Aron (Pokémon)/Generation V learnset

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By leveling up

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
BW B2W2 Move Type Cat. Power Accuracy PP
0011 0011 Tackle Normal Physical 05050 100}}100% 35
0044 0011 Harden Normal Status 0000 00—}}—% 30
0088 0044 Mud-Slap Ground Special 02020 100}}100% 10
01111 0088 Headbutt Normal Physical 07070 100}}100% 15
01515 01111 Metal Claw Steel Physical 05050 095}}95% 35
01818 01515 Iron Defense Steel Status 0000 00—}}—% 15
02222 01818 Roar Normal Status 0000 100}}100% 20
02525 02222 Take Down Normal Physical 09090 085}}85% 20
02929 02525 Iron Head Steel Physical 08080 100}}100% 15
03232 02929 Protect Normal Status 0000 00—}}—% 10
03636 03232 Metal Sound Steel Status 0000 085}}85% 40
03939 03636 Iron Tail Steel Physical 100100 075}}75% 15
04343 03939 Autotomize Steel Status 0000 00—}}—% 15
04646 04343 Heavy Slam Steel Physical 0000 100}}100% 10
05050 04646 Double-Edge Normal Physical 120120 100}}100% 15
05353 05050 Metal Burst Steel Physical 0000 100}}100% 10
  • Bold indicates a move that gets STAB when used by Aron
  • Italic indicates a move that gets STAB only when used by an evolution of Aron
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
  TM01 Hone Claws Dark Status 0000 00—}}—% 15
  TM05 Roar Normal Status 0000 100}}100% 20
  TM06 Toxic Poison Status 0000 090}}90% 10
  TM10 Hidden Power Normal Special 0000 100}}100% 15
  TM11 Sunny Day Fire Status 0000 00—}}—% 5
  TM17 Protect Normal Status 0000 00—}}—% 10
  TM18 Rain Dance Water Status 0000 00—}}—% 5
  TM21 Frustration Normal Physical 0000 100}}100% 20
  TM26 Earthquake Ground Physical 100100 100}}100% 10
  TM27 Return Normal Physical 0000 100}}100% 20
  TM28 Dig Ground Physical 08080 100}}100% 10
  TM32 Double Team Normal Status 0000 00—}}—% 15
  TM37 Sandstorm Rock Status 0000 00—}}—% 10
  TM39 Rock Tomb Rock Physical 05050 080}}80% 10
  TM40 Aerial Ace Flying Physical 06060 00—}}—% 20
  TM42 Facade Normal Physical 07070 100}}100% 20
  TM44 Rest Psychic Status 0000 00—}}—% 10
  TM45 Attract Normal Status 0000 100}}100% 15
  TM48 Round Normal Special 06060 100}}100% 15
  TM65 Shadow Claw Ghost Physical 07070 100}}100% 15
  TM69 Rock Polish Rock Status 0000 00—}}—% 20
  TM78 Bulldoze Ground Physical 06060 100}}100% 20
  TM80 Rock Slide Rock Physical 07575 090}}90% 10
  TM87 Swagger Normal Status 0000 090}}90% 15
  TM90 Substitute Normal Status 0000 00—}}—% 10
  TM94 Rock Smash Fighting Physical 04040 100}}100% 15
  HM01 Cut Normal Physical 05050 095}}95% 30
  HM04 Strength Normal Physical 08080 100}}100% 15
  • Bold indicates a move that gets STAB when used by Aron
  • Italic indicates a move that gets STAB only when used by an evolution of Aron
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Body Slam Normal Physical 85 100% 15
Curse Ghost Status —% 10
Dragon Rush Dragon Physical 100 75% 10
Endeavor Normal Physical 100% 5
Head Smash Rock Physical 150 80% 5
Iron Head Steel Physical 80 100% 15
Screech Normal Status 85% 40
SmellingSalt* Normal Physical 60 100% 10
Stealth Rock Rock Status —% 20
Stomp Normal Physical 65 100% 20
Superpower Fighting Physical 120 100% 5
  • Moves marked with an asterisk (*) must be chain bred onto Aron in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Aron in that game.
  • Bold indicates a move that gets STAB when used by Aron
  • Italic indicates a move that gets STAB only when used by an evolution of Aron
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Earth Power Ground Special 90 100% 10
B W B2 W2 Endeavor Normal Physical 100% 5
B W B2 W2 Iron Defense Steel Status —% 15
B W B2 W2 Iron Head Steel Physical 80 100% 15
B W B2 W2 Iron Tail Steel Physical 100 75% 15
B W B2 W2 Magnet Rise Electric Status —% 10
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
B W B2 W2 Spite Ghost Status 100% 10
B W B2 W2 Stealth Rock Rock Status —% 20
B W B2 W2 Superpower Fighting Physical 120 100% 5
B W B2 W2 Uproar Normal Special 90 100% 10
  • A black abbreviation in a colored box indicates that Aron can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Aron cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Aron
  • Italic indicates a move that gets STAB only when used by an evolution of Aron
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

Dream World moves

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
Icy Cave Head Smash Rock Physical 150 80% 5
Icy Cave Endeavor Normal Physical 100% 5
  • A superscript level indicates that Aron can learn this move normally in Generation V at that level
  • Bold indicates a move that gets STAB when used by Aron
  • Italic indicates a move that gets STAB only when used by an evolution of Aron
  • Click on the generation numbers at the top to see event moves from other generations

By transfer from another generation

Generation V
Other generations:
IV - VI - VII - VIII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
III IV AncientPower Rock Special 06060 100}}100% 5
III IV Captivate Normal Status 0000 100}}100% 20
III IV Defense Curl Normal Status 0000 00—}}—% 40
III IV Endure Normal Status 0000 00—}}—% 10
III IV Fury Cutter Bug Physical 02020 095}}95% 20
III IV Mimic Normal Status 0000 00—}}—% 10
III IV Natural Gift Normal Physical 0000 100}}100% 15
III IV Rollout Rock Physical 03030 090}}90% 20
III IV Secret Power Normal Physical 07070 100}}100% 20
III IV Shock Wave Electric Special 06060 00—}}—% 20
III IV Water Pulse Water Special 06060 100}}100% 20
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Aron
  • Italic indicates a move that gets STAB only when used by an evolution of Aron
  • Click on the generation numbers at the top to see transfer-only moves for other generations