
20
Clever
1
♥
0
TM06
TM06
Toxic
Poison
Status
0000
—
090}}
90%
10
Clever
3
♥♥♥
0
TM10
TM10
Hidden Power
Normal
Special
060
60
100}}
100%
15
Clever
3
♥♥♥
0
TM11
TM11
Sunny Day
Fire
Status
0000
—
00—}}
—%
5
Beautiful
1
♥
0
TM17
TM17
Protect
Normal
Status
0000
—
00—}}
—%
10
Cute
2
♥♥
0
TM21
TM21
Frustration
Normal
Physical
0000
—
100}}
100%
20
Cute
2
♥♥
3
♥♥♥
TM23
TM23
Smack Down
Rock
Physical
050
50
100}}
100%
15
Tough
2
♥♥
1
♥
TM27
TM27
Return
Normal
Physical
0000
—
100}}
100%
20
Cute
4
♥♥♥♥
0
TM28
TM28
Dig
Ground
Physical
080
80
100}}
100%
10
Tough
2
♥♥
0
TM31
TM31
Brick Break
Fighting
Physical
075
75
100}}
100%
15
Cool
4
♥♥♥♥
0
TM32
TM32
Double Team
Normal
Status
0000
—
00—}}
—%
15
Cool
1
♥
0
TM37
TM37
Sandstorm
Rock
Status
0000
—
00—}}
—%
10
Tough
2
♥♥
1
♥
TM39
TM39
Rock Tomb
Rock
Physical
060
60
095}}
95%
15
Clever
3
♥♥♥
0
TM42
TM42
Facade
Normal
Physical
070
70
100}}
100%
20
Cute
2
♥♥
0
TM44
TM44
Rest
Psychic
Status
0000
—
00—}}
—%
10
Cute
1
♥
0
TM45
TM45
Attract
Normal
Status
0000
—
100}}
100%
15
Cute
2
♥♥
0
TM46
TM46
Thief
Dark
Physical
060
60
100}}
100%
25
Tough
1
♥
0
TM48
TM48
Round
Normal
Special
060
60
100}}
100%
15
Beautiful
2
♥♥
0
TM64
TM64
Explosion
Normal
Physical
250
250
100}}
100%
5
Beautiful
8
♥♥♥♥♥♥♥♥
0
TM69
TM69
Rock Polish
Rock
Status
0000
—
00—}}
—%
20
Tough
3
♥♥♥
0
TM77
TM77
Psych Up
Normal
Status
0000
—
00—}}
—%
10
Clever
2
♥♥
0
TM80
TM80
Rock Slide
Rock
Physical
075
75
090}}
90%
10
Tough
2
♥♥
2
♥♥
TM87
TM87
Swagger
Normal
Status
0000
—
090}}
90%
15
Cute
3
♥♥♥
0
TM88
TM88
Sleep Talk
Normal
Status
0000
—
00—}}
—%
10
Cute
1
♥
0
TM90
TM90
Substitute
Normal
Status
0000
—
00—}}
—%
10
Cute
2
♥♥
0
TM94
TM94
Secret Power
OR
AS
Normal
Physical
070
70
100}}
100%
20
Clever
1
♥
0
TM96
TM96
Nature Power
Normal
Status
0000
—
00—}}
—%
20
Beautiful
1
♥
0
XTM100
TM100
Confide
Normal
Status
0000
—
00—}}
—%
20
Cute
3
♥♥♥
0
Bold
indicates a move that gets
STAB
when used by Bonsly
Italic
indicates a move that gets STAB only when used by an evolution of Bonsly
Click on the generation numbers at the top to see TM moves from other generations
By
breeding
Generation VI
Other generations:
IV
-
V
-
VII
-
VIII
-
IX
Parent
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
Curse
Ghost
Status
—
—%
10
Tough
3
♥♥♥
0
Defense Curl
Normal
Status
—
—%
40
Cute
2
♥♥
0
Endure
*
Normal
Status
—
—%
10
Tough
3
♥♥♥
0
Harden
Normal
Status
—
—%
30
Tough
2
♥♥
0
Headbutt
Normal
Physical
70
100%
15
Tough
4
♥♥♥♥
0
Rollout
Rock
Physical
30
90%
20
Cute
3
♥♥♥
0
Sand Tomb
Ground
Physical
35
85%
15
Clever
3
♥♥♥
0
Self-Destruct
Normal
Physical
200
100%
5
Beautiful
8
♥♥♥♥♥♥♥♥
0
Stealth Rock
Rock
Status
—
—%
20
Cool
2
♥♥
0
Moves marked with an asterisk (*) must be
chain bred
onto Bonsly in Generation VI
Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
Moves marked with a superscript game abbreviation can only be bred onto Bonsly in that game.
Bold
indicates a move that gets
STAB
when used by Bonsly
Italic
indicates a move that gets STAB only when used by an evolution of Bonsly
Click on the generation numbers at the top to see Egg moves from other generations
By
tutoring
Generation VI
Other generations:
IV
-
V
-
VII
-
VIII
-
IX
Game
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
X
Y
OR
AS
After You
Normal
Status
—
—%
15
Cute
3
♥♥♥
0
X
Y
OR
AS
Block
Normal
Status
—
—%
5
Cute
2
♥♥
0
X
Y
OR
AS
Covet
Normal
Physical
60
100%
25
Cute
1
♥
0
X
Y
OR
AS
Earth Power
Ground
Special
90
100%
10
Beautiful
4
♥♥♥♥
0
X
Y
OR
AS
Foul Play
Dark
Physical
95
100%
15
Clever
1
♥
0
X
Y
OR
AS
Helping Hand
Normal
Status
—
—%
20
Clever
4
♥♥♥♥
0
X
Y
OR
AS
Low Kick
Fighting
Physical
—
100%
20
Tough
1
♥
0
X
Y
OR
AS
Role Play
Psychic
Status
—
—%
10
Cute
1
♥
0
X
Y
OR
AS
Snore
Normal
Special
50
100%
15
Cute
4
♥♥♥♥
0
X
Y
OR
AS
Stealth Rock
Rock
Status
—
—%
20
Cool
2
♥♥
0
X
Y
OR
AS
Uproar
Normal
Special
90
100%
10
Cute
2
♥♥
1
♥
A black or white abbreviation in a colored box indicates that Bonsly can be tutored the move in that game
A colored abbreviation in a white box indicates that Bonsly cannot be tutored the move in that game
Bold
indicates a move that gets
STAB
when used by Bonsly
Italic
indicates a move that gets STAB only when used by an evolution of Bonsly
Click on the generation numbers at the top to see Move Tutor moves from other generations
By
transfer
from another generation
Generation VI
Other generations:
V
-
VII
-
VIII
-
IX
Gen.
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
IV
V
Captivate
Normal
Status
0000
—
100}}
100%
20
Cute
4
♥♥♥♥
0
IV
V
Natural Gift
Normal
Physical
0000
—
100}}
100%
15
Clever
1
♥
0
IV
V
Slam
Normal
Physical
080
80
075}}
75%
20
Tough
4
♥♥♥♥
0
A striped background indicates a generation in which the move can only be obtained via event or as a special move
Bold
indicates a move that gets
STAB
when used by Bonsly
Italic
indicates a move that gets STAB only when used by an evolution of Bonsly
Click on the generation numbers at the top to see transfer-only moves for other generations