Appendix:Yellow walkthrough/Section 13

This is the Bulbapedia walkthrough for Pokémon Yellow.
These pages follow the original Game Boy iteration, not Let's Go, Pikachu! and Let's Go, Eevee!. The guide for those games can be found here.


Cinnabar Island

 
Cinnabar Island

Cinnabar is a large island to the southwest of mainland Kanto, between Routes 20 and 21. The Cinnabar Lab, where researchers have developed a way to revive ancient Pokémon, stands to the west. A broken-down building known as Pokémon Mansion is located on the island's northwest side. The Cinnabar Gym can be found to the northeast, but is currently locked up tight.


Cinnabar Lab

Meeting Room

Time for a Trade

In the Meeting Room, two of the three people are looking to trade. The old man offers to trade his Rhydon for a Golduck, and the woman offers her Dewgong for a Growlithe.

R-and-D Room

In the Research-and-Development Room, speak to the Scientist in the back to receive TM35 (Metronome). When used, Metronome executes a randomly selected move.

Testing Room

Time for a Trade

In the Testing Room, one of the Scientists is willing to trade his Muk for a Kangaskhan.

 
Pokémon Mansion, 1F
 
Pokémon Mansion, 2F
 
Pokémon Mansion, 3F
 
Pokémon Mansion, B1F
Fossil Regeneration

The Scientist near the back wall runs the fossil regeneration procedure. Speak to him to hand over the Helix Fossil, Dome Fossil, or Old Amber. The procedure takes a moment to complete, so leave the room and return a short time later to receive the ancient Pokémon. The Helix Fossil and Dome Fossil become Omanyte and Kabuto, respectively; both are Rock/Water Pokémon that swam the primordial seas. The Old Amber becomes the Rock/Flying Aerodactyl, a terror of the prehistoric skies.

Fossil Pokémon
        
Helix FossilOmanyte Dome FossilKabuto Old AmberAerodactyl

Pokémon Mansion

The Pokémon Mansion is the decrepit, burned-down former home of a famous Pokémon researcher. The building uses several hidden switches to lock and unlock doors, and Burglars prowl the ruins for valuable items. A series of journal entries can be found scattered around the mansion that describe the birth and escape of a genetically-engineered Pokémon.


1F

Go to the northwest room and inspect the statue to flip a hidden switch. Backtrack and climb the stairs near the entrance.

2F

Inspect the nearest statue and flip the switch. Go northeast to find the first journal entry and a Calcium beyond that. Climb up the stairs in the northwest room.

3F

Head east to reach an Iron in the northeast room. Inspect the statue and flip the switch to open the south door, then jump off the smaller balcony to the right.

2F

Go west to find a second journal entry in the southwest room. Climb up the stairs near the statue to a separate area of the third floor.

3F (Southwest)

This dead-end area of the third floor holds a Burglar, a third journal entry, and a Max Potion. Be careful not to fight the Burglar while on the right side of the table, else you will become trapped in the corner. If trapped, use Dig or an Escape Rope, or allow the wild Pokémon to cause you to black out.

2F

Flip the switch and climb the stairs in the northwest room again.

3F

Approach the Scientist again, and this time jump off the larger balcony to the left.

1F (South)

Battle the Scientist, grab the Carbos, and take the stairs to the basement.

B1F

Visit the southern room to fight the Burglar and collect TM14 (Blizzard). The final journal entry can be found on the table here. Go west to grab the Full Restore. Inspect the statue and flip the switch. Follow the narrow hallway in the northeast to battle one last Scientist, then collect the Rare Candy and TM22 (SolarBeam) on the way westward. The Secret Key is located in the final room.

 
Cinnabar Gym

Cinnabar Gym

CINNABAR ISLAND
POKéMON GYM
LEADER: BLAINE

The Hot-Headed
Quiz Master!

The Cinnabar Gym specializes in Fire-type Pokémon. Water, Rock, and Ground-type moves will be the most effective. Grass-, Bug-, and Ice-type Pokémon should avoid battling for now. When playing with fire there is always the chance of getting Burned, so be sure to bring some Burn Heals. The Gym Leader enjoys riddles and has equipped his Gym with machines that display a quiz when examined. When each question is answered correctly, the door to the next room unlocks. This allows challengers to reach the Gym Leader sooner, but gives up the rewards of defeating his Gym Trainers.

Question Answers
1. Caterpie evolves into Butterfree? Yes
No
2. There are 9 certified Pokémon League Badges? Yes
No
3. Poliwag evolves 3 times? Yes
No
4. Are thunder moves effective against ground element-type Pokémon? Yes
No
5. Pokémon of the same kind and level are not identical? Yes
No
6. TM28 contains Tombstoner? Yes
No
Correct answers are marked in bold.


Cinnabar Gym
 





After the battle, Blaine awards you the Volcano Badge, which gives your Pokémon a slight Special boost during battle. He also gives you TM38 (Fire Blast) as a prize.

With the Cinnabar Gym defeated, surf north from the pier to reach Route 21.

Route 21

 
Route 21

Route 21 is an ocean route that leads from Cinnabar Island back to Pallet Town. A single patch of tall grass grows just outside of town.


Pallet Town

Having now explored nearly all of the Kanto region, it is a good time to tie up any loose ends, the most important of which is the Power Plant. To get there, fly back to Cerulean City and travel east to revisit Routes 9 and 10.

Route 10

To reach the Power Plant, use Surf to follow the river southward past the Rock Tunnel entrance. It is only a short distance away, with a single PokéManiac outside the building.


← Part 12 Routes 12, 13, 14 and 15, Fuchsia City, Route 19, Route 20, Seafoam Islands
Yellow
walkthrough
Power Plant, Viridian Gym Part 14 →


  This article is part of Project Walkthroughs, a Bulbapedia project that aims to write comprehensive step-by-step guides on each Pokémon game.