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Blastoise (Pokémon)/Generation VI learnset
Language
Watch
Edit
← Blastoise
By
leveling up
Generation VI
Other generations:
I
-
II
-
III
-
IV
-
V
-
VII
-
VIII
-
IX
Level
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
01
1
Flash Cannon
Steel
Special
080
80
100
100%
10
Beautiful
4
♥♥♥♥
0
01
1
Tackle
Normal
Physical
050
50
100
100%
35
Tough
4
♥♥♥♥
0
01
1
Tail Whip
Normal
Status
0000
—
100
100%
30
Cute
2
♥♥
0
01
1
Water Gun
Water
Special
040
40
100
100%
25
Cute
4
♥♥♥♥
0
01
1
Withdraw
Water
Status
0000
—
00—
—%
40
Cute
2
♥♥
0
04
4
Tail Whip
Normal
Status
0000
—
100
100%
30
Cute
2
♥♥
0
07
7
Water Gun
Water
Special
040
40
100
100%
25
Cute
4
♥♥♥♥
0
10
10
Withdraw
Water
Status
0000
—
00—
—%
40
Cute
2
♥♥
0
13
13
Bubble
Water
Special
040
40
100
100%
30
Cute
4
♥♥♥♥
0
16
16
Bite
Dark
Physical
060
60
100
100%
25
Tough
2
♥♥
3
♥♥♥
20
20
Rapid Spin
Normal
Physical
020
20
100
100%
40
Cool
1
♥
0
24
24
Protect
Normal
Status
0000
—
00—
—%
10
Cute
2
♥♥
0
28
28
Water Pulse
Water
Special
060
60
100
100%
20
Beautiful
3
♥♥♥
0
32
32
Aqua Tail
Water
Physical
090
90
090
90%
10
Beautiful
4
♥♥♥♥
0
39
39
Skull Bash
Normal
Physical
130
130
100
100%
10
Tough
3
♥♥♥
0
46
46
Iron Defense
Steel
Status
0000
—
00—
—%
15
Tough
1
♥
0
53
53
Rain Dance
Water
Status
0000
—
00—
—%
5
Beautiful
1
♥
0
60
60
Hydro Pump
Water
Special
110
110
080
80%
5
Beautiful
1
♥
0
Bold
indicates a move that gets
STAB
when used by Blastoise
Italic
indicates a move that gets STAB only when used by an evolution of Blastoise
Click on the generation numbers at the top to see level-up moves from other generations
By
TM
/
HM
Generation VI
Other generations:
I
-
II
-
III
-
IV
-
V
-
VII
-
VIII
-
IX
TM
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
TM05
TM05
Roar
Normal
Status
0000
—
00—}}
—%
20
Cool
3
♥♥♥
0
TM06
TM06
Toxic
Poison
Status
0000
—
090}}
90%
10
Clever
3
♥♥♥
0
TM07
TM07
Hail
Ice
Status
0000
—
00—}}
—%
10
Beautiful
2
♥♥
1
♥
TM10
TM10
Hidden Power
Normal
Special
060
60
100}}
100%
15
Clever
3
♥♥♥
0
TM13
TM13
Ice Beam
Ice
Special
090
90
100}}
100%
10
Beautiful
1
♥
4
♥♥♥♥
TM14
TM14
Blizzard
Ice
Special
110
110
070}}
70%
5
Beautiful
1
♥
3
♥♥♥
TM15
TM15
Hyper Beam
Normal
Special
150
150
090}}
90%
5
Cool
4
♥♥♥♥
4
♥♥♥♥
TM17
TM17
Protect
Normal
Status
0000
—
00—}}
—%
10
Cute
2
♥♥
0
TM18
TM18
Rain Dance
Water
Status
0000
—
00—}}
—%
5
Beautiful
1
♥
0
TM21
TM21
Frustration
Normal
Physical
0000
—
100}}
100%
20
Cute
2
♥♥
3
♥♥♥
TM23
TM23
Smack Down
Rock
Physical
050
50
100}}
100%
15
Tough
2
♥♥
1
♥
TM26
TM26
Earthquake
Ground
Physical
100
100
100}}
100%
10
Tough
2
♥♥
1
♥
TM27
TM27
Return
Normal
Physical
0000
—
100}}
100%
20
Cute
4
♥♥♥♥
0
TM28
TM28
Dig
Ground
Physical
080
80
100}}
100%
10
Tough
2
♥♥
0
TM31
TM31
Brick Break
Fighting
Physical
075
75
100}}
100%
15
Cool
4
♥♥♥♥
0
TM32
TM32
Double Team
Normal
Status
0000
—
00—}}
—%
15
Cool
1
♥
0
TM39
TM39
Rock Tomb
Rock
Physical
060
60
095}}
95%
15
Clever
3
♥♥♥
0
TM42
TM42
Facade
Normal
Physical
070
70
100}}
100%
20
Cute
2
♥♥
0
TM44
TM44
Rest
Psychic
Status
0000
—
00—}}
—%
10
Cute
1
♥
0
TM45
TM45
Attract
Normal
Status
0000
—
100}}
100%
15
Cute
2
♥♥
0
TM48
TM48
Round
Normal
Special
060
60
100}}
100%
15
Beautiful
2
♥♥
0
TM52
TM52
Focus Blast
Fighting
Special
120
120
070}}
70%
5
Cool
4
♥♥♥♥
0
TM55
TM55
Scald
Water
Special
080
80
100}}
100%
15
Tough
2
♥♥
0
TM56
TM56
Fling
Dark
Physical
0000
—
100}}
100%
10
Cute
3
♥♥♥
0
TM68
TM68
Giga Impact
Normal
Physical
150
150
090}}
90%
5
Tough
4
♥♥♥♥
4
♥♥♥♥
TM74
TM74
Gyro Ball
Steel
Physical
0000
—
100}}
100%
5
Cool
1
♥
0
TM78
TM78
Bulldoze
Ground
Physical
060
60
100}}
100%
20
Tough
2
♥♥
2
♥♥
TM80
TM80
Rock Slide
Rock
Physical
075
75
090}}
90%
10
Tough
2
♥♥
2
♥♥
TM82
TM82
Dragon Tail
Dragon
Physical
060
60
090}}
90%
10
Tough
3
♥♥♥
0
TM87
TM87
Swagger
Normal
Status
0000
—
090}}
90%
15
Cute
3
♥♥♥
0
TM88
TM88
Sleep Talk
Normal
Status
0000
—
00—}}
—%
10
Cute
1
♥
0
TM90
TM90
Substitute
Normal
Status
0000
—
00—}}
—%
10
Cute
2
♥♥
0
TM91
TM91
Flash Cannon
Steel
Special
080
80
100}}
100%
10
Beautiful
4
♥♥♥♥
0
TM94
TM94
Rock Smash
X
Y
Fighting
Physical
040
40
100}}
100%
15
Tough
4
♥♥♥♥
0
TM94
TM94
Secret Power
OR
AS
Normal
Physical
070
70
100}}
100%
20
Clever
1
♥
0
TM97
TM97
Dark Pulse
Dark
Special
080
80
100}}
100%
15
Cool
4
♥♥♥♥
0
TM98
TM98
Power-Up Punch
Fighting
Physical
040
40
100}}
100%
20
Tough
1
♥
0
XTM100
TM100
Confide
Normal
Status
0000
—
00—}}
—%
20
Cute
3
♥♥♥
0
ZHM03
HM03
Surf
Water
Special
090
90
100}}
100%
15
Beautiful
2
♥♥
2
♥♥
ZHM04
HM04
Strength
Normal
Physical
080
80
100}}
100%
15
Tough
4
♥♥♥♥
0
ZHM05
HM05
Waterfall
Water
Physical
080
80
100}}
100%
15
Tough
4
♥♥♥♥
0
ZHM06
HM06
Rock Smash
OR
AS
Fighting
Physical
040
40
100}}
100%
15
Tough
4
♥♥♥♥
0
ZHM07
HM07
Dive
OR
AS
Water
Physical
080
80
100}}
100%
10
Beautiful
2
♥♥
0
Bold
indicates a move that gets
STAB
when used by Blastoise
Italic
indicates a move that gets STAB only when used by an evolution of Blastoise
Click on the generation numbers at the top to see TM moves from other generations
By
breeding
Generation VI
Other generations:
II
-
III
-
IV
-
V
-
VII
-
VIII
-
IX
Parent
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
Aqua Jet
Water
Physical
40
100%
20
Cool
3
♥♥♥
0
Aqua Ring
Water
Status
—
—%
20
Beautiful
1
♥
0
Aura Sphere
Fighting
Special
80
—%
20
Beautiful
2
♥♥
0
Brine
Water
Special
65
100%
10
Tough
3
♥♥♥
0
Dragon Pulse
Dragon
Special
85
100%
10
Beautiful
4
♥♥♥♥
0
Fake Out
Normal
Physical
40
100%
10
Cute
2
♥♥
3
♥♥♥
Flail
Normal
Physical
—
100%
15
Cute
1
♥
0
Foresight
Normal
Status
—
—%
40
Clever
2
♥♥
1
♥
Haze
Ice
Status
—
—%
30
Beautiful
3
♥♥♥
0
Mirror Coat
Psychic
Special
—
100%
20
Beautiful
2
♥♥
0
Mist
Ice
Status
—
—%
30
Beautiful
1
♥
0
Mud Sport
Ground
Status
—
—%
15
Cute
2
♥♥
0
Muddy Water
Water
Special
90
85%
10
Tough
2
♥♥
2
♥♥
Refresh
Normal
Status
—
—%
20
Cute
2
♥♥
0
Water Spout
*
Water
Special
150
100%
5
Beautiful
6
♥♥♥♥♥♥
0
Yawn
Normal
Status
—
—%
10
Cute
2
♥♥
0
Moves marked with an asterisk (*) must be
chain bred
onto Blastoise in Generation VI
Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
Moves marked with a superscript game abbreviation can only be bred onto Blastoise in that game.
Bold
indicates a move that gets
STAB
when used by Blastoise
Italic
indicates a move that gets STAB only when used by an evolution of Blastoise
Click on the generation numbers at the top to see Egg moves from other generations
By
tutoring
Generation VI
Other generations:
II
-
III
-
IV
-
V
-
VII
-
VIII
-
IX
Game
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
X
Y
OR
AS
Aqua Tail
Water
Physical
90
90%
10
Beautiful
4
♥♥♥♥
0
X
Y
OR
AS
Dragon Pulse
Dragon
Special
85
100%
10
Beautiful
4
♥♥♥♥
0
X
Y
OR
AS
Focus Punch
Fighting
Physical
150
100%
20
Tough
2
♥♥
0
X
Y
OR
AS
Hydro Cannon
Water
Special
150
90%
5
Beautiful
4
♥♥♥♥
4
♥♥♥♥
X
Y
OR
AS
Ice Punch
Ice
Physical
75
100%
15
Beautiful
4
♥♥♥♥
0
X
Y
OR
AS
Icy Wind
Ice
Special
55
95%
15
Beautiful
4
♥♥♥♥
0
X
Y
OR
AS
Iron Defense
Steel
Status
—
—%
15
Tough
1
♥
0
X
Y
OR
AS
Iron Tail
Steel
Physical
100
75%
15
Cool
4
♥♥♥♥
0
X
Y
OR
AS
Outrage
Dragon
Physical
120
100%
10
Cool
6
♥♥♥♥♥♥
0
X
Y
OR
AS
Signal Beam
Bug
Special
75
100%
15
Beautiful
3
♥♥♥
0
X
Y
OR
AS
Snore
Normal
Special
50
100%
15
Cute
4
♥♥♥♥
0
X
Y
OR
AS
Water Pledge
Water
Special
80
100%
10
Beautiful
2
♥♥
0
X
Y
OR
AS
Water Pulse
Water
Special
60
100%
20
Beautiful
3
♥♥♥
0
X
Y
OR
AS
Zen Headbutt
Psychic
Physical
80
90%
15
Clever
4
♥♥♥♥
0
A black or white abbreviation in a colored box indicates that Blastoise can be tutored the move in that game
A colored abbreviation in a white box indicates that Blastoise cannot be tutored the move in that game
Bold
indicates a move that gets
STAB
when used by Blastoise
Italic
indicates a move that gets STAB only when used by an evolution of Blastoise
Click on the generation numbers at the top to see Move Tutor moves from other generations
By a prior
evolution
Generation VI
Other generations:
I
-
II
-
III
-
IV
-
V
-
VII
-
VIII
-
IX
Stage
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
†
Celebrate
Normal
Status
—
—%
40
Cute
2
♥♥
0
Bold
indicates a move that gets
STAB
when used by Blastoise
Italic
indicates a move that gets STAB only when used by an evolution of Blastoise
Click on the generation numbers at the top to see moves from other generations
By
transfer
from another generation
Generation VI
Other generations:
I
-
II
-
IV
-
V
-
VII
-
VIII
-
IX
Gen.
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
III
IV
V
Avalanche
Ice
Physical
060
60
100}}
100%
10
Beautiful
3
♥♥♥
0
III
IV
V
Block
Normal
Status
0000
—
00—}}
—%
5
Cute
2
♥♥
0
III
IV
V
Body Slam
Normal
Physical
085
85
100}}
100%
15
Tough
1
♥
4
♥♥♥♥
III
IV
V
Captivate
Normal
Status
0000
—
100}}
100%
20
Cute
4
♥♥♥♥
0
III
IV
V
Counter
Fighting
Physical
0000
—
100}}
100%
20
Tough
2
♥♥
0
III
IV
V
Defense Curl
Normal
Status
0000
—
00—}}
—%
40
Cute
2
♥♥
0
III
IV
V
Double-Edge
Normal
Physical
120
120
100}}
100%
15
Tough
6
♥♥♥♥♥♥
0
III
IV
V
Dynamic Punch
Fighting
Physical
100
100
050}}
50%
5
Cool
2
♥♥
1
♥
III
IV
V
Endure
Normal
Status
0000
—
00—}}
—%
10
Tough
3
♥♥♥
0
III
IV
V
False Swipe
Normal
Physical
040
40
100}}
100%
40
Cool
4
♥♥♥♥
0
III
IV
V
Follow Me
Normal
Status
0000
—
00—}}
—%
20
Cute
3
♥♥♥
0
III
IV
V
Headbutt
Normal
Physical
070
70
100}}
100%
15
Tough
4
♥♥♥♥
0
III
IV
V
Mega Kick
Normal
Physical
120
120
075}}
75%
5
Cool
1
♥
0
III
IV
V
Mega Punch
Normal
Physical
080
80
085}}
85%
20
Tough
3
♥♥♥
0
III
IV
V
Mimic
Normal
Status
0000
—
00—}}
—%
10
Cute
1
♥
0
III
IV
V
Mud-Slap
Ground
Special
020
20
100}}
100%
10
Cute
3
♥♥♥
0
III
IV
V
Natural Gift
Normal
Physical
0000
—
100}}
100%
15
Clever
1
♥
0
III
IV
V
Rollout
Rock
Physical
030
30
090}}
90%
20
Cute
3
♥♥♥
0
III
IV
V
Seismic Toss
Fighting
Physical
0000
—
100}}
100%
20
Tough
3
♥♥♥
0
III
IV
V
Whirlpool
Water
Special
035
35
085}}
85%
15
Beautiful
3
♥♥♥
0
A striped background indicates a generation in which the move can only be obtained via event or as a special move
Bold
indicates a move that gets
STAB
when used by Blastoise
Italic
indicates a move that gets STAB only when used by an evolution of Blastoise
Click on the generation numbers at the top to see transfer-only moves for other generations