ZZAZZ glitch: Difference between revisions

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The '''ZZAZZ glitch''' is a [[glitch]] found in the [[Generation I]] {{pkmn|games}}. It can be encountered by using the {{DL|Mew glitch|Ditto glitch}} with a {{stat|Special}} stat that has a decimal number of any multiple of 251, 252, 254 or 255. This makes the {{player}} encounter a glitch {{pkmn|Trainer}} that in turn allows this glitch to occur.
The '''ZZAZZ glitch''' is a [[glitch]] found in the [[Generation I]] {{pkmn|games}}. It can be encountered by using the {{DL|Mew glitch|Ditto glitch}} with a {{stat|Special}} stat that has a decimal number of any multiple of 251, 252, 254 or 255. This makes the {{player}} encounter a glitch {{pkmn|Trainer}} that in turn allows this glitch to occur.


This Trainer can be difficult to beat particularly due to the fact that the {{stat|Hit Points|HP}} bar of the first Pokémon is abnormally high; similar to the side-effects of using a {{m|Super Glitch}} move.
This Trainer can be difficult to beat particularly due to the fact that the {{stat|Hit Points|HP}} bar of the first Pokémon is abnormally high, similar to the side-effects of using a {{m|Super Glitch}} move.


The first of the opponent's Pokémon is usually level 153, proving to be more difficult to beat than a normal level 100 Pokémon. Strangely, the player can easily escape this Trainer by using an item such as a [[Poké Ball]] or [[Poké Flute]], regardless of the fact in a normal battle this would normally have no effect. The glitch Trainer usually has a [['M (FF)]] or a [[Q◣]] in his first slot; depending on whether the version is {{game|Red and Blue|s}} or {{game|Yellow}}. This Trainer will usually block a thrown [[Poké Ball]] however, the battle would suddenly end.
The first of the opponent's Pokémon is usually level 153, proving to be more difficult to beat than a normal level 100 Pokémon. Strangely, the player can easily escape this Trainer by using an item such as a [[Poké Ball]] or [[Poké Flute]], regardless of the fact in a normal battle this would normally have no effect. The glitch Trainer usually has a [['M (FF)]] or a [[Q◣]] in his first slot; depending on whether the version is {{game|Red and Blue|s}} or {{game|Yellow}}. This Trainer will usually block a thrown [[Poké Ball]] however, the battle would suddenly end.
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A side effect of the ZZAZZ glitch causes the player's name to become replaced with one that is much longer, causing most previous letters in the player's name to be replaced by 'Z's.
A side effect of the ZZAZZ glitch causes the player's name to become replaced with one that is much longer, causing most previous letters in the player's name to be replaced by 'Z's.


Another notable side-effect of this glitch is how it changes the Pokémon in the Trainer's party to level 153. Most sprites of Pokémon in the party are replaced with the back-sprite of {{p|Bulbasaur}} and outside of battle the Trainer's sprite changes on the {{ga|Trainer Card}}. A possible explanation to why the back-sprites of all of the player's Pokémon in battle are changed to {{p|Bulbasaur}} is because the ZZAZZ glitch overwrites several variables with the hex value 99.  This explains why the party Pokémon are changed to level 153 because a hexadecimal value of 99 is equal to the integer 153 in standard decimal rotation. A hexadecimal value of 99 also corresponds to the letter 'Z' and the move 'Explosion,' which suggests that the ZZAZZ glitch has made a significant change to the data of the party Pokémon. Other less noticeable effects include changes to the interfaces in-game such as the menu, where if a player attempts to save the game the cursor scrolls over 'yes' and 'no' causing the game to crash. A white screen will appear if the player attempts to view their party Pokémon.
Another notable side-effect of this glitch is how it changes the Pokémon in the Trainer's party to level 153. Most sprites of Pokémon in the party are replaced with the back-sprite of {{p|Bulbasaur}} and outside of battle the Trainer's sprite changes on the {{ga|Trainer Card}}. A possible explanation to why the back-sprites of all of the player's Pokémon in battle are changed to {{p|Bulbasaur}} is because the ZZAZZ glitch overwrites several variables with the hex value 99.  This explains why the party Pokémon are changed to level 153 because a hexadecimal value of 99 is equal to the integer 153 in decimal. A hexadecimal value of 99 also corresponds to the letter 'Z' and the move 'Explosion,' which suggests that the ZZAZZ glitch has made a significant change to the data of the party Pokémon. Other less noticeable effects include changes to the interfaces in-game such as the menu, where if a player attempts to save the game the cursor scrolls over 'yes' and 'no' causing the game to crash. A white screen will appear if the player attempts to view their party Pokémon.


Although the player's name will glitch, the [[Original Trainer|OT]] values of the party Pokémon will stay the same. This 'tricks' the game into thinking that they are not the player's Pokémon. The combination of this, and the Pokémon's levels being at 153, causes them to disobey the Trainer (as not even the {{badge|Earth}} is programmed to make Pokémon over level 100 obey the player.)
Although the player's name will glitch, the [[Original Trainer|OT]] values of the party Pokémon will stay the same. This 'tricks' the game into thinking that they are not the player's Pokémon. The combination of this, and the Pokémon's levels being at 153, causes them to disobey the Trainer (as not even the {{badge|Earth}} is programmed to make Pokémon over level 100 obey the player.)