Blissey (Pokémon)/Generation II learnset

← Blissey Blissey

By leveling up

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 Level   Move   Type   Power   Accuracy   PP 
011 Pound Normal 04040 100}}100% 35
044 Growl Normal 0000 100}}100% 40
077 Tail Whip Normal 0000 100}}100% 30
1010 Softboiled Normal 0000 00—}}—% 10
1313 DoubleSlap Normal 01515 085}}85% 10
1818 Minimize Normal 0000 00—}}—% 20
2323 Sing Normal 0000 055}}55% 15
2828 Egg Bomb Normal 100100 075}}75% 10
3333 Defense Curl Normal 0000 00—}}—% 40
4040 Light Screen Psychic 0000 00—}}—% 30
4747 Double-Edge Normal 120120 100}}100% 15
  • Bold indicates a move that gets STAB when used by Blissey
  • Italic indicates a move that gets STAB only when used by an evolution of Blissey
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 TM   Move   Type   Power   Accuracy   PP 
  TM01 DynamicPunch Fighting 100 50% 5
  TM02 Headbutt Normal 70 100% 15
  TM03 Curse ??? —% 10
  TM04 Rollout Rock 30 90% 20
  TM06 Toxic Poison 85% 10
  TM07 Zap Cannon Electric 100 50% 5
  TM08 Rock Smash Fighting 20 100% 15
  TM10 Hidden Power Normal 100% 15
  TM11 Sunny Day Fire —% 5
  TM13 Snore Normal 40 100% 15
  TM14 Blizzard Ice 120 70% 5
  TM15 Hyper Beam Normal 150 90% 5
  TM16 Icy Wind Ice 55 95% 15
  TM17 Protect Normal —% 10
  TM18 Rain Dance Water —% 5
  TM20 Endure Normal —% 10
  TM21 Frustration Normal 100% 20
  TM22 SolarBeam Grass 120 100% 10
  TM25 Thunder Electric 120 70% 10
  TM27 Return Normal 100% 20
  TM29 Psychic Psychic 90 100% 10
  TM30 Shadow Ball Ghost 80 100% 15
  TM31 Mud-Slap Ground 20 100% 10
  TM32 Double Team Normal —% 15
  TM34 Swagger Normal 90% 15
  TM35 Sleep Talk Normal —% 10
  TM37 Sandstorm Rock —% 10
  TM38 Fire Blast Fire 120 85% 5
  TM40 Defense Curl Normal —% 40
  TM42 Dream Eater Psychic 100 100% 15
  TM44 Rest Psychic —% 10
  TM45 Attract Normal 100% 15
  HM04 Strength Normal 80 100% 15
  HM05 Flash Normal 70% 20
  • Bold indicates a move that gets STAB when used by Blissey
  • Italic indicates a move that gets STAB only when used by an evolution of Blissey
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 Father   Move   Type   Power   Accuracy   PP 
Heal Bell* Normal —% 5
Metronome Normal —% 10
Present* Normal 90% 15
  • Moves marked with an asterisk (*) must be chain bred onto Blissey in Generation II
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Blissey in that game.
  • Bold indicates a move that gets STAB when used by Blissey
  • Italic indicates a move that gets STAB only when used by an evolution of Blissey
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 Game   Move   Type   Power   Accuracy   PP 
C Flamethrower Fire 95 100% 15
C Ice Beam Ice 95 100% 10
C Thunderbolt Electric 95 100% 15
  • A black abbreviation in a colored box indicates that Blissey can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Blissey cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Blissey
  • Italic indicates a move that gets STAB only when used by an evolution of Blissey
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 Stage   Move   Type   Power   Accuracy   PP 
  Psych Up Normal —% 10
  Iron Tail Steel 100 75% 15
  Sweet Scent Normal 100% 20
  • Bold indicates a move that gets STAB when used by Blissey
  • Italic indicates a move that gets STAB only when used by an evolution of Blissey
  • Click on the generation numbers at the top to see moves from other generations

By transfer from another generation

By transfer, only via prior evolution
Generation II
Prior evolution:
→Chansey
 Gen.   Move   Type   Pwr.   Acc.   PP 
I Bide Normal 0000 100}}100% 10
I Body Slam Normal 08585 100}}100% 15
I BubbleBeam Water 06565 100}}100% 20
I Counter Fighting 0000 100}}100% 20
I Mega Kick Normal 120120 075}}75% 5
I Mega Punch Normal 08080 085}}85% 20
I Mimic Normal 0000 100}}100% 10
I Psywave Psychic 0000 080}}80% 15
I Rage Normal 02020 100}}100% 20
I Reflect Psychic 0000 00—}}—% 20
I Seismic Toss Fighting 0000 100}}100% 20
I Skull Bash Normal 100100 100}}100% 15
I Submission Fighting 08080 080}}80% 25
I Substitute Normal 0000 00—}}—% 10
I Take Down Normal 09090 085}}85% 20
I Teleport Psychic 0000 00—}}—% 20
I Thunder Wave Electric 0000 100}}100% 20
I Tri Attack Normal 08080 100}}100% 10
I Water Gun Water 04040 100}}100% 25
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Blissey
  • Italic indicates a move that gets STAB only when used by an evolution of Blissey
  • Click on the generation numbers at the top to see transfer-only moves for other generations